Aggro Crab
Aggro Crab business and news from across the web.
Latest coverage
Fortnite Adding Peak Skins That Will Probably Cost More Than Peak Itself
Fortnite is adding skins based on the indie game Peak, developed by Aggro Crab and Landfall Games. The Peak bundle, featuring four scout characters, is set to release on March 21. While pricing is not yet confirmed, the cost is expected to be high due to recent V-Bucks price increases.
"Make friendslop games before the fad dies": Peak co-creator encourages indie games to free themselves from…
Nick Kaman, co-creator of the game Peak, urges indie developers to embrace the 'friendslop' genre before it becomes a passing fad. He emphasizes the enjoyment derived from developing these types of games, citing Peak's success as an example of how quickly and effectively they can be made.
Clair Obscur and Dispatch lead BAFTA Game Awards 2026 nominations
Clair Obscur: Expedition 33 and Dispatch lead the BAFTA Game Awards 2026 nominations with 12 and nine nods respectively. A total of 42 titles received nominations across various categories, with Ghost of Yotei, Death Stranding 2: On the Beach, Indiana Jones and the Great Circle, and Arc Raiders also securing multiple nominations. The awards ceremony is scheduled for April 17, 2026, in London.
BAFTA Game Awards 2026 nominations revealed, Clair Obscur: Expedition 33 leads in nine categories
The nominations for the 2026 BAFTA Game Awards have been revealed, with Clair Obscur: Expedition 33 leading with 12 nominations, including Best Game. Other notable nominees for Best Game include Dispatch and Ghost of Yōtei. The awards ceremony will take place on April 17, 2026, in London.
2026 Game Developers Choice Awards winners announced
The winners for the 2026 Game Developers Choice Awards have been announced. Several titles were recognized across various categories, including Best Audio, Best Debut, Best Design, Innovation Award, Best Narrative, Best Technology, Best Visual Art, Social Impact, and Audience Award. Clair Obscur: Expedition 33 and Blue Prince were among the most nominated games.
Peak co-developer Aggro Crab shares lessons in friendslop
Aggro Crab studio head Nick Kaman shared insights into the game development process, humorously likening level design to 'throwing rocks at the wall and praying.' The studio is known for its 'friendslop' genre, focusing on cooperative gameplay experiences.
Clair Obscur: Expedition 33 is '95 percent' made with Blueprints
Aggro Crab, a co-developer for Clair Obscur: Expedition 33, revealed that the game is '95 percent' made using Unreal Engine's Blueprints visual scripting system. Studio head Nick Kaman shared insights into their development process, humorously comparing their approach to throwing rocks at a wall.
Capcom accused of ditching union contracts on Mega Man sequel
Capcom is reportedly facing accusations of abandoning union contracts related to a Mega Man sequel. Co-developer Aggro Crab shared insights into game development, with studio head Nick Kaman discussing mountain design techniques.
This is how the RNG works as an 'equalizer' in Dispatch
Aggro Crab studio head Nick Kaman discusses how Random Number Generation (RNG) functions as an 'equalizer' in their game, Dispatch. He likens the design process to 'throwing rocks at the wall and praying,' emphasizing an experimental approach to game mechanics.
Peak co-developer Aggro Crab shares lessons in friendslop
Capcom is accused of not providing union contracts for a Mega Man sequel, leading the performer union SAG-AFTRA to advise its members against working on the title. Co-developer Aggro Crab also shared insights into their development practices.
The Inexplicable Features Of Peak, Explained
Aggro Crab studio head Nick Kaman discussed the development of their hit game Peak at the Game Developers Conference, explaining the reasoning behind its unique features and rapid development cycle. Kaman highlighted inspirations like Fortnite concerts and The Legend of Zelda: Breath of the Wild, while also emphasizing the importance of scoping projects effectively.
Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development: "At this point, the game kind of made itself"
The chaotic multiplayer climbing game Peak initially drew inspiration from The Legend of Zelda: Breath of the Wild's climbing mechanics. However, development shifted dramatically one week in, with the core gameplay loop of managing a stamina bar for climbing becoming the central focus, leading the game to 'make itself'.
Peak co-developer Aggro Crab shares lessons in friendslop
Nick Kaman, studio head of Aggro Crab, shared insights on creating cooperative games, or 'friendslop,' using their title Peak as an example. Key design elements include mandatory social interaction for progression, first-person cameras to enhance role-playing, and unique approaches to map generation and player death that encourage continued communication.
"Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined
A collaboration between Landfall Games' Content Warning and Aggro Crab's Another Crab's Treasure, born from a bet between their lead developers, has resulted in a joint game that has outsold both individual titles. The developers discussed the rapid development of Content Warning compared to the longer development cycle of Another Crab's Treasure.
Storslam för Arc Raiders på Swedish Game Awards
Arc Raiders was the big winner at the Swedish Game Awards, taking home Game of the Year and three other major awards including Best Audio, Best Game Design, and Best Technology. Europa Universalis V won the public vote for Players' Game of the Year, while Battlefield 6 and other popular titles left empty-handed.