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Character Design

Ongoing coverage on Character Design.

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Retro GamerVery positive

Genshin Impact's new character Vesna is one of the best 5-stars I've seen in 6 years of playing this game

The new 5-star character Vesna in Genshin Impact update 7.1 is a standout addition, offering exceptional movement utility and high damage output. Her ability to fly freely in the open world transforms exploration, making her a must-have for players seeking a powerful and fun character.

IGNPositive

Wolverine's Narrative Director Explains Why Logan Needed to be a Short King in the Game

Wolverine's narrative director, Walt Williams, explained the creative decision to make Logan shorter than Sabretooth in the game. He emphasized the importance of portraying the emotional depth of their relationship.

PC GamerVery negative

I'm calling for an end to smooth-faced dystopias

This opinion piece criticizes the trend of video game mods that remove character imperfections like pores, freckles, scars, and wrinkles, deeming them 'smooth-faced dystopias.' The author argues for more characterful designs that embrace visible signs of age and hardship.

Retro GamerPositive

Stellar Blade boss offers to help PlatinumGames make Bayonetta 4

Shift Up CEO Hyung-tae Kim has expressed a desire to collaborate with PlatinumGames on future projects, specifically offering to help design characters for Bayonetta 4. This comes after a successful collaboration on Bayonetta-themed skins for Stellar Blade's upcoming Nintendo Switch 2 release. Both Kim and PlatinumGames CEO Atsushi Inaba spoke positively about each other's work and expressed genuine interest in future partnerships.

Retro GamerNegative

Final Fantasy 7 Revelation lead says the series' cursed Moogles are back, and this time they're training to…

Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the return of Moogles in the upcoming game, noting they will be pursuing pop music stardom. The author expresses concern over the Moogle designs, which were previously criticized in Final Fantasy 7 Rebirth, and hopes the changes will make them more accessible.

Gaming PHVery positive

Marvel’s Wolverine Review: Satisfying Combat, Evolving Boss Battles, and Enough Story to Keep Us Invested

Marvel's Wolverine delivers a satisfying experience with its brutal and evolving combat system, challenging boss battles that require learning patterns, and an engaging story that develops character relationships. While some character designs and minor visual glitches are noted, the core gameplay and environmental variety keep the experience fresh and exciting.

GamespotPositive

People Can’t Stop Talking About Mario’s New Tiny Pockets

Nintendo has updated the official "Super Mario" logo and character renders, most notably adding small pockets to Mario's overalls. This subtle change has sparked online discussion about the character's design and potential future appearances, with some speculating it hints at a new 3D Mario game.

Retro GamerPositive

Palworld devs have "a graveyard" containing "hundreds" of scrapped Pals, but there was one design everyone at Pocketpair knew would be a hit

Pocketpair's John Buckley discussed the extensive process of designing creatures for Palworld, revealing that hundreds of Pal concepts are discarded. He highlighted Sekhmet as the fastest Pal to go from concept to completion due to overwhelmingly positive internal reception.

Retro GamerNeutral

Superman star David Corenswet had the perfect first reaction to seeing Nicholas Hoult's warsuit in Man of Tomorrow

David Corenswet, star of the upcoming film Man of Tomorrow, shared his reaction to seeing Nicholas Hoult's new warsuit for Lex Luthor. Corenswet expressed that the suit looks formidable and will make fighting Luthor a challenge. The film will also feature Brainiac, played by Lars Eidinger, and support from John Stewart and Blue Beetle.

IGNPositive

Apex Legends Art Director Says Street Fighter 6 Pushed Devs to Give Characters the 'Thickest Thighs' They've Ever Had

Apex Legends art director Alisa Rastorgueva stated that the game's collaboration with Street Fighter 6 led developers to push character model designs to their most 'thicc' yet. This creative push aimed to enhance the visual appeal of Apex Legends characters.

GamespotPositive

The Best Overwatch Heroes, According To Blizzard

Overwatch game director Aaron Keller and associate game director Alec Dawson shared their favorite heroes and insights into character design. Dawson's favorites include Lucio and the newer hero Doctrine, while Keller's original main was Tracer and he enjoys playing tanks like Reinhardt and Winston. Both developers expressed admiration for the design of Doctrine, Shion, and Emre.

Metro UKNegative

Games Inbox: Are Jason and Lucia from GTA 6 good characters?

Readers express skepticism about the likability of Grand Theft Auto 6 protagonists Jason and Lucia, contrasting them with Arthur Morgan from Red Dead Redemption 2. Concerns are raised about the characters' dry presentation in recent footage and a perceived lack of memorability. Other topics include dissatisfaction with Mario Kart World's Grand Prix modes, questions about Marvel's Wolverine's accessibility features, and commentary on long game development cycles and Sony's recent fan reception.

GamespotNeutral

Overwatch’s Tracer Once Shot Lasers From Her Eyes, And It Could Happen Again

During BlizzCon 2026, Overwatch game director Aaron Keller revealed that Tracer once shot lasers from her eyes during early engine development. Associate game director Alec Dawson indicated that a future hero with a similar laser-shooting ability is a possibility, suggesting that creative ideas are always being considered for the game's roster.

Retro GamerNeutral

VisionQuest showrunner says Ultron appearing in human form in the Marvel show isn't "a budget thing":…

VisionQuest showrunner Terry Matalas explains that Ultron appearing in human form in the new Disney Plus show is a creative choice focused on the chemistry between actors James Spader and Paul Bettany, rather than a budget limitation. Matalas emphasizes the importance of Spader's performance and the father-son dynamic, while assuring viewers that plenty of robot action will still be present.

IGNNegative

The Legend of Zelda: Ocarina of Time Remake's Divisive Character Models May Reflect Shigeru Miyamoto's Love of Puppetry, Nintendo Veteran Believes

A Nintendo veteran suggests that the controversial character models in a potential remake of The Legend of Zelda: Ocarina of Time might stem from Shigeru Miyamoto's personal interest in puppetry. This perspective offers a unique explanation for the divisive artistic choices.

IGNPositive

Ace Combat 8 Dev Says Tasha Was the Game's 'Most Expensive' Character to Design

Ace Combat 8: Wings of Theve Brand Director Kazutoki Kono stated that the character Tasha was the most expensive to design in the game due to the extensive development time dedicated to her. This highlights the detailed effort put into character creation for the upcoming title.

Retro GamerNegative

Young Link has a face only a mother could love in Zelda Ocarina of Time remake, and even the series' most dedicated fans are struggling: "They did him dirty"

Fans are expressing strong negative reactions to the character model of Young Link in the remake of The Legend of Zelda: Ocarina of Time. Many feel the design, particularly the facial features, is unsettling and has been poorly executed, with some comparing it unfavorably to characters from other franchises.

GamespotNegative

Why Is Link The Worst-Looking Character In The Ocarina Of Time Remake?

The article discusses the visual design of Link in the upcoming remake of The Legend of Zelda: Ocarina of Time, arguing that his character model looks out of place compared to the more cohesive designs of other characters and environments. While acknowledging the nostalgia and technical improvements, the author feels the remake's artistic direction for Link detracts from the overall experience.

Gaming BoltPositive

Onimusha: Way of the Sword’s Combat Feedback Was Inspired by Super Mario Odyssey, Says Director

Onimusha: Way of the Sword director Satoru Nihei revealed that Super Mario Odyssey's accessible yet dynamic action gameplay inspired the combat feedback in the new Onimusha title. Producer Akihito Kadowaki cited the Gundam series, particularly Gundam Versus, for its character design influence. The game achieved over one million sales on launch day, pushing the franchise past 10 million total sales.

Retro GamerNegative

Hidetaka Miyazaki says he has no idea why people think "I have a bit of a thing for feet," apparently forgetting all the barefoot women in FromSoftware games

In a new interview, FromSoftware president Hidetaka Miyazaki addressed fan theories about his supposed fascination with feet, stating he is unsure of the rumor's origin. He also discussed recurring hand motifs in games like The Duskbloods and Elden Ring, and the symbolic meaning behind character design choices such as bare feet.