Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4
Battlefield Studios is overhauling the gunplay in Battlefield 6 to feel more like Battlefield 4, with changes set to arrive on June 30th. The update focuses on making recoil more predictable and adjusting muzzle velocity to discourage full-auto fire at range. Damage multipliers are also being tweaked to differentiate between body zones, aiming to slightly reduce the average time-to-kill while maintaining close-quarters effectiveness.
Eurogamer
- Entities
- Electronic Arts
- Recoil
- Gunplay
- Call of Duty: Ghosts
- Time-to-kill
- Battlefield 6
- Battlefield Studios
- Battlefield 4
Original source
This article was reported and published by Eurogamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.