The Subnautica 2 fish self-defence debate rages on, as the game’s non-violent themes clash with player desire to fend off underwater threats
Subnautica 2's emphasis on non-violence, where players must evade rather than fight aggressive creatures, is causing frustration among some players who desire defensive options. While developers Unknown Worlds, including lead game designer Anthony Gallegos, are committed to this design choice, they are open to ideating on new ways for players to defend themselves without resorting to killing. This clash between developer intent and player desire for self-defense, particularly against smaller threats, is a recurring point of discussion within the community.
Eurogamer
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