‘We aren’t a killing game’: Subnautica 2 doesn’t reeeaaally want players mass-murdering fishies
Developers at Unknown Worlds are discussing the combat and creature interaction mechanics for Subnautica 2, aiming to provide robust deterrence options rather than direct player weaponry. The team is exploring ways to make encounters with predators more engaging without encouraging mass culling of underwater wildlife. This comes amidst player feedback and internal discussions about the game's design philosophy regarding player agency and interaction with the environment.
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