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Game Development

Ongoing coverage on Game Development.

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Games PressVery positive

1 Million+ Selling There is No Game Spin-off, Crushed in Time, Available on PC Now - Stretch Your Way Through a Development Pipeline Spanning Adventure Today

Crushed in Time, a spin-off of the million-selling game There is No Game, is now available on PC. The adventure game, which features a unique point-and-stretch mechanic and a meta-narrative about game development, will also launch on Nintendo Switch, iOS, and Android later this year. Players will control Sherlock Holmes and Watson as they navigate a game's development pipeline to find a missing NPC.

The Sixth AxisPositive

Crushed In Time Review

Crushed In Time is a point & click adventure game from Draw Me A Pixel that innovates by allowing players to manipulate the game world and its characters through unique elastic interactions. The game explores themes of game development and features a humorous narrative with heartfelt moments as protagonists Sherlock Holmes and Dr. Watson embark on a time-bending adventure.

Blues NewsNeutral

Morning Interviews

IGN conducted an interview with the creative director of Alien: Isolation, discussing aspects of the game's development. The interview likely touches upon design choices and the creative process behind the survival horror title.

IGNNeutral

Microsoft Comments on Yet Another The Elder Scrolls 6 No-Show

Microsoft has commented on the long-awaited The Elder Scrolls 6, stating that its eventual reveal will assure fans the game is "coming soon." The announcement of the game is now eight years old, with no concrete release date or further details provided.

PC GamerVery positive

After a 'corporate mandate' demanded they help with Call of Duty, Toys for Bob studio head says it took 'many mini miracles' to buy their independence from Activision

Toys for Bob, the studio behind Spyro: Reignited Trilogy, has successfully bought back its independence from Activision Blizzard. Studio head Paul Yan stated that a 'corporate mandate' to support Call of Duty: Warzone and Overwatch 2 was not the right fit for the studio's identity. Following layoffs at Microsoft, Toys for Bob proposed a radical plan to spin out as a separate company, focusing on making the types of games they are best known for.

Nintendo EverythingNeutral

Crazy Taxi: World Tour producer explains how the team is using AI

SEGA has revealed Crazy Taxi: World Tour for Nintendo Switch 2 in 2027, confirming the use of generative AI in its development. Producer Kenji Kanno clarified that AI was used as a support tool for background asset ideation, with final assets created by artists. The company assures that no AI was used for voice performers and that all final game content will be original.

Niche GamerPositive

XBOX gives rare update on The Elder Scrolls VI after years of silence

Xbox Chief Content Officer Matt Booty provided an update on The Elder Scrolls VI, stating that he saw the game running internally at Bethesda Game Studios and that it is progressing well. While the game did not appear at the latest Xbox Games Showcase, Booty explained that the company prefers to wait until a polished demo is ready before revealing more to avoid showing it too early.

EurogamerPositive

Despite reports and a video takedown, Gears of War: E-Day developers insist it was never in development for PS5

The Coalition has clarified that Gears of War: E-Day was never officially in development for PlayStation 5, despite a prior PEGI rating. Studio representatives confirmed the decision to make the game an Xbox and PC exclusive was made prior to its reveal, emphasizing its role as a flagship Xbox title. Developers also expressed confidence in the game's multiplayer matchmaking despite a potentially smaller player base.

GamespotNeutral

9 NEW Details We Learned About Gears of War: E-Day

Nine new details have been revealed about the upcoming game Gears of War: E-Day. The article provides insights into the development and features of the game, though specific details are not elaborated upon in the provided text.

Push SquareNegative

'It's So Sad They're No Longer Around': Fumito Ueda Would Have Liked to Remake ICO with Shuttered Sony Studio Bluepoint

Fumito Ueda expressed disappointment over the closure of Sony's Bluepoint Games studio, stating he had hoped to collaborate with them, potentially on a remake of ICO. Bluepoint, known for its work on Demon's Souls and Shadow of the Colossus, was shut down earlier this year. Ueda's new title, gen ATLAS, is set to release on multiple platforms, including PlayStation 5.

Retro GamerPositive

We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie: "There's options to do all kinds of things, and we're certainly looking at those all the time"

Xbox executive Matt Booty addressed the possibility of reviving legacy franchises like Banjo-Kazooie, stating that Xbox is always exploring options for its intellectual property. While not confirming any new titles, Booty indicated that the company is open to working with internal and external studios on its back catalog, similar to the upcoming Spyro: A Realm Beyond.

GamespotNeutral

Resident Evil Veronica What We Learned

This article appears to be a placeholder or a section header from a gaming news website, likely indicating a future piece about Resident Evil Veronica. It does not contain substantive news or details about the game itself.

Retro GamerNeutral

Fable delay was a "disappointment," Playground boss says, but avoiding GTA 6 can give the RPG "the…

Playground Games' general manager Ralph Fulton stated that the delay of Fable, initially a source of disappointment for the team, is seen as an opportunity to avoid a congested release window, particularly Grand Theft Auto 6. This strategic move aims to give the upcoming RPG a better chance to gain attention and recognition upon its February release.

GamespotPositive

Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6

The Coalition has revealed that Gears of War: E-Day was chosen over a direct sequel to Gears 5 because the development team felt more passionate about telling the Emergence Day story. Studio creative director Matt Searcy stated that the opportunity to build the game, characters, and Locust from scratch using Unreal Engine 5 was too good to pass up. Gears of War: E-Day is set to launch for PC and Xbox Series X|S on October 3, with a beta planned for August.

GamespotNeutral

Saw: Genesis Will Live Or Die Based On Its Early Access Feedback

The success of the upcoming game Saw: Genesis hinges on the feedback received during its Early Access period. Developers will closely monitor player input to determine the game's future development and potential release.

GamespotNegative

Halo Campaign Evolved Has Listened to Feedback, But I’m not Convinced It’s Enough

The article discusses the evolution of the Halo campaign, suggesting that while feedback has been considered, it may not be sufficient to address underlying issues. The author expresses skepticism about the effectiveness of recent changes in improving the overall player experience.

Last Word GamingPositive

Creator Inisists Laufey Will not Backseat Kratos in GoW

Santa Monica Studio's upcoming game, God of War: Laufey, will focus on the Frost giantess Laufey the Just, rather than Kratos. This shift has caused some fan controversy, but Cory Barlog, former director, assured fans that Kratos will still be featured in future God of War titles. The new game is being helmed by Ariel Lawrence, who has experience with the franchise's Greek saga.

Niche GamerVery positive

Here are the biggest Steam wishlist winners from Summer Game Fest 2026

Summer Game Fest 2026 saw significant increases in Steam wishlists for several titles, with Resident Evil Veronica leading the pack with over 522,000 new additions. Other notable games include Guild Wars 3, 1666: Amsterdam, and Lords of the Fallen 2, indicating strong player interest generated by the event. The analysis highlights the power of major showcases in driving anticipation for upcoming games.

Games IndustryNegative

ESA warns 'No Fakes Act' fails to distinguish between deepfakes and digital replicas used in video games

The Entertainment Software Association (ESA) has warned that the proposed 'No Fakes Act' could negatively impact the video game industry by failing to distinguish between harmful deepfakes and legitimate digital replicas used in game development. ESA president Stanley Pierre-Louis urged the US Senate Judiciary Committee to amend the bill, expressing concerns that its current definition could lead to frivolous lawsuits and economically devastating litigation for developers.

Last Word GamingVery positive

Nintendo Embracing Third Party Games is A Necessity in 2026

Nintendo's strategy of embracing third-party games is crucial for the success of the upcoming Switch 2, positioning it as a mainstream console rather than a niche alternative. This shift allows Nintendo to focus on quality over quantity for its first-party titles, while third-party developers are increasingly targeting the platform due to its strong engine support and large audience.