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GTA Trilogy Studio Boss Defends Remaster's Enjoyment Despite Bugs

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2 months ago
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SummarySYNTHESIZED

The CEO of Grove Street Games acknowledges the Grand Theft Auto Trilogy's troubled launch. He claims internal data showed many players still enjoyed the remastered titles. Williamson also suggested Rockstar Games would be better suited to create a perfect remaster.

Coverage across 3 outlets

3 articles
Retro Gamer

Terrible GTA Trilogy remasters were actually enjoyed by "a lot of people," says studio boss who "agreed…

Thomas Williamson, CEO of Grove Street Games, acknowledges the poor reception of Grand Theft Auto: The Trilogy - The Definitive Edition but claims many players still enjoyed it. He suggests that while he agreed with most criticisms, the development team's perspective on the release and its response differed. Williamson also expressed dissatisfaction with Rockstar Games removing Grove Street Games from the title screens in updates.

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PC Gamer

GTA Trilogy remaster boss understands fan anger but says 'a lot of people were playing them and really enjoying…

Grove Street Games CEO Thomas Williamson acknowledged the widespread criticism of Grand Theft Auto: The Trilogy – The Definitive Edition's buggy launch, agreeing with most reactions. However, he noted that internal metrics indicated many players still enjoyed the game. Williamson also suggested that a truly perfect remaster would ideally be developed in-house by Rockstar Games.

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Gaming Bolt

Grand Theft Auto: The Trilogy Studio Boss Acknowledges Issues, Says Players Still Enjoyed It

Thomas Williamson, CEO of Grove Street Games, acknowledged the widespread criticism and bugs affecting Grand Theft Auto: The Trilogy – Definitive Edition. While admitting the release had issues, he stated internal metrics showed many players enjoyed the remastered titles. Williamson also suggested that a truly perfect redux would require direct involvement from Rockstar Games.

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