Final Fantasy 7 Revelation Director Wants to Avoid Open-World Fatigue By Offering More Guidance
Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the game's approach to open-world design, aiming to mitigate player fatigue by providing clearer guidance. He also detailed improvements to the combat system, evolving from Final Fantasy 7 Rebirth's mechanics with a new FITS system for greater party role flexibility. The game is set to conclude the Remake trilogy on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
Gaming Bolt
- Entities
- Final Fantasy VII Revelation
- Open World
- PlayStation 5
- Naoki Hamaguchi
- Xbox Series X
- Final Fantasy 7 Rebirth
- Game Design
- PC
- Square Enix
- Combat System
- Nintendo Switch 2
Original source
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