feed.gg
Company160 articles

Sandfall Interactive

Sandfall Interactive business and news from across the web.

Latest coverage

160 articles · newest first
PC Gamer

Clair Obscur developers see Sony's no-disk announcement as 'a sad decision', because they 'like to go outside, buy a game, and come back home with it'

Developers at Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to discontinue game discs. Studio leads Guillaume Broche, Tom Guillermin, and Alan Reynaud shared that physical releases hold artistic value and contribute to the tangible ownership experience that many players cherish.

thumb
Gaming Bolt

Clair Obscur: Expedition 33 Studio is “Going to Go a Bit Crazy” With its Next Game, Says CEO

Guillaume Broche, CEO of Sandfall Interactive, stated that the studio plans to be creative and "go a bit crazy" with its next game following the success of Clair Obscur: Expedition 33. He emphasized the importance of limitations in fostering creativity and intends to keep the team small, around 26 employees, to maintain a strong creative vision. Clair Obscur: Expedition 33 has sold 8 million copies across PC, PlayStation 5, and Xbox Series X/S.

thumb
Gaming Bolt

Clair Obscur: Expedition 33 Team Faces “a Big Technical Challenge” For a Nintendo Switch 2 Port

Sandfall Interactive's CTO Tom Guillermin stated that a Nintendo Switch 2 port of Clair Obscur: Expedition 33 presents a significant technical challenge due to the console's hardware limitations compared to PlayStation 5 and Xbox Series X. While CEO Guillaume Broche expressed interest in exploring a port, he noted it's too early to announce anything. The team also discussed challenges and benefits of using Unreal Engine 5 for the Switch 2, including features like Lumen Lite and Blueprints.

thumb
Retro Gamer

After Clair Obscur Expedition 33, Sandfall Interactive is "going to go a bit crazy" with its next game: "We want to let ourselves dream again and be creative"

Sandfall Interactive, the studio behind Clair Obscur: Expedition 33, plans to embrace a more "crazy" and creative approach for its next game. Studio leaders Guillaume Broche, François Meurisse, and Jennifer Svedberg-Yen emphasize a desire to recapture the passion and passion that fueled their previous project, while maintaining a small team size to preserve their focused development philosophy.

thumb
Retro Gamer

Clair Obscur: Expedition 33 leads call PlayStation killing discs a "sad decision" after buying boxed copies of their own RPG – "For us, physical was something special"

Developers from Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to end physical disc production for PlayStation consoles in 2028. Creative director Guillaume Broche and CTO Tom Guillermin believe physical media is a special and tangible part of art, despite understanding the business rationale. The studio even went out of its way to produce and purchase physical copies of their own game.

thumb
Nintendo Everything

Clair Obscur: Expedition 33 devs talk about the challenges of a Nintendo Switch 2 port

Sandfall Interactive, the developers of Clair Obscur: Expedition 33, have stated that a port to the Nintendo Switch 2 would present a significant technical challenge due to the console's power limitations compared to PC, PlayStation 5, and Xbox Series X/S. While they are interested in exploring the possibility, the team noted that certain Unreal Engine 5 features are not compatible with the Switch 2, though newer features like Lumen Lite might offer some benefits.

thumb
Games Industry

Develop:Brighton showed the UK games industry is done with hand-wringing and is determined to save itself | Opinion

The UK games industry, facing significant layoffs and funding challenges, is shifting from hand-wringing to proactive self-preservation through increased collaboration. Developers are exploring regional hubs, studio collectives, and cross-industry opportunities to ensure resilience and sustainability in a difficult economic climate. While government and private funding initiatives show some promise, securing early-stage prototype funding remains a critical hurdle.

thumb
Games Industry

Clair Obscur: Expedition 33 wins Best Game at Develop:Star Awards 2026

Clair Obscur: Expedition 33 by Sandfall Interactive and Kepler Interactive was awarded Best Game at the Develop:Star Awards 2026, alongside wins for Best Narrative and Best Audio. Other notable winners included Frontier Developments for Best Studio and Sony Interactive Entertainment for Publishing Star.

thumb
Retro Gamer

Clair Obscur: Expedition 33 devs were told that "no one" would like one of the RPG's best systems before it launched, lead says: "We didn't care"

Clair Obscur: Expedition 33's creative director Guillaume Broche revealed that developers at Sandfall Interactive were told their game's unique blend of action and turn-based combat would be disliked by players. Despite these warnings, the team proceeded with their vision, which has since been praised, even winning multiple Game of the Year awards. Broche also commented on the charm of imperfections in games, contrasting them with overly polished but ultimately boring titles.

thumb
Retro Gamer

The rarest items in Clair Obscur: Expedition 33 include an extremely French weapon that only 6% of players found, data…

Data from over 4,000 players using Game Checklists reveals the rarest items in Clair Obscur: Expedition 33. The 'Baguette Weapon' is found by only 6% of players, requiring New Game Plus and careful management of Festival Tokens. Other rare items include cosmetic rewards from recent updates, with Gustave's Anniversary Haircut found by only 2.5% due to its late April 2026 addition.

thumb
Retro Gamer

Clair Obscur: Expedition 33 director thinks devs will eventually "be able to churn out a game in 5 seconds with a prompt," but he hopes they're not any good

Guillaume Broche, lead developer at Sandfall Interactive, believes that while AI could eventually allow for games to be generated instantly with a prompt, he hopes these creations won't be good. His studio is not using generative AI for creative work, though they are exploring its use for administrative tasks. Broche also mentioned that Clair Obscur: Expedition 33 is a spiritual successor to the JRPG Lost Odyssey.

thumb
Retro Gamer

PlayStation goes all-digital, lessons learned for Square Enix, and what happens when fantasy projects collide with the…

Sony PlayStation will discontinue physical game disc production for new games starting January 2028, coinciding with the closure of the PlayStation Store on PS3 and Vita. Meanwhile, Cyberpunk 2077 has surpassed 40 million players, and CD Projekt Red is consolidating its brand. IO Interactive's fantasy RPG Project Fantasy faces uncertainty as Xbox funding has been pulled.

thumb
Eurogamer

Clair Obscur: Expedition 33 studio Sandfall isn't bothered that people may not like its next game, and that's the most refreshing thing I've heard all week

Sandfall Interactive founder Guillaume Broche expresses a refreshing lack of concern about whether players will like the studio's next game, emphasizing that their previous success with Clair Obscur: Expedition 33 stemmed from creative vision rather than trend-chasing. This philosophy is highlighted as a stark contrast to the current industry climate of corporate pressure and iterative franchises, suggesting that a focus on unique, personal projects resonates with audiences.

thumb
PC Gamer

Clair Obscur is flawed on purpose, says director: 'Games that try to be perfect, that try to fix all their flaws—they're usually just really boring'

Guillaume Broche, creative director for Clair Obscur: Expedition 33, believes that games with intentional imperfections are more endearing and less boring than those striving for unattainable perfection. He argues that flaws contribute to a game's personality, much like they do in people, and that embracing 'jank' can be a source of fun and character.

thumb
Retro Gamer

Clair Obscur: Expedition 33 lead doesn't "care" if his next game isn't as popular as Sandfall's GOTY RPG, because "we're just going to do what we love again"

Guillaume Broche, director of Clair Obscur: Expedition 33, stated that Sandfall Interactive's next game may not achieve the same level of popularity as their previous award-winning RPG, but this is not a concern for the studio. Broche emphasized that the team prioritizes creating games they love, believing this approach contributed to their past success. He also mentioned that the studio is prepared to make bold decisions for future projects, even if they are not universally liked, to maintain creative integrity and avoid development pressure.

thumb
Gaming Bolt

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Guillaume Broche, director of Clair Obscur: Expedition 33 and co-founder of Sandfall Interactive, stated he doesn't care if the studio's next project is a flop, emphasizing a focus on making games they love. He believes this approach, along with maintaining a small team size, is healthier for developers and allows for more creative freedom. Broche confirmed that Sandfall Interactive has no plans to grow its workforce significantly, aiming to continue creating honest games with emotionally resonant stories.

thumb
Retro Gamer

Clair Obscur: Expedition 33 Monoco actor jokes he'll be "filled with murderous rage" if he can't reprise his role for the RPG's live-action movie adaptation

Rich Keeble, the voice actor for Monoco in Clair Obscur: Expedition 33, expressed his desire to reprise his role in the upcoming live-action movie adaptation, joking about being filled with "murderous rage" if he is not involved. He hopes to at least provide voice work, even if the character is CGI or motion-captured. The article also mentions other cast members like Charlie Cox and Andy Serkis, and a humorous suggestion from Cox about Robert Pattinson playing Gustave.

thumb
Nintendo Everything

Final Fantasy Resonance devs comment on why turn-based RPGs are resurging

Final Fantasy Resonance, a reimagining of Brave Exvius with HD-2D visuals and turn-based combat, is set to release on October 22 for Nintendo Switch. Producers Keisuke Nakashima and Hiroto Furuya discussed the resurgence of turn-based RPGs, attributing it to creators revisiting their roots and the genre's suitability for handheld gaming.

thumb
Retro Gamer

Clair Obscur: Expedition 33 is still coming to Switch 2 in 2026, says leaker who called Ocarina of Time and Star Fox…

Industry leaker Nate The Hate, who accurately predicted the Nintendo Switch 2 reveal, claims that Clair Obscur: Expedition 33 is expected to launch on the Nintendo Switch 2 in 2026. This follows previous accurate predictions about games like Metaphor: ReFantazio coming to the platform. Sandfall Interactive has previously acknowledged the possibility of a Switch 2 port.

thumb
PC GamesN

Grab a free Steam key for Clair Obscur: Expedition 33 with our giveaway

A giveaway is offering free Steam keys for the RPG Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive. The game is set in a dark fantasy version of Belle Époque France and features turn-based combat. Kepler Interactive is also holding a publisher sale on Steam with a 20% discount on the game.

thumb