Artificial Intelligence
Ongoing coverage on Artificial Intelligence.
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Morning Mobilization
Android Auto users are experiencing persistent issues with Gemini, reporting that the AI assistant is overly talkative and frequently provides incorrect information. This has led to user frustration with the integration.
AI Yi-Yi!
The CEO of Blood of Dawnwalker defended the studio's use of AI voice placeholders, citing previous experiences with CD Projekt. This practice is being employed to save development time.
Meta isn't setting its Oversight Board free just yet
Meta's Oversight Board is seeking to expand its role beyond the company, exploring partnerships with AI firms. However, Meta has not yet approved changes to its governing documents that would allow for this. The board, funded by Meta, is also facing internal questions about its future and investment as Meta shifts its content moderation priorities.
"I wish artists would take notice that this is a great time to learn some form of AI" - Dead Space creator Glen Schofield doesn't think controversial tech will replace human talent, but still believes it has its place
Game developer Glen Schofield, known for Dead Space and The Callisto Protocol, believes artists should learn AI technologies, not as a replacement for human talent, but as a tool to enhance creativity and efficiency in game development. He acknowledges the increasing pressure to reduce development costs and team sizes, but argues that AI integration, while potentially expensive, can lead to more ambitious game content rather than shorter workdays.
Intel’s Core Series 3 Is the Budget-Friendly Side of Its 18A Laptop Push
Intel has announced its new Core Series 3 line of budget-friendly laptop processors, built on the Intel 18A process. These processors are designed for schools, small businesses, and value-conscious buyers, offering a toned-down performance compared to the Ultra series but with improved AI capabilities. Systems featuring these new chips are expected to arrive from Intel partners throughout 2026.
A 17-year-old Excel vulnerability is currently being exploited by threat actors, and it's been flagged by the…
A 17-year-old vulnerability in Microsoft Office, originally reported in 2009, is now being actively exploited by threat actors, according to CISA. The agency has flagged the exploit, which has a severity score of 8.8, and is urging Microsoft to patch it again. A separate, less severe but automatable exploit in Microsoft Office SharePoint has also been identified.
TSMC's latest bank report is exactly as you'd expect it to be: mo' wafers, mo' money
TSMC has reported record-breaking net revenue of $35.90 billion for the first quarter, surpassing its own projections. The company attributes this success to extremely robust demand for AI-related chips, with 3-nanometre wafers accounting for 25% of total wafer revenue. Despite ongoing global demand, TSMC's manufacturing capacity is reportedly booked until 2028, suggesting continued high consumer pricing.
44% of games industry professionals have considered leaving the industry as a result of redundancies
A new report from Skillsearch reveals that 44% of games industry professionals have considered leaving the industry due to redundancies, with 76% of UK respondents considering job hunting outside the sector by 2026. The survey also highlighted concerns about job security, creativity, and ethical use of AI, with nearly half of professionals worried about its impact.
Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
Mozilla has announced Thunderbolt, an open-source and self-hostable AI client designed for organizations. This client allows businesses to interact with AI through chat, search, and research, connect to enterprise data, and choose their preferred AI models and tools. Developed in partnership with deepset, Thunderbolt aims to provide a sovereign AI solution that prioritizes data security and user control.
SANDchain Successfully Completes Phase 1 of Testnet Development
SANDchain has successfully completed Phase 1 of its testnet development, achieving 6.9 million transactions and creating over 310,000 new accounts organically. The project will now move into Phase 2, focusing on integrating AI enhancements from Animoca Minds to boost creator engagement and system operations. The company also highlighted significant community growth across platforms and the formation of 35 strategic partnerships, including with The Sandbox and Animoca Brands.
Canva starts previewing a more powerful version of its AI assistant
Canva has begun previewing Canva AI 2.0, a significant update to its AI assistant that builds upon its existing capabilities with a conversational interface and enhanced multi-step task generation. The new version allows for more granular editing of AI-generated elements, incorporates persistent memory for personalized style adaptation, and integrates with various third-party applications like Notion and Slack. This update represents a natural evolution of Canva's mission to simplify design, with early access available to the first million users.
Steam’s AI Ouroboros: Bots Now Review AI-Generated Games
The Steam platform is facing a growing issue where AI-generated games are being reviewed by AI bots, creating a meta-feedback loop that undermines the authenticity of user reviews. This trend raises concerns about the erosion of human voices and community connection within gaming culture. Valve may need to implement new tools and policies to detect and combat AI-generated content to maintain user trust in its review system.
SDL (Simple DirectMedia Layer) ban AI / LLM code contributions
The Simple DirectMedia Layer (SDL) library has officially banned the use of AI, including Large Language Models like ChatGPT and Copilot, for generating code contributions. While AI can be used to identify issues, human authorship is required for solutions to ensure code compatibility and prevent the introduction of licensing conflicts or inaccurate problem reporting.
Why Proper Fastening Techniques Matter During Vinyl Siding Installation?
This guide details the evolution of PC gaming, emphasizing its transformation into a social ecosystem driven by hardware innovation and community engagement. It provides advice on building and optimizing gaming setups, including core hardware components, peripherals, and software best practices. The article also explores future trends like AI, cloud gaming, and VR, highlighting Eurogamersonline.com's role in fostering community and providing comprehensive resources for gamers of all levels.
Games Inbox: How powerful will the PS6 portable be?
Readers discuss the potential power and design of a portable PlayStation 6, questioning its viability compared to a hybrid console like the Nintendo Switch. Other topics include rumors surrounding God of War's future, the perceived failure of Starfield for Xbox, and the persistent issue of buggy game launches.
Evening Mobilization
Snapchat's parent company has announced the elimination of 1,000 jobs, citing the increasing efficiency of artificial intelligence in handling repetitive tasks. This move reflects a broader trend in the tech industry where AI is being integrated to streamline operations and potentially reduce workforce needs.
AI Yi-Yi!
Google has launched a native Gemini application for Mac devices. This move aims to integrate its AI capabilities more directly into the macOS ecosystem.
Arc Raiders' killer robots aren't learning in real time, but Embark will sneak in AI upgrades based on player behavior: "We keep trying to make the flying drones better and better"
Embark Studios clarified that Arc Raiders does not feature real-time AI learning from player behavior, but the developers do use player data to implement AI upgrades. Machine learning research lead Martin Singh-Blom explained that game developers observe player actions and incorporate changes to improve enemy behaviors, such as making flying drones more effective.
"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time
Rebel Wolves CEO Konrad Tomaszkiewicz defended the studio's use of AI-generated voice placeholders during early development of The Blood of Dawnwalker, citing cost and time savings experienced on The Witcher 3 and Cyberpunk 2077. He stated that all AI voices have been replaced with human actors for the final game, which will feature voiceovers in multiple languages.
There's yet another study about how bad AI is for our brains
A recent study suggests that while AI assistance improves immediate performance on reasoning-intensive tasks, it significantly reduces persistence and harms independent performance once the tools are removed. Researchers found that even brief exposure to AI can lead to dependency, worsening performance and causing burnout, with potential long-term negative impacts on human innovation and creativity, particularly in education.