Pocketpair
Pocketpair business and news from across the web.
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"We need to push back harder": Nvidia's DLSS 5 "AI slop" filter is being torn apart by industry veterans from Baldur's Gate 3, Palworld, and many more
Industry veterans from games like Baldur's Gate 3 and Palworld are criticizing Nvidia's new DLSS 5 AI upscaling technology, labeling it "AI slop" and "dogshit." Developers from New Blood Interactive, Epic Games, Pocketpair, and Larian Studios have voiced concerns about the uncanny visual results and the potential normalization of lower quality graphics for future generations.
Palworld 1.0 is Going to Shock Players With How Much Content it Adds, Says Publishing Head
Pocketpair's publishing head John Buckley stated that Palworld's 1.0 release will significantly surprise players with its extensive content additions, aiming to be the ultimate survival crafting experience. While details remain secret, the update will polish nearly every aspect of the game, with a recommendation to start fresh due to substantial changes, though existing saves will be compatible with new end-game content.
"Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead
Pocketpair's publishing lead, John Buckley, stated that Palworld's upcoming 1.0 launch aims to be the "survival crafting game everyone always wanted." He hinted at significant changes and surprises for players, recommending a fresh start despite allowing existing characters to transfer.
Palworld's Bucky got off a plane to find 'about 8,000 Discord messages from Palworld fans' who really wanted him to know about Pickmon: 'God bless their little hearts'
Palworld's Head of Publishing & Communications, John Buckley, received approximately 8,000 Discord messages from fans alerting him to the newly announced creature-collecting game, Pickmon. Buckley, who was en route to the Game Developers Conference, acknowledged the fan enthusiasm and the comparisons being made between Pickmon and games like Pokémon and Palworld, though he had limited time to investigate the new title and its developer, Pocketpair.
Palworld publishing lead is "more determined than ever" to make things "a little less sh*t" for cool devs struggling to find funding: "The West continues to stumble"
John Buckley, publishing lead for Palworld developer Pocketpair, expressed a strong commitment to supporting indie developers struggling to secure funding. He highlighted the challenges faced by smaller studios in the Western market, noting that many promising games may never be released due to a lack of financial backing.
Pocketpair lead says "apologies to all the professional Palworld haters," but "it's not really our problem" – the studio is going to continue "doing what the players want"
Pocketpair publishing head John Buckley stated that criticism from "professional Palworld haters" does not significantly impact the studio's development direction. He emphasized that the company prioritizes player feedback, citing examples from Over Dungeon, Craftopia, and Palworld itself, and will continue to make the game they and their fans want.
Palworld devs would be "happy to hand the IP over" to the right studio for a spin-off, unless it was a Balatro or Clair Obscur-like: "As long as it's something that the players want"
Pocketpair, the developer of Palworld, is open to the idea of spin-off games based on the IP, provided they align with player desires and the game's nonsensical world. Publishing director John Buckley stated that while they don't aim to become a large media empire, they are happy to see "fun little Palworld stuff" emerge, excluding genres like Balatro or Clair Obscur.
Pocketpair publishing head reacts to Pokemon and Palworld ripoff Pickmon for the first time: "Someone is a fan of…
Pocketpair's publishing lead, John Buckley, reacted to the game Pickmon, which bears striking resemblances to Palworld, Pokemon, and The Legend of Zelda: Breath of the Wild. Buckley expressed curiosity about the developer Pocketgame and the origins of Pickmon, noting the proliferation of similar games since Palworld's release and the potential for legal issues.
Slay the Spire 2 has delayed Palworld 1.0 "at least a whole day," jokes publishing head: "Pocketpair is…
Pocketpair Publishing lead John Buckley jokingly stated that the release of Slay the Spire 2 has delayed Palworld 1.0 by at least a day. He explained that Pocketpair CEO Takuro Mizobe, a fan of Slay the Spire, has been heavily playing the new release, impacting his availability. The article also touches on the success of Slay the Spire 2 and its potential for "Indie of the Year."
Pocketpair Suggests 'A Decade of Continuous, Massive Updates' Is 'Probably Not On the Cards,' But Teases It 'Wouldn't Rule Out A Palworld 2.0' - IGN
Pocketpair, the developer of Palworld, has indicated that a decade of continuous, massive updates is unlikely due to engine limitations and the nature of survival crafting games. Publishing head John Buckley suggested that while a 'Palworld 2.0' is not being ruled out, the focus is on expanding the current game without making it feel like a chore for players.
Palworld Updates Will Continue After 1.0, But Not Like No Man’s Sky, Says Publishing Head
Pocketpair's publishing head John Buckley stated that while Palworld will continue to receive updates after its 1.0 release, it will not follow the decade-long, massive update model of games like No Man's Sky. He cited engine limitations and the game's linear progression system as reasons why such extensive, long-term support is unlikely. Buckley also mentioned the possibility of a Palworld 2.0 in the future, but emphasized that the studio's current focus is on the 1.0 release.
"I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates"
Pocketpair publishing head John Buckley stated that while major updates for Palworld will continue after its 1.0 release, the game is unlikely to receive a decade of continuous, massive updates like No Man's Sky. He cited engine limitations and the nature of survival crafting games as reasons why such an extensive update model is not feasible for Palworld.
Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs," saying "they didn't even try to change something and make it a bit less obvious"
The game Pickmon is facing accusations of art theft, with a Pokemon fan artist alleging that one of their designs was directly copied without significant alteration. This controversy arises due to Pickmon's striking similarities to both Pokemon and Palworld, with its developer even sharing the name PocketGame, similar to Palworld's developer Pocketpair.
Pickmon Accused Of Being A Pokemon Rip-Off, But It's Worse Than That
The upcoming game Pickmon is facing accusations of being a blatant rip-off of Pokemon, The Legend of Zelda: Breath of the Wild, and Palworld. Developer PocketGame appears to have heavily borrowed art assets, music, and gameplay mechanics from these established titles, including allegedly using stolen fanart. This contrasts with Palworld developer Pocketpair, which has faced similar accusations but has taken steps to differentiate its game and work with Nintendo.
New Survival Game 'Pickmon' Is Just Asking To Be Sued Into Oblivion
A new survival game titled Pickmon, developed by PocketGame, has been announced for Steam with potential future releases on Nintendo Switch and PlayStation 5. The game draws heavy inspiration from both Palworld and Nintendo's Pokémon and The Legend of Zelda series, leading to speculation of potential legal action from Nintendo.
Steam game listing achieves knockoff singularity by aping Pokémon, Zelda, and even Overwatch designs with a shamelessness Palworld could only dream of
The Steam game listing Pickmon is heavily criticized for its blatant imitation of popular titles like Pokémon, The Legend of Zelda, and Overwatch, going as far as to copy Palworld's designs. Despite its derivative nature, the game's developers have implemented a card-throwing mechanic instead of ball-catching to potentially avoid legal issues with Nintendo. The article questions the ethics of such shameless copying, even if it remains within legal boundaries.
Pokémon Knock-Off Palworld Gets a Breath of the Wild-Inspired Copycat for PS5
A new game called PickMon, heavily inspired by both Palworld and The Legend of Zelda: Breath of the Wild, has been announced for PlayStation 5. The game features creature capture, survival mechanics, base building, and multiplayer, though its release is uncertain. The article highlights the ongoing debate surrounding game originality and potential legal challenges.
'We Couldn't Have Done It Without You': Pokémon Knock-Off Palworld Is No Longer the Only Viral PS5 Copycat in Town
PickMon, a game heavily inspired by Palworld and Pokémon, has achieved viral success with over 25 million impressions across platforms. The game, which features survival and creature-taming mechanics similar to Palworld and The Legend of Zelda: Breath of the Wild, is planned for a PlayStation 5 release. Developers are actively implementing player feedback, though its release may face legal challenges from Nintendo and PocketPair.
Nintendo Download: 5th March (North America)
The latest Nintendo Download update for North America brings a variety of new games to the eShop, including Pokémon Pokopia, Blue Prince, Minishoot' Adventures, and Rotwood. The update features a diverse range of genres such as RPGs, action games, puzzles, and simulations, offering players numerous new titles to explore on the Nintendo Switch.
Never Grave: The Witch and The Curse Released
Never Grave: The Witch and The Curse, a roguelite metroidvania developed by Frontside 180 and published by Pocketpair, is now available on PC and consoles. The PC version is available on Steam with a 10% launch discount.