"I don’t think Starfield was anywhere near successful enough to do a Starfield 2," former Bethesda dev…
Former Bethesda lead systems designer Kurt Kuhlmann believes Starfield was not successful enough to warrant a sequel, suggesting a Starfield 2 could have better realized Todd Howard's vision. He points to the game's lack of coherence, particularly with its outpost system, as a key area for improvement that was not addressed from Fallout 4.
Retro Gamer
- Entities
- Kurt Kuhlmann
- Fallout 4
- Space RPG
- Skyrim
- Bethesda
- Game Design
- The Elder Scrolls 6
- Todd Howard
- Starfield
Original source
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