Rock Paper Shotgun
Published
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From its electric melee fights to its surprise Firewatch nods, Control Resonant's radical sequelcraft looks like it might just pay off
Control Resonant's preview build showcases a significant evolution from its predecessor, focusing on fast-paced melee combat with Dylan Faden wielding a shapeshifting weapon. The game expands on the supernatural elements and unique environmental design, moving from the Oldest House to a stylized New York City. Influences from games like Devil May Cry and Batman Arkham are apparent, with Remedy aiming for a proactive, aggressive combat style and a narrative driven by the dynamic between Dylan and his handler, Zoe, drawing inspiration from Firewatch.
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