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AAA Games

Ongoing coverage on AAA Games.

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Retro Gamer

"As one guy at Ubisoft, I had no impact": Assassin's Creed dev turned indie says he was "miserable" as "one cog" in the massive AAA machine

Former Ubisoft developer Darenn Keller, who worked on Assassin's Creed Valhalla and Mirage, discusses his transition to indie game development with his successful city builder Dawnfolk. Keller expresses dissatisfaction with the creative restrictions and hierarchical processes at Ubisoft, finding more fulfillment and happiness in the freedom and direct impact of solo development.

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Games Industry

"They wouldn't look at any game that was less than £50 million" Why Tencent's all-in strategy didn't suit Bulkhead

Bulkhead, a studio acquired by Tencent via Splash Damage, found the parent company's demand for games with budgets over £50 million unsuited to their development style. Despite initial success with Battalion 1944 and pitching the PC shooter Wardogs, Tencent's scale led to Bulkhead spinning out into a new holding company, Super Media Group, with Team17 and Hiro Capital. The studio is now focused on Wardogs, aiming for a sustainable player base rather than massive AAA success.

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Monster Vine

Damon and Baby Review – A Fun but Repetitive Twin-Stick Shooter

Damon and Baby is a twin-stick shooter with endearing qualities and decent core gameplay, but its repetitive nature and clunky mechanics prevent it from reaching its full potential as a AA game. While the colorful visuals, inspired world and story, and unique characters are highlights, the confusing map design and frustrating inventory management detract from the experience.

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Retro Gamer

Palworld publishing boss thinks "we're a few years away" from a AAA survival crafting game, and he was "super excited" for the one Blizzard canceled

John Buckley, head of publishing for Palworld, believes AAA companies are a few years away from attempting another survival crafting game, but expects them to increasingly borrow elements from the genre. He expressed excitement for a potential AAA survival crafting title, referencing a canceled Blizzard project.

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Push Square

PS5's New Castlevania the Star of 40+ Game Showcase Presentation Next Month

The Triple-i Initiative showcase will feature over 40 indie and AA titles on April 9th, 2026. Notably, Castlevania: Belmont's Curse from developer Evil Empire will be present. While not all games will be available on PlayStation 5 and PlayStation 4, a significant number are expected.

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Gamedeveloper.com

Lightspeed Studios unveils proprietary development framework to build titles 'rooted in reality'

Lightspeed Studios has unveiled a new proprietary IP development framework designed for building large-scale AAA titles. The framework prioritizes a strong visual identity rooted in reality, with 90% of a title built on a templated foundation informed by real-world references. The remaining 10% allows for creative interpretation and narrative development. This system is being developed with innovations from their upcoming title, Last Sentinel.

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Games Industry

Roblox and Minecraft players are less likely to play traditional AAA video games

A Newzoo report indicates that players of Roblox and Minecraft have significantly less overlap with traditional AAA game audiences compared to live service titles like Fortnite and Grand Theft Auto V. This trend is attributed to a shift away from graphical fidelity as a primary driver of popularity and the younger demographic's preference for free-to-play models. The analysis questions whether these players will transition to AAA games as they age or continue to favor sandbox and live service experiences.

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Metro UK

Resident Evil creator Shinji Mikami working on new 'original AAA' console game

Shinji Mikami, the creator of Resident Evil, is working on a new original AAA console game with his studio Unbound Games. The title is being developed in Unreal Engine 5 for PlayStation 5, Xbox, and PC. Mikami, who previously founded Tango Gameworks, left the studio in 2023 and established Unbound Games in May 2023.

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New Game Network

Devolver Digital Co-Founder Calls GTA 6 the First-Ever "AAAAA" Game

Devolver Digital co-founder Mike Wilson referred to Grand Theft Auto 6 as the first "AAAAA" game, highlighting its massive development budget and projected revenue. The game is slated for a May 2026 release.

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Ubisoft got it wrong. The company won't stop making AAA games

Ubisoft clarified that despite reports, the company will not stop making AAA games. While Ubisoft plans to invest more in shareware projects and microtransactions, it will continue to release premium titles such as Far Cry 6 and Skull and Bones. The Division: Heartland is highlighted as an upcoming shareware title.

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