Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players
Final Fantasy 7 Remake series director Naoki Hamaguchi acknowledges the reality of 'open-world fatigue' and discusses Square Enix's focus on player guidance in the upcoming Final Fantasy 7 Revelation. He notes that despite Revelation featuring an even larger world than Final Fantasy 7 Rebirth, the team is prioritizing clear direction to ensure players can enjoy the experience without feeling lost.
Retro Gamer
- Entities
- Final Fantasy VII Remake
- Open World Fatigue
- Final Fantasy VII Revelation
- RPG
- Naoki Hamaguchi
- Final Fantasy 7 Rebirth
- Game Design
- Square Enix
Original source
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