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Shigeru Miyamoto decided Zelda dungeons aren't "really that much fun" while making Ocarina of Time, but they're what I'm looking forward to in the remake

Shigeru Miyamoto expressed doubts about the fun factor of traditional Zelda dungeons even during the development of The Legend of Zelda: Ocarina of Time. Despite his reservations, the author finds the classic dungeon designs of Ocarina of Time to be memorable and looks forward to experiencing them with modern graphics in an upcoming remake.

Retro GamerArticle tone: Positive
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