Former Bethesda developer casts doubt on Starfield sequel
Former Bethesda lead systems designer Kurt Kuhlmann has expressed doubt about the likelihood of a Starfield sequel, stating that the game was not successful enough to warrant a follow-up. IGN was the first to report Kuhlmann's comments, which were echoed by Retro Gamer, Gaming Bolt, FZ.se, and PC Gamer.
Kuhlmann suggested that a Starfield 2 could have better realized director Todd Howard's original vision for the game, specifically mentioning the outpost system as an area for improvement. PC Gamer also reported Kuhlmann's belief that Bethesda would likely prioritize The Elder Scrolls and Fallout over a Starfield sequel.
Coverage across 5 outlets
Former Starfield designer says Bethesda's sci-fi RPG probably won't get a sequel, because the original wasn't 'anywhere near successful enough'
Former Starfield designer Kurt Kuhlmann expressed doubt about a sequel, stating the game was not successful enough for Bethesda to pursue a second installment. He believes lessons learned from Starfield could have improved a sequel, particularly regarding its outpost building mechanic, but suggests the studio will likely prioritize The Elder Scrolls and Fallout.
Före detta Starfield-utvecklare: "Det lär inte bli något Starfield 2"
Former lead systems designer for Starfield, Kurt Kuhlman, believes a sequel is unlikely due to the first game's insufficient sales. He suggests that while a Starfield 2 could have better realized Todd Howard's vision, the current game doesn't quite match that potential.
Former Starfield Lead Systems Designer Claims It Wasn’t “Near Successful Enough” For A Sequel
Former Starfield Lead Systems Designer Kurt Kuhlmann believes the game was not commercially successful enough to warrant a sequel, stating it was "nowhere near successful enough." He also expressed regret that a potential Starfield 2 could have better realized director Todd Howard's original vision for the game.
"I don’t think Starfield was anywhere near successful enough to do a Starfield 2," former Bethesda dev…
Former Bethesda lead systems designer Kurt Kuhlmann believes Starfield was not successful enough to warrant a sequel, suggesting a Starfield 2 could have better realized Todd Howard's vision. He points to the game's lack of coherence, particularly with its outpost system, as a key area for improvement that was not addressed from Fallout 4.
'I Don’t Think Starfield Was Anywhere Near Successful Enough to Do a Starfield 2' – Former Bethesda Dev Casts Doubt on Sequel
A former Bethesda lead systems designer, Kurt Kuhlmann, expressed doubt about the likelihood of a Starfield sequel. He stated that the game was not successful enough to warrant a follow-up, suggesting that sales figures may not have met expectations.