Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a…
Fallout co-creator Tim Cain emphasizes that less is often more in game design, warning against feature creep and overambition. He advises designers to know when to stop adding elements to a game to maintain focus and clarity of purpose, citing examples from series like Assassin's Creed and God of War.
- Entities
- Game: Destiny
- Game: Fallout
- Topic: Game Design
- Company: Obsidian
- Game: Assassin's Creed III
- Game: God of War
- Person: Tim Cain
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