Game Development
Ongoing coverage on Game Development.
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The Indie Premier Announces Diverse Panel of Judges Representing the Best of Indie Gaming
The Indie Premier has announced the diverse panel of judges for its inaugural event, which includes leaders from Whitethorn Games, Media Indie Exchange, Mega Cat Studios, Twitch streamer Roxikat, and curator Alpha Beta Gamer. These judges will evaluate submissions across categories like Grand Indie Champ, Gameplay Mastery, Visual Virtuoso, and Master Mix Award.
Building XBOX Games with Godot: A New Sample to Get You Started Faster
Microsoft has released a new public, source-only sample on GitHub for building Xbox games using the Godot engine. This sample integrates the Microsoft GDK, Xbox Services, and PlayFab, allowing developers to build titles for Xbox on PC directly within Godot. The initiative aims to lower the barrier for developers using Godot to bring their games to the Xbox platform.
Amazon exec says it’s ‘evaluating different concepts’ and prototypes for the Lord of the Rings game
Amazon Games is evaluating various concepts and prototypes for a new game based on The Lord of the Rings license. Jeff Gattis, Amazon Games GM, stated that the company is exploring different ideas to create a new experience that honors Tolkien's world, though no concrete plans have been announced.
No Rest for the Wicked dev explains why the Nintendo Switch 2 version is coming later
Moon Studios' Thomas Mahler explained that the delayed Nintendo Switch 2 and Xbox Series S versions of No Rest for the Wicked require more intensive optimization due to smaller memory budgets. The developer aims to ensure a high-quality experience on all platforms rather than releasing a compromised version.
"We have secured our components for this year" – Nex Playground hopes to avoid any further AI-related price rises
Nex CEO David Lee and president Thomas Kang have secured components for the Nex Playground console for the remainder of the year, aiming to avoid further price increases driven by AI infrastructure demand. The motion-controlled console, which proved popular in the US, is launching in the UK and Ireland with a focus on curated games via a subscription service and a cautious approach to online multiplayer.
Palworld underwater update "literally is never happening," lead reiterates: "Make your peace with that…
Pocketpair has definitively stated that an underwater update for Palworld is not planned and "literally is never happening." Lead of publishing and communications, John Buckley, explained that the game's architecture, built in Unreal Engine 5, would require massive restructuring, making it unfeasible for the current title. While not impossible for a potential sequel, players are advised to accept its absence in Palworld.
The Tomb Raider: Legacy of Atlantis system requirements are here—even if the game just got further away
Crystal Dynamics has revealed the PC system requirements for Tomb Raider: Legacy of Atlantis, which has been delayed to 2027. The minimum requirements include an Intel i5 8600 or AMD Ryzen 5 3600 CPU, an 8GB GTX 1070 or equivalent GPU, and 16GB of RAM. The article also notes the game's development disclosure of AI usage and that these requirements are placeholders.
Guild Wars 3 Summer Game Fest rumors start flying thanks to a sudden web domain update: "WE WAITED 10,000…
A recent update to the Guild Wars 3 domain name has fueled rumors about the potential announcement of the MMORPG, possibly at the Summer Game Fest. While the domain has existed since 2004, its recent backend activity and the timing coinciding with major gaming events have sparked speculation among fans and media. Developer ArenaNet is expected to reveal something during the showcase.
Paramount Skydance Is Buying Mortal Kombat And Batman, But That’s Not All It’s Doing To Expand Its Gaming Footprint
Paramount Skydance is expanding its gaming footprint by establishing a new in-house studio, Paramount Games Studio, which will announce its first AAA title at Summer Game Fest. Existing studios Skydance Interactive and Skydance New Media will be integrated into the new entity. The company is also in the process of acquiring Warner Bros. Discovery's game portfolio, which includes major franchises.
Godot devs are getting a helping hand from Microsoft to bring their games to Xbox on PC
Microsoft has released a reference software package to help developers using the open-source Godot engine create games for Xbox on PC. This initiative aims to expand Godot's user base by demonstrating how to implement Xbox services, PlayFab, and GameInput within a Godot-based game. While not a full Xbox version of Godot, Microsoft states this is a first step and plans to evolve it based on community feedback.
Capcom confirms multiple unannounced games coming before March 2027
Capcom has announced that multiple unannounced games are planned for release before the end of its fiscal year in March 2027. While specific titles were not revealed, speculation includes potential remakes of Resident Evil Code: Veronica, Devil May Cry 6, and new entries in the Ace Attorney and Monster Hunter series. This news follows a period of strong performance for Capcom's major franchises.
"We are seeing a certain degree of effectiveness from the use of generative AI" - Capcom clarifies its stance on using the controversial tech
Capcom is using generative AI to improve the efficiency of routine operations in game development, allowing developers to focus more on creative tasks. While the company sees effectiveness in its current AI implementation, it expects it will take time to quantitatively demonstrate the results. This approach aligns with a growing trend in the industry, though debates continue regarding AI's role and impact on human creativity.
Capcom says it will consider developing Pragmata into a series
Capcom is considering developing Pragmata into its own series following strong initial sales of over two million units on Nintendo Switch 2 within its first 16 days. The company noted that development costs were comparatively lower than its major IPs and highlighted the success of fresh ideas from younger staff. The director of Pragmata has also expressed interest in making a sequel.
Nintendo Switch 2 is a year old today and we still don’t know what to make of it
One year after its launch, the Nintendo Switch 2's hardware is praised for its value, though it could benefit from longer battery life and a better screen. Despite its power, the console's software lineup has been inconsistent, with some titles underutilizing its capabilities and a perceived lack of clear direction from Nintendo regarding future releases and marketing.
State of Decay 3 “Nails the AAA Feel”, Might Show Up During June 7th XBOX Showcase – Rumor
According to a rumor from Jez Corden of Windows Central, State of Decay 3 is expected to be featured at the upcoming June 7th Xbox Showcase. The game is reportedly in private alpha testing and has achieved a polished 'AAA' feel, a significant improvement over its predecessor. While other Xbox Game Studios titles like those from Ninja Theory and Double Fine are unlikely to be shown due to early development stages, potential reveals include projects from Toys for Bob and InXile Entertainment, as well as a possible new Xbox Elite Controller.
Games Inbox: Will Summer Game Fest 2026 be worth staying up for?
Readers discuss their anticipation for Summer Game Fest, with hopes for announcements like Resident Evil Code: Veronica and Alien: Isolation 2. There's also commentary on Marvel's Wolverine, God of War Laufey, and the ongoing debate about game sales, digital vs. physical releases, and the importance of exclusives.
'We Are So Back': Helldivers 2 Dev Lays Out Plans to Improve Game
Arrowhead Game Studios has outlined plans to improve Helldivers 2, focusing on player progression and communication. New features like Galactic War Campaigns and Planet Warfronts will be introduced to enhance the game's meta-narrative and player engagement. The studio also plans to add new personal progression systems and ship customization options.
Xbox Series S is still a problem for devs, No Rest for the Wicked boss says it's the reason the PS5 version is out first: "Series S and mobile specs aren't too far apart at this point"
The upcoming console release of No Rest for the Wicked is reportedly delayed on Xbox platforms due to the technical limitations of the Xbox Series S. Moon Studios CEO Thomas Mahler stated that the Series S requires significant optimization, comparing its specs to mobile devices. The game is set to launch on PlayStation 5 and PC in October, with Xbox and Nintendo Switch versions to follow.
CloverWorks thought to be behind Persona 6’s animation sequences
Acclaimed animation studio CloverWorks is rumored to be handling the animated sequences for the upcoming Persona 6, based on leaked materials featuring their distinctive art style. CloverWorks previously worked on the Persona 5 anime adaptation, making their involvement in the new Atlus title plausible.
'There is no world where it makes sense,' Warframe creative director says of Destiny 2's demise:…
Warframe creative director Rebb Ford stated that the discontinuation of Destiny 2 development is an unthinkable business decision. He emphasized that the business side of gaming should not overshadow creative vision, drawing parallels to Warframe's own history and its relationship with Bungie's legacy. Ford also touched upon past acquisition talks involving Sony and Leyou, Warframe's parent company.