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Business Strategy

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Gamespot

Why Sony Is Killing Disc-Based PlayStation Games And The Implications For PS6 And Beyond

Sony will cease releasing PlayStation games on physical discs starting in 2028, a move industry expert Piers Harding-Rolls suggests will likely delay the PlayStation 6's launch until at least that year and will result in a disc-less base model. This transition to all-digital is driven by shifting consumer preferences towards digital downloads, which now account for 80% of PlayStation game sales, and aims to streamline retail and improve profit margins by reducing costs associated with disc manufacturing and physical distribution.

Metro UK

Games Inbox: Will there be a definitive PS6 version of GTA 6?

Readers discuss the potential for Grand Theft Auto 6 to be released on the PlayStation 6, speculating on performance and exclusivity deals with Sony and Rockstar Games. Other topics include the possibility of a Dead Rising 2 Deluxe Remaster, the future of Nintendo Switch 2's lineup, and the financial implications of Microsoft's acquisition of Activision Blizzard.

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To Much Gaming

IO Interactive Layoffs: Xbox Pulls Project Fantasy Funding — Too Much Gaming | Video Games Reviews, News, & Guides

IO Interactive is continuing work on Project Fantasy despite Xbox pulling its funding, and will now seek alternative funding or self-publish. This is part of a larger "reset" at Xbox under new CEO Asha Sharma, with reports indicating several studios like Ninja Theory, Compulsion Games, Undead Labs, Arkane, and Double Fine are in talks to avoid closure. Xbox is reassessing its investment priorities to better fund its existing franchises and ensure a reliable pipeline of exclusive content.

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Gamespot

Xbox Focusing On “Highest Priorities,” Claims It’s Not Cutting Back Overall Spending On Games

Microsoft's Xbox division is re-focusing its spending on 'highest priorities,' leading to the cancellation of funding for IO Interactive's Project Fantasy. A spokesperson stated that overall investment in games remains the same as last year, but the types of projects being backed are changing. This shift is part of a broader business 'reset' at Xbox, which may include layoffs and studio changes.

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PC Gamer

Hearing about the future of PlayStation from its top dogs made me so depressed I had to go lie down

Sony Interactive Entertainment executives discussed PlayStation's future focus on monetizing its existing user base through recurring revenue like PS Plus, rather than solely on increasing Monthly Active Users. They also highlighted Artificial Intelligence as a key foundational technology for improving development efficiency and player experience in the long term, while aiming to deliver unique value for next-generation platforms beyond PC alternatives.

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Gaming Bolt

PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service

Despite numerous high-profile failures and significant layoffs within studios like Bungie and Quantic Dream, Sony Interactive Entertainment, led by Hideaki Nishino, remains committed to pursuing live-service games. This strategy is questioned due to past setbacks and the company's historical strength in single-player titles, with concerns that chasing trends is leading to wasted investment and development resources.

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Rock Paper Shotgun

"Everybody got the rug pulled out from under them": Xbox are putting third-party Game Pass deals "on pause", claims publishing veteran

Industry veteran Fernando Rizo claims that Microsoft has put a pause on new third-party deals for Xbox Game Pass as the company reassesses its gaming business strategy. This alleged halt comes as Microsoft's financial year ends and follows decisions to reduce the price and remove day-one Call of Duty releases from the service. While Rizo believes Game Pass is not over, he suggests a hiatus on new third-party acquisitions is likely.

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Eurogamer

Xbox reportedly stops signing third-party Game Pass deals

Xbox has reportedly halted new third-party deals for Game Pass, with sources indicating that developers were informed of a pause in negotiations. This decision comes as new Xbox boss Asha Sharma assesses the company's strategy following significant acquisitions and a recent price increase on consoles. While the future of third-party content on Game Pass is uncertain, the service remains a key component of Xbox's business model.

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Gamedeveloper.com

Inside Skybound’s video game strategy

Skybound Entertainment CEO David Alpert and co-chairman Jon Goldman discuss the company's successful video game strategy, including the debut of their in-house studio Quarter Up and the release of Invincible VS. They also touch on ensuring quality across franchise entries and expanding into international markets like Brazil.

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Gamedeveloper.com

Analysts attempt to make sense of Xbox's latest exclusivity pivot

Xbox is undergoing another strategic shift regarding game exclusivity, moving from a multiplatform approach back towards select console exclusives. This pivot, occurring under new leadership, aims to re-establish reasons for consumers to invest in the Xbox ecosystem, balancing a console business with a platform-agnostic publishing strategy.

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PC Gamer

Elden Ring 'profit leakage' has Kadokawa investors looking for a new boss

Activist investor Oasis Management, now Kadokawa Corporation's largest shareholder, is calling for the ouster of CEO Takeshi Natsuno due to alleged "profit leakage" from Elden Ring's success. Oasis argues that Kadokawa, through its subsidiary FromSoftware, has failed to capitalize fully on its hit titles by partnering with external publishers like Bandai Namco, instead of self-publishing. The company also faced a data leak and a less-than-ideal strategic alliance with Sony.

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Shack News

FromSoftware parent company CEO survives vote to oust at annual shareholder meeting

Kadokawa Group CEO Takeshi Natsuno survived a vote to oust him at the company's annual shareholder meeting, despite calls from major shareholder Oasis Management. Oasis argued that Kadokawa failed to capitalize on Elden Ring's success and experienced profit leakage. Natsuno will remain in his position, and a proposal to appoint Koji Okura to the board was approved.

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My Nintendo News

Kadokawa CEO faces shareholder battle as investors criticise handling of Elden Ring success

Kadokawa CEO Takeshi Natsuno is facing criticism from investors who believe the company failed to fully capitalize on Elden Ring's success. Shareholders suggest Kadokawa should have self-published the game instead of partnering with Bandai Namco Entertainment.

IGN

Kadokawa Should Be Making More Money From Elden Ring, Activist Investor Says as CEO Survives Shareholder Vote

Kadokawa's CEO has survived a shareholder vote amidst pressure from an activist investor who argues the company has not adequately profited from Elden Ring's success. The investor believes Kadokawa could be generating more revenue from the popular game.

Eurogamer

Elden Ring owner faces tense CEO clash as a battle between Kadokawa and activist shareholders rages on

Activist investor Oasis Management, now Kadokawa's largest shareholder, is challenging the CEO Takeshi Natsuno's position at the Elden Ring publisher's annual investor meeting. Oasis claims profit leakage occurred due to the publishing arrangement for Elden Ring and points to Kadokawa's declining financial performance and a past data breach as reasons for change.

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Gaming Bolt

Ori Studio Head Says Game Pass Would Have Worked if Xbox Could “Understand What’s a Good Game”

Moon Studios CEO Thomas Mahler believes Xbox Game Pass could have succeeded if Microsoft had focused on quality over quantity, comparing it unfavorably to premium streaming services. He criticized Xbox's first-party output, citing Starfield as an example of a game that failed to meet the potential of its predecessor, and suggested that Xbox leadership needs a better understanding of what constitutes a "good game" to truly connect with gamers.

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Rock Paper Shotgun

Sony say goodbye to PC and hello to AI in their annual business report, which must be a good thing, right?

Sony's latest business report indicates a strategic shift away from releasing first-party games on PC, focusing instead on leveraging Artificial Intelligence to enhance game development productivity and the PlayStation user experience. While the report details AI integration for improving development workflows, transaction efficiency, and content personalization, it notably omits previous mentions of PC releases, suggesting a pivot that may prioritize PlayStation 5 sales.

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PC Gamer

Sony deletes mention of PC from annual strategy report in favour of a gushing about AI

Sony has removed mentions of PC as a platform for its titles in its latest annual strategy report, shifting focus to Artificial Intelligence. The report now emphasizes AI's role in enhancing creativity, productivity, and the PlayStation experience, including personalized content recommendations and improved visual fidelity.

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Gamedeveloper.com

Rockstar's legal setback, Final Fantasy tax incentives, and PlayStation swaps 'PC' for 'AI' - Patch Notes #57

This week's gaming news includes Rockstar Games facing a trial date for union busting allegations, Sony Interactive Entertainment shifting its business strategy focus from 'PC' to 'AI' in SEC filings, and Microsoft's Xbox division reportedly preparing for studio closures. Additionally, Don't Nod is seeking new financing after Tencent withdrew short-term investment, Shibuya ward is offering Final Fantasy 14 in-game items for tax donations, and Epic Games is merging Unreal Engine 5 and UEFN into a unified Unreal Engine 6. The UK government is also set to implement a ban on social media for under 16s, impacting high-risk features in games.

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Games Industry

Report: PlayStation changed first-party single-player PC strategy due to lack of revenue

Sony Interactive Entertainment has reportedly shifted its strategy for releasing first-party single-player games on PC, with CEO Hideaki Nishino confirming that such titles will now be exclusive to PlayStation platforms due to insufficient revenue. Live-service games, however, will continue to be released on both PC and PlayStation 5 to reach a wider audience.

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