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Generative AI

Ongoing coverage on Generative AI.

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Eurogamer

Crazy Taxi World Tour officially announced, Sega immediately upsets everyone by announcing it used generative AI

Sega officially announced Crazy Taxi: World Tour, set to launch in 2027 for Nintendo Switch, PlayStation 5, PC, and Xbox Series X. The announcement was met with controversy as Sega confirmed the use of generative AI in the game's development, sparking player backlash.

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Push Square

SEGA Provides More Detail After Generative AI Sours Crazy Taxi: World Tour PS5 Announcement

SEGA has provided further details regarding the use of generative AI in the development of Crazy Taxi: World Tour, confirming its use for background assets which were reviewed by the development team. The company stated that generative AI is an optional support tool to help developers focus on creative tasks. The game is set for release on PlayStation 5 in 2027.

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Push Square

Crazy Taxi: World Tour PS5 Only Used Generative AI for 'Reference', Insists Series Creator

Series creator Kenji Kanno clarified that generative AI was used solely as a reference tool for artists in the development of Crazy Taxi: World Tour, with all final assets created by humans. SEGA Corporation had previously stated that AI was used to support the development of background assets, which were subject to review. The game is set for a 2027 release on PlayStation 5.

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Push Square

Stellar Blade: Blood Rain's Reveal Is Allegedly Riddled with Generative AI

Allegations have surfaced that the reveal trailer and key art for the new game Blood Rain, a project from Stellar Blade developer Shift Up, heavily utilize generative AI. Players have pointed to inconsistencies in character models, nonsensical architecture, and non-existent characters in signage as evidence. While the game is in early development, the studio's director, Hyung Tae-Kim, has previously spoken positively about AI's potential to enhance productivity.

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Eurogamer

"We are seeing a certain degree of effectiveness from the use of generative AI" - Capcom clarifies its stance on using the controversial tech

Capcom is using generative AI to improve the efficiency of routine operations in game development, allowing developers to focus more on creative tasks. While the company sees effectiveness in its current AI implementation, it expects it will take time to quantitatively demonstrate the results. This approach aligns with a growing trend in the industry, though debates continue regarding AI's role and impact on human creativity.

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Retro Gamer

Director of one of 2026's biggest surprise horror hits slams GenAI: "If I could snap my fingers and make generative AI disappear forever, I probably would"

Kane Parsons, director of the surprise horror hit Backrooms, has expressed strong opposition to generative AI, stating he would eliminate it if possible. While acknowledging potential VFX uses, he finds no creative enjoyment in AI tools and views their prevalence as a symptom of cultural and economic decline, though he is interested in artistically interrogating its iconography in future projects.

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Gaming On Linux

Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI

Crystal Dynamics, Flying Wild Hog, and Amazon Game Studios have announced that Tomb Raider: Legacy of Atlantis will be released on February 12, 2027. The game's development has involved generative AI tools, which has led to some controversy and questions about its implementation and impact on human artists. The title will feature Lara Croft exploring the mysteries of Atlantis with modernized gameplay and visuals.

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Gaming Bolt

Tomb Raider: Legacy of Atlantis Team Used AI Used to “Iterate on Ideas Faster and More Efficiently”

Crystal Dynamics confirmed the use of generative AI tools for early development and concept art in Tomb Raider: Legacy of Atlantis, assuring that all final content is human-crafted. The studio stated AI helps iterate ideas faster and more efficiently, while other companies like Rockstar Games emphasize their handcrafted approach for titles like Grand Theft Auto 6.

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Tech Raptor

Playerunknown Productions Laying Off Employees, Cancelling Prologue: Go Wayback

Playerunknown Productions is undergoing a studio restructure that includes layoffs and the cancellation of its early access game Project: Go Wayback!. The studio will focus on its Melba technology, which aims to generate 'Earth-sized' virtual worlds. The team plans one final update for Project: Go Wayback! and is investigating refund options for players who purchased the game.

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Gaming Bolt

Tomb Raider: Legacy of Atlantis Used Generative AI in Early Development

Crystal Dynamics and Flying Wild Hog have disclosed the use of generative AI for early exploration and temporary content in Tomb Raider: Legacy of Atlantis, assuring that all AI-assisted assets have been refined by human artists. The game's release has been delayed to February 10th, 2027, potentially to avoid competition with Grand Theft Auto 6. Studio heads Scott Amos and Will Kerslake have emphasized the game's role as a tribute to the original Tomb Raider franchise.

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Retro Gamer

The more I hear about Far Cry 7, the more I worry about it

The author expresses significant concern regarding the future of the Far Cry series, specifically Far Cry 7, due to rumors of generative AI implementation and restrictive real-world time limits. Ubisoft's ongoing restructuring and silence on details further fuel these worries, contrasting with the series' past innovative entries.

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PC Gamer

Mass Effect and Metal Gear actor Jennifer Hale calls on studios to take responsibility for their AI use:…

Voice actor Jennifer Hale emphasized that generative AI is a tool for which humans are responsible, urging studios to take ownership of its use. She highlighted that creative professions are early indicators of AI's impact on the workforce and stressed the importance of consent and compensation for performers whose work is used for AI training.

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Rock Paper Shotgun

"They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players

Fenris Creations, formerly CCP Games, has announced a research partnership with Google DeepMind, which will involve training AI agents on a separate version of EVE Online. Despite player skepticism towards generative AI in gaming, the partnership was met with cautious optimism at EVE FanFest, with discussions focusing on potential applications like improving the game's complex codebase and enhancing NPC interactions. Players, known for their critical feedback, seem willing to see how this collaboration unfolds, especially given Google DeepMind's history with game AI.

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Gaming On Linux

Flathub moves to ban nearly all apps and submissions made with generative AI

Flathub, a popular Linux application distribution platform, has implemented a new policy that largely bans applications and submissions created with generative AI. While exceptions may be made for mature projects, the policy explicitly disallows AI-generated code, documentation, and submission processes, aiming to clarify rules for developers and users.

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Gaming On Linux

Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing

Epic Games CEO Tim Sweeney criticized Valve and Gabe Newell's pricing strategy for the Steam Deck on social media. Sweeney's comments, referencing component costs and economic disruptions, were met with counter-criticism regarding Epic's own recent layoffs and Sweeney's support for generative AI.

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Metro UK

Valve's Gabe Newell attacked by Epic's Tim Sweeney over Steam Deck price hike

Epic Games CEO Tim Sweeney criticized Valve boss Gabe Newell following a significant price increase for the Steam Deck, attributing the hike to global logistical challenges and component costs. Sweeney's comments were met with scrutiny due to Epic Games' own recent price adjustments and layoffs, as well as the role of AI data centers in exacerbating memory shortages.

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Retro Gamer

Generative AI finally sends Hideo Kojima into space in new short film with Death Stranding 2 partner Nicolas Winding Refn, which was immediately blasted as AI slop

Hideo Kojima has appeared in a new short film by Nicolas Winding Refn, created with generative AI, which has been met with disappointment from fans. The film, shown at the Cannes Film Festival as part of Prada Mode, depicts Kojima traveling through space. Many critics and fans have expressed dismay at the use of AI technology in the project, citing poor visual quality and a perceived lack of effort.

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Gamespot

Epic Games Removes Porsche “Concept Image” That Sure Looks Like AI

Epic Games removed a concept art image from Fortnite featuring a Porsche vehicle after players speculated it was created using generative AI. While Epic Games stated the image was provided by Porsche and created using Unreal Engine tools, the presence of a Riot Games logo on a balloon in the image remains unexplained, fueling further AI speculation.

Gaming On Linux

World of Tanks: HEAT released free on Steam and works on Linux / SteamOS

World of Tanks: HEAT, a free-to-play hero-driven tank action game, has launched on Steam and is compatible with Linux and SteamOS, earning a Steam Deck Verified rating. The game features cross-platform play across Steam, PlayStation 5, Xbox Series X|S, and GeForce NOW. Despite a rough initial reception with mostly negative user reviews, Wargaming has confirmed the use of generative AI solely for development support, with all final content created by human developers.

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Tech Radar

Ubisoft confirms new Assassin's Creed, Far Cry, and Ghost Recon games are in the works and will launch by March 2029, alongside the 'first playable Generative AI experience'

Ubisoft has announced plans to release new titles in its Assassin's Creed, Far Cry, and Ghost Recon franchises by March 2029, aiming for higher quality standards following recent restructuring. The company is also developing its first playable Generative AI experience to enhance player engagement and development efficiency. Despite a projected low point in free cash flow for FY2026-27 due to restructuring costs and a softer release slate, Ubisoft is focused on growing its live service games and delivering new content.

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