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Tymon Smektała

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Retro GamerPositive

"The physical element of gaming will always, always be there": Bloober Team and Broken Mirror Games want to…

Bloober Team CEO Piotr Babieno and Broken Mirror Games executive director Tymon Smektala express a strong commitment to physical game releases, even as platforms like PlayStation move towards digital distribution. They believe physical media fosters a deeper emotional connection with games and fans. The discussion touches on the future of visual fidelity in games and the potential for other senses to be engaged, particularly with the upcoming Nintendo Switch 2 exclusive, Onyx: The Dark Grip.

Retro GamerPositive

Ex-Dying Light lead wants to find "the next Kojima" in new role at Bloober Team publishing division

Tymon Smektala, formerly of Techland's Dying Light series, has joined Broken Mirror Games, the publishing division of Bloober Team, as executive director. He aims to discover and nurture new horror game creators, potentially finding the 'next Kojima,' and leverage Bloober Team's expertise in the genre. The division is already working on titles like Onyx: The Dark Grip for the Nintendo Switch.

Retro GamerPositive

Bloober Team's Switch 2-exclusive heralds "amazing times of GameCube" horror, thanks to "Japanese…

Bloober Team's publishing division, Broken Mirror Games, has secured a Nintendo Switch 2 exclusive horror title, Onyx: The Dark Grip. This marks a significant achievement, as Nintendo rarely partners with third-party developers for exclusive horror games. The developers express excitement about bringing back the 'amazing times of GameCube' horror era and highlight Bloober Team's growing reputation, particularly after the success of Silent Hill 2 Remake.

Games IndustryNeutral

Jobs roundup: October | Code Wizards Group appoints Catherine Bygrave as head of commercial

Several key figures have moved into new roles within the games industry. Michał Platkow-Gilewski was promoted to VP of global communications and marketing at CD Projekt Red, while Catherine Bygrave was appointed head of commercial at Code Wizards Group. Other notable appointments include Daniel Smith as executive producer at Playground Games, Gero Micciché as lead producer at 2K and Hangar 13 Games, and Tymon Smektala as executive producer at Bloober Team's Broken Mirror Games.

Games IndustryNeutral

Jobs roundup: October | Playstack CEO Harvey Elliott voted chair of UKIE

Several key appointments have been made across the UK games industry. Harvey Elliott, CEO of Playstack, has been voted chair of UKIE, succeeding Maria Sayans. Murray Pannell joins Steel City Interactive as head of publishing, while Dean Anderson leads MV&P's APAC partnerships. Catherine Bygrave is the new head of commercial at Code Wizards Group, and Michał Platkow-Gilewski has been promoted to VP of global communications and marketing at CD Projekt Red.

Gamedeveloper.comPositive

Former Dying Light franchise lead joins Bloober Team horror imprint Broken Mirror Games

Tymon Smektala, former franchise director at Techland, has joined Bloober Team as executive director for its horror imprint, Broken Mirror Games. He will oversee creative direction and portfolio for the imprint, assisting with ongoing projects like Saw: Genesis and Onyx: The Dark Grip, while also seeking new horror game partnerships. Smektala previously spent over 13 years at Techland, known for the Dying Light and Dead Island series.

Gaming BoltVery positive

Dying Light’s Post-Launch Support Helped Build Community Trust, Says Former Franchise Director

Former Dying Light franchise director Tymon Smektała believes Techland's extensive post-launch support built crucial community trust and kept the series relevant for seven years. Initially limited, the support grew due to player demand, evolving into a unique business model for AAA games with long-term engagement, which Smektała argues can be successful with proper planning and management.

Retro GamerVery positive

Former Dying Light lead says long-term game support "builds the community trust" and is also great for sales:…

Former Dying Light franchise director Tymon Smektala believes that consistent long-term game support, including free updates and DLC, is crucial for building community trust and driving sustained sales. He highlighted Techland's '10 in 12' initiative for Dying Light as an example of how extended post-launch support can keep a game relevant and selling for years, even building hype for sequels.

Retro GamerNeutral

It's not just The Witcher and Cyberpunk devs – former Dying Light lead says not properly recording work makes…

Former Dying Light franchise director Tymon Smektala warns game developers about the critical importance of proper documentation, especially when working on a studio's first game. He shared that Techland's lack of attention to documenting features and lore for the original Dying Light led to significant challenges during the development of Dying Light 2, forcing the team to rely on player-made wikis to reconstruct information.

Gaming BoltPositive

Dying Light: The Beast Taught Techland That “Quality Beats Quantity,” Says Former Franchise Director

Former Dying Light franchise director Tymon Smektala stated that Techland learned a hard lesson from Dying Light 2 Stay Human, realizing that quality is more important than quantity. The team is now focusing on core gameplay elements for "Dying Light: The Beast," which has received praise for its parkour, combat, and open-world design. This shift in focus emphasizes quality over trying to satisfy every player expectation.

Retro GamerVery positive

Dying Light The Beast is "very strong proof" that slowing down and focusing on the core details works, former series lead says: "We learned that quality beats quantity"

Former Dying Light franchise director Tymon Smektala stated that focusing on core details and quality over quantity was key to the success of Dying Light: The Beast. He explained that the studio learned this lesson after the initial launch of Dying Light 2, which was overhyped and missed crucial details players expected. This shift in focus led to a more positive reception for The Beast, with over 90% positive Steam reviews.

Retro GamerPositive

Former Dying Light lead knew Techland devs were "not afraid to do things differently" as soon as he found out…

Former Dying Light franchise director Tymon Smektała shared his early impressions of the game's unique parkour system, highlighting Techland's willingness to deviate from convention. He recalled how the unconventional jump control scheme, mapped to the right bumper, was an early indicator of the studio's innovative approach to game design. Smektała also touched upon the importance of player feedback, even when it might be misguided.

PC GamerPositive

Dying Light's former director believes devs are obligated 'to focus and listen to the players' because as soon as a game's released 'it stops being only your game'

Former Dying Light director Tymon Smektała believes game developers have an obligation to listen to their players after a game's release, as it ceases to be solely the creators' property. He emphasizes that while player feedback is crucial for understanding player sentiment, developers should not blindly follow the loudest voices, as players are not always correct about solutions. Smektała suggests that developers should pay attention to what excites or frustrates players, as this feedback is valuable for improving the game.

Retro GamerPositive

Former Dying Light lead says devs have an "obligation" to listen to player feedback even if "they're…

Former Dying Light franchise director Tymon Smektała believes game developers have an obligation to listen to player feedback, even if they don't always implement suggestions. He emphasizes that once a game is released, it becomes a shared experience with the community, and developers should pay attention to player feelings and frustrations, even if players are not always right about the solutions.

Shack NewsNeutral

Dying Light Franchise Director Tymon Smektala leaves Techland

Tymon Smektala, the franchise director for Dying Light, has departed from Techland. Smektala joined Techland in 2013 and was instrumental in the design of the original Dying Light, its expansion The Following, and Dying Light 2.

PC GamesNPositive

Dying Light boss Tymon Smektała is stepping down, but "can't wait to experience its next chapter"

Dying Light Franchise Director Tymon Smektała has announced his departure from Techland to pursue new opportunities. Smektała, who served as producer on the first two games and led the series, expressed pride in the franchise's journey and excitement to experience its future as a player. His departure comes after the successful launch of Dying Light: The Beast, with Techland actively hiring for new roles to define the next chapter of the Dying Light franchise.

Retro GamerNeutral

Dying Light head leaves Techland after 13 years: "The franchise is in great hands, and I'm excited to see it…

Tymon Smektała, franchise director for Dying Light, has departed Techland after 13 years. Smektała expressed pride in the series' development and confidence in its future under new leadership. He joined Techland in 2013 and became franchise director in 2022.

Gaming BoltPositive

Dying Light Franchise Director Steps Down to Pursue “A New Chapter”

Tymon Smektała, franchise director for Techland's Dying Light series, has announced his departure after nearly 13 years to pursue new opportunities. Smektała expressed pride in the franchise's achievements and confidence in its future under Techland's continued development. He previously served as a producer on the original Dying Light and a designer on Dying Light 2 Stay Human.