Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has…
Thief designer Randy Smith Evergreen believes the graphics arms race in video games should have concluded with 2010's Alan Wake, arguing that current fidelity levels are excessive and serve little practical purpose. He suggests that games like Alan Wake achieved sufficient photorealism, and further advancements are costly without significantly enhancing the player experience, particularly for immersive sims.
PC Gamer
- Entities
- Dark Messiah of Might and Magic
- Game Development Costs
- Randy Smith Evergreen
- Alan Wake 2
- Ray Tracing
- System Shock 2
- Thief: The Dark Project
- Dishonored
- Grand Theft Auto 6
- Immersive Sim
- Remedy Entertainment
- Graphical Fidelity
- Thief
- Nightdive Studios
- Arkane Lyon
Original source
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