"We will probably get some flack": Subnautica 2 may feel polished for an early access game, but it was important for the team it launched unfinished
Unknown Worlds Entertainment has launched Subnautica 2 into early access, aiming for a more complete initial offering than its predecessor, Subnautica. Design lead Anthony Gallegos and producer Scott MacDonald emphasize that early access is integral to their studio's philosophy of building games alongside players, contrasting it with their previous title, Moonbreaker. The developers believe they have found a balance, providing enough content for players to engage with while still allowing for significant changes based on community feedback.
Rock Paper Shotgun
- Entities
- Krafton
- Scott MacDonald
- Early Access
- Unknown Worlds Entertainment
- Game Development
- Anthony Gallegos
- Subnautica
Original source
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