Procedural Generation
Ongoing coverage on Procedural Generation.
Latest coverage
AI-powered Kickstarter MMORPG Epitome has officially released a playable demo
The Kickstarter-funded MMORPG Epitome, which utilizes AI for dialogue, quests, and companions, has released a playable demo. The demo features three sequential gameplay segments, including boss battles and an AI-driven city interaction. Initial player reception on Reddit and Discord has been largely negative, citing numerous bugs and launch issues.
Nightmare Kitchen – Beta Sign Up | Alpha Beta Gamer
Nightmare Kitchen is a cooperative roguelite shooter where players control mutated chefs in a greasepunk apocalypse. The game features procedurally generated dungeons with culinary themes, bizarre food-based weapons, and permanent upgrades. Beta sign-ups are currently open for players to request access.
Parking Lot Rampage - Free Online Browser Game
Parking Lot Rampage is a free, offline, top-down 2D action browser game developed by happystoner5420 Games. It features a procedurally generated parking lot and NPCs, with all visual and audio assets generated in real-time using JavaScript and Web Audio API, offering a dark-humor shotgun experience with extensive environmental destruction.
Grand Auto Thief - Free Online Browser Game
Grand Auto Thief is a browser-based, open-world action game built entirely with HTML5 Canvas and JavaScript by happystoner5420 Games. It features a procedurally generated city, dynamic systems for traffic and pedestrians, and a full GTA-style crime simulation experience with various weapons and a wanted system. The game runs offline and demonstrates advanced techniques in procedural generation, AI, and audio synthesis.
Star Citizen tentatively lists planet generation updates, new sandbox missions, and new gear for alpha 4.11
Cloud Imperium Games has tentatively outlined planned features for Star Citizen's Alpha 4.11, including procedural world generation tools, NPC population management, and new sandbox missions. The update also plans to introduce a new heavy combat armor set, weapons, and a unique Aegis Tiburon variant. Star Citizen, originally crowdfunded in 2012, continues development in alpha and has raised over $1 billion.
Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer
Hello Games founder Sean Murray reflects on the 10-year journey of No Man's Sky, highlighting its evolution through over 45 major updates and its recent success, including winning awards and achieving record player numbers. Murray emphasizes that the team's focus remains on continuous development and future updates rather than dwelling on past controversies or a simple 'redemption arc' narrative. He also briefly touches upon the development of their next game, Light No Fire, and the unique communication strategies employed by the studio.
This Free Turn-Based RPG Plays Like Skyrim Filtered Through Ultima — And The Demo Is Live
Tuoni is a free turn-based RPG inspired by The Elder Scrolls 5: Skyrim and Ultima, featuring procedurally generated lands based on Finnish folklore. The game, developed by Old Dog, offers a tactical combat system and two modes: Adventure with checkpoints and Traditional where death resets progress. A demo is currently available on Steam, providing 1-3 hours of content, with the full game's release date yet to be announced.
Veteran Bethesda Developer Says He Would Have Done Starfield’s Planets Differently
Veteran Bethesda developer Nate Purkeypile has stated he would have approached Starfield's planet creation differently, criticizing the studio's extensive use of procedural generation. He advocates for fewer, more hand-crafted planets, drawing parallels to Mass Effect's approach and suggesting Starfield should have leaned more into No Man's Sky's dynamic content generation if pursuing a thousand planets. Despite these criticisms, Starfield has achieved over 17 million players and Bethesda plans future updates and content.
Nova Offline - Free Online Browser Game
Nova Offline is a single-player, 100% offline space exploration and combat browser game built with HTML5/JavaScript. It features procedurally generated universes with multiple galaxies, factions, trading, mining, and combat, all playable without an internet connection. The game offers a deep progression system with unlockable ships and modular upgrades, accessible instantly in any modern web browser.
The designer of Diamond City, Little Lamplight, and Starfield's Neon thinks Bethesda's galaxy was just too big: 'I would have done a handful of planets with bespoke layouts'
Nate Purkeypile, a former Bethesda environment artist who worked on Fallout 3, Fallout 4, and Starfield, believes the galaxy in Starfield was too large and lacked bespoke design. He suggests a more focused approach with a handful of handcrafted planets, similar to The Outer Worlds, would have been more effective than the current procedural generation and stitched-together content.
"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently
Former Bethesda Game Studios senior artist Nate Purkeypile believes Starfield's approach to generating 1,000 planets was flawed, suggesting a focus on fewer, more bespoke locations instead. He argues that the current procedural generation leads to repetitive content and diminishes the sense of surprise that defines Bethesda's RPGs. Purkeypile, who worked on titles like Fallout 3 and Skyrim, would have opted for a more curated world design, drawing parallels to Mass Effect 1 and No Man's Sky.
Revisiting the original No Man's Sky, 10 years on - and why it was always good in its own way
This article revisits the original 2016 release of No Man's Sky on its 10th anniversary, reflecting on its initial controversial launch and the developer Hello Games' subsequent extensive updates. Despite its flaws, the author finds value in the original game's focus on freeform exploration and discovery, contrasting it with the more feature-rich, life-sim aspects of the current version.
Daggerfall - 160 000 kvadratkilometer rollspelshistoria
The Elder Scrolls II: Daggerfall, released in 1996 for PC, offered a groundbreaking open world of 160,000 square kilometers, dwarfing modern titles like Skyrim. Despite its procedural generation leading to repetition, the game provided unparalleled freedom and immersion, setting a precedent for open-world design. It remains a significant milestone in RPG history, with a free version available and a Unity engine mod enhancing its experience.
UNFROST – Beta Sign Up | Alpha Beta Gamer
UNFROST is a cooperative Antarctic horror FPS where players form a squad to hunt ancient entities that cannot be killed by conventional means. The gameplay involves exploring abandoned stations and anomaly zones to gather intel, endure environmental threats like extreme cold and limited supplies, and prepare a nuclear solution. Teamwork is essential for survival, with players coordinating duties for evidence collection, defense, and regrouping amidst unpredictable procedural maps, dynamic objectives, and evolving monster behavior.
Endless Rifts and 11 Fresh Realms Land in World of ClaudeCraft v0.32.0
World of ClaudeCraft has released update v0.32.0, introducing procedural Rifts and a new continent to combat content fatigue. The update aims to provide an endless supply of challenges through dynamically generated dungeons. The game also features an optional community token, WOC, on Solana, emphasizing its non-pay-to-win model.
City of Titans discusses Unreal 5.7 upgrades, procedural generation, and enemy combat AI
Indie superhero MMORPG City of Titans, developed by Missing Worlds Media, has provided a Q2 update detailing progress on upgrading to Unreal Engine 5.7. The studio is also developing new in-engine tools for a controlled form of procedural generation for city areas and continuing to build out strategic enemy combat AI with configurable difficulty settings.
The Hunt Begins Again: Cult Classic “Sir, You Are Being Hunted” Arrives on Consoles Today — 13 Years After Its PC Debut
The cult classic stealth survival game Sir, You Are Being Hunted has been released on PlayStation 5, Xbox Series X|S, Xbox One, and Nintendo Switch, thirteen years after its PC debut. Developed by Big Robot and published by Ocean Media, the game features procedurally generated British landscapes and a unique tweed-wearing robot hunting mechanic.
Infinite Loop: Backrooms – Beta Sign Up | Alpha Beta Gamer
Infinite Loop: Backrooms is a top-down roguelike shooter featuring procedurally generated rooms, weapon customization, and puzzle elements. Players assemble unique firearms, battle AI monsters, and uncover secrets to find one of approximately 60 endings. Beta sign-ups are currently open.
Unearthly - A simple sci-fi ARPG allowing players to create their own alien and power up selected weapons and abilities, coming soon to Steam! Demo available now!
The demo for Unearthly, a sci-fi Action RPG, is now available on Steam. Players can create custom aliens, power up weapons and abilities with collected crystals, and explore procedurally generated areas. The full game is planned for release on November 9th, 2026.
They Speak To Us – Beta Sign Up | Alpha Beta Gamer
They Speak To Us is a co-op horror game where players team up to capture monsters in procedurally generated levels for a mysterious employer. The gameplay involves collecting creatures, managing power cells, and using tools like a gravlight and bear traps to survive and escape before a time limit expires. A beta playtest sign-up is currently available.