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Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs

id Software stated on X that it retains the necessary staff to develop its known games and technology, following significant layoffs across the Xbox portfolio. The studio claims its current team size is comparable to when DOOM (2016) was developed, emphasizing a flat, maker-focused philosophy. This comes after reports suggested the layoffs left the company unable to maintain its idtech engine.

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id Software Confirms Layoffs Return Studio to Doom 2016 Size

id Software has confirmed significant layoffs, stating the studio is now comparable in size to its team during the development of Doom (2016). Despite the reductions, the company asserts it retains the necessary staff for future game and technology development. Co-founder John Carmack expressed sadness, noting his previous optimism about Microsoft's stewardship of the brand is not aging well.

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