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Generative AI

Ongoing coverage on Generative AI.

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PC Gamer

'The curse of MIXED is broken:' Suda51 & Swery65's Hotel Barcelona claws its way to 'Mostly Positive' on Steam after Hail Mary patch and scrubbing AI assets

The action platformer Hotel Barcelona has improved its Steam user review status from 'Mixed' to 'Mostly Positive' following a significant patch and the removal of controversial AI-generated assets. Developers Goichi Suda and Hidetaka Suehiro, along with publisher CULT Games, have been credited for the turnaround, with a major 'Under New Management' patch in March addressing game balance and adding new content.

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Retro Gamer

Kingdom Hearts AI art accusations hit Square Enix, and that sure looks like slop to me

Square Enix is facing accusations that generative AI was used in the lead art for the upcoming Kingdom Hearts Collection [I~III] for Nintendo Switch, PlayStation 5, Xbox Series X|S, and Xbox on PC. Fans have pointed out numerous inconsistencies in character proportions and background details, which are characteristic of AI-generated art. This controversy follows similar outcries regarding AI art usage in other game announcements.

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Eurogamer

"It's a choice" - A Plague Tale developer Asobo doesn't believe smaller teams need to use gen-AI to compete

Asobo Studio, the developer behind the A Plague Tale series and Microsoft Flight Simulator, does not believe smaller game development teams need to use generative AI to compete. Producer Eric Chort stated that the studio prioritizes creativity and authenticity, viewing AI as a potential threat to these aspects. Asobo prefers to focus on organic development and smart production choices rather than relying on AI solutions.

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PC GamesN

Riot embraces generative AI, as it targets "wild and weird" player experiences

Riot Games is expanding its use of generative AI, appointing Brendan Mulligan as Head of Experiential AI to create innovative player experiences. Despite past fan criticism, Mulligan aims to explore 'wild and weird' AI-enabled games, potentially impacting titles like League of Legends and Valorant, while assuring that AI integration will focus on genuine player benefit rather than investor profit.

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Eurogamer

Following generative AI controversy, Crazy Taxi: World Tour lead clarifies how the tech is being used

Kenji Kanno, creator of Crazy Taxi: World Tour, clarified that generative AI was used solely as a reference tool for artists during development, not to replace human creators. He emphasized that all game assets and programming were made by actual humans. Kanno acknowledged the ongoing controversy surrounding AI in game development but stated the team's usage is limited to idea generation and reference.

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Engadget

Apple is making it easier to create Genmoji in iOS 27

Apple is introducing a simplified Genmoji creation experience in the upcoming iOS 17 update. This new feature aims to make it easier for users to generate custom emojis using generative AI technology.

PC Gamer

Fumito Ueda on why Gen Atlas has shooting but isn't a shooter, cool robots, and generative AI

Fumito Ueda discusses his new game Gen Atlas, emphasizing its unique experience, refined mechanics, and the role of shooting as a progression tool rather than a primary focus. He also touches on the game's themes of robots and the passage of time, and his studio's cautious use of generative AI in development. This marks Ueda's first game to be released on PC.

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My Nintendo News

SEGA says Crazy Taxi: World Tour only uses genAI-produced assets as reference

SEGA has clarified that generative AI in Crazy Taxi: World Tour is used solely as a reference for human artists, not for direct asset creation. Original series creator Kenji Kanno stated that all programming and assets are made by humans, with AI-generated images serving only as inspiration for the development team.

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Destructoid

Crazy Taxi creator explains use of ‘generative AI support tools’ in response to criticism

The creator of Crazy Taxi has explained the use of generative AI support tools in response to criticism. The article discusses the implications of using AI in game development.

Gamespot

Crazy Taxi: World Tour Dev Defends GenAI Use

Kenji Kanno, the original creator of Crazy Taxi, has defended Sega's use of generative AI in the development of Crazy Taxi: World Tour, stating that AI is used only as a reference for artists. The game's publisher, Sega, confirmed that generative AI was used for background assets, with all AI-generated content reviewed by human developers. Industry analyst Daniel Ahmad noted that while genAI use is more accepted in Asian markets, there's little evidence of a negative sales impact for disclosed AI usage in games.

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CGmag Online

SEGA Adds Some Clarity To Its Use Of GenAI in Crazy Taxi: World Tour

SEGA has clarified its use of Generative AI in the development of Crazy Taxi: World Tour, stating it was a support tool for creating background assets and not used for performers. The company plans to invest more in AI for efficiency improvements, despite some fan backlash regarding the controversial implementation.

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Rock Paper Shotgun

Not even Crazy Taxi: World Tour is safe from generative AI, as Sega admit they used it to make background assets

Sega has disclosed the use of generative AI in the development of background assets for the upcoming game Crazy Taxi: World Tour. The company stated that AI was used as a support tool to help developers focus on creative tasks, and that all AI-generated assets were reviewed by the development team. Sega emphasized that no AI was used in relation to the game's performers.

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Games Industry

Crystal Dynamics using generative AI for early prototyping, but "finished content is human-created"

Crystal Dynamics has clarified its use of generative AI in the development of Tomb Raider: Legacy of Atlantis, stating it is primarily for early prototyping and idea iteration. The studio emphasizes that all finished content within the game is human-created, aiming to enhance developer creativity and efficiency.

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Gaming On Linux

Crazy Taxi: World Tour announced and it's using generative AI

SEGA has announced Crazy Taxi: World Tour, a new entry in the series that will utilize generative AI in its development, a detail that has drawn controversy. The game features a globetrotting campaign where players chase down masked villains, with gameplay focusing on extreme driving, various missions, and customization. The announcement also confirmed the use of Denuvo anti-tamper technology.

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PC Gamer

The new Crazy Taxi has a generative AI disclosure on its Steam page, and people are not happy

Sega Corporation has disclosed the use of generative AI in the development of Crazy Taxi: World Tour on its Steam page, sparking negative reactions from fans who have dubbed the game 'Lazy Taxi.' The company stated that AI was used as a support tool for developers to focus on creative tasks, with assets subject to review, and confirmed no AI was used in reference to voice performers.

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Retro Gamer

Sega stuffed generative AI into Crazy Taxi: World Tour, slamming the brakes on all the excitement after a 3-year wait

Sega has confirmed the use of generative AI in the development of Crazy Taxi: World Tour, a title announced after a three-year wait. This disclosure has generated significant backlash from players, who are increasingly rejecting AI-generated content in games, as seen with Larian Studios' recent change of heart regarding its use in Baldur's Gate 3. The Steam page for Crazy Taxi: World Tour includes an AI Generated Content Disclosure, though Sega states it was used as a support tool for developers.

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Nintendo Everything

Crazy Taxi: World Tour uses generative AI during development

SEGA has announced Crazy Taxi: World Tour, confirming the use of generative AI as a development support tool. The game is scheduled for a 2027 release on the Nintendo Switch 2. This announcement follows similar disclosures from other titles regarding AI implementation in game creation.

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Gamespot

Crazy Taxi: World Tour Uses Generative AI, Sega Reveals

Sega has confirmed that Crazy Taxi: World Tour will utilize generative AI as a support tool for developers, aiming to enhance content creation. This marks the first major Sega title to implement the technology, following its earlier use in Sega Football Club Champions. Other companies like Square Enix and Capcom are also exploring generative AI, though Capcom has stated it will not use AI-generated art.

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My Nintendo News

SEGA reveals it used genAI to work on Crazy Taxi: World Tour

SEGA has confirmed the use of generative AI in the development of its upcoming game, Crazy Taxi: World Tour, for the Nintendo Switch. The company stated that AI tools were employed to support developers and enhance content creation, while assuring that no AI was used in relation to the game's performers.

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Nintendo Life

Crazy Taxi: World Tour Officially Announced For Switch 2, Launching 2027

Sega has officially announced Crazy Taxi: World Tour for the Switch 2, set to launch in 2027. The game will feature music from The Offspring and a similar art style to the original. A disclaimer on Steam indicates that generative AI was used as a support tool during development, though not for performer references.

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