Fallout New Vegas
News, coverage and analysis tracking Fallout New Vegas across the outlets.
Latest coverage
Bethesda’s New Logo Looks Like It Actually Belongs To A Video Game Company
Bethesda Softworks has unveiled a new, cyberpunk-inspired logo to celebrate its 40th anniversary in the video game industry. This marks a significant departure from its previous logos, aiming for a more distinct brand identity. The company is also focusing on upcoming titles like Fallout 5 and The Elder Scrolls 6.
Analyst data: Assassin's Creed Odyssey experiences surge in daily active users following Christopher Nolan film
Following the release of the Christopher Nolan film 'Odyssey', Assassin's Creed Odyssey saw a 90% increase in daily active users across PC, PlayStation, and Xbox platforms. Engagement surged from 122,000 to 233,000 users within ten days, with Xbox showing the largest increase. Analysts attribute this spike to the game's availability on subscription services like Game Pass and PlayStation Plus.
Next year's Fallout 76 major expansion will explore a 'prequel story to Fallout 3'
Bethesda Softworks announced a major expansion for Fallout 76, titled Raven Rock, planned for next year. This expansion will explore a prequel story to Fallout 3, taking players to the Capital Wasteland. The announcement follows news of potential remasters for Fallout 3 and Fallout: New Vegas.
Bethesda yet again reassures fans that The Elder Scrolls 6's roadmap is unaffected by recent Xbox layoffs
Bethesda Game Studios has reassured fans that the development roadmap for The Elder Scrolls 6 remains unaffected by recent Xbox layoffs. Despite reports of substantial impact from staff reductions, the studio stated that work on the highly anticipated RPG will continue as planned. The article also touches on potential remasters for Oblivion and other Fallout titles, and Bethesda's new communication strategy.
Fallout 3 and New Vegas Remasters are a good start, but before Fallout 5 Bethesda could be doing so much more
The announcement of Fallout 3 and New Vegas remasters highlights the long neglect of the Fallout series, with Fallout 5 not expected for many years. While new content for Fallout 76 and a potential Obsidian project are on the horizon, the article argues that Xbox and Bethesda could leverage other studios within their ecosystem to develop more Fallout titles and better manage the franchise's potential.
Bethesda says layoffs haven't affected 'the roadmap' for The Elder Scrolls 6, it hasn't forgotten Oblivion Remastered, and it's not telling you this because Asha Sharma forced it to
Bethesda Game Studios has stated that recent layoffs at Xbox have not impacted the development roadmap for The Elder Scrolls 6. The studio also confirmed plans for remasters of Fallout 3 and Fallout: New Vegas, as well as an Oblivion remaster with optimizations intended for the Nintendo Switch release that may come to PC and consoles.
Five Online Multiplayer Releases for Late 2026
This article analyzes the persistent use of casinos and gambling mechanics in video games across various genres, from Fallout: New Vegas and Red Dead Redemption 2 to Grand Theft Auto Online and Balatro. It explores how these elements serve as world-building shortcuts, create a sense of lived-in environments, and function as narrative targets or even core gameplay loops, while also discussing the distinction between fictional stakes and real-world financial risk.
The Most Popular Casino Games Explained
This article explores the persistent use of casinos and gambling mechanics in video games across various genres, from Fallout: New Vegas and Red Dead Redemption 2 to Grand Theft Auto Online and Balatro. It examines how these elements serve as world-building shortcuts, enhance immersion, and can even form the core of a game's design, while also discussing the distinction between fictional stakes and real-world financial risk.
From New Vegas to Balatro: Why Video Games Keep Sending Us to the Casino
This article explores the persistent use of casinos and gambling mechanics in video games across various genres, from Fallout: New Vegas and Red Dead Redemption 2 to Grand Theft Auto Online and Balatro. It examines how these elements serve as world-building shortcuts, add texture to game worlds, and can even form the core of a game's design, while also discussing the distinction between fictional stakes and real-world financial risk.
Essential Features for an Optimal Online Casino Experience
This article analyzes the persistent use of casino and gambling minigames across various video game genres, from Fallout: New Vegas and Red Dead Redemption 2 to GTA Online and Balatro. It explores how these elements serve as world-building shortcuts, enhance immersion, and provide gameplay variety, while also discussing the distinction between fictional stakes and real-world financial risk.
Bethesda Montreal’s Laid Off Employees Told They Will Get Bare Minimum Severance, No Healthcare
Employees laid off from Bethesda's Montreal studio have reportedly been offered the minimum legal severance and lost healthcare benefits, according to the union OneBGS. This contradicts earlier statements about negotiating with the union. Bethesda and Xbox leadership are facing legal complaints for alleged labor law violations in Canada. Despite these issues, the company reaffirmed its focus on The Elder Scrolls 6 and upcoming Fallout projects.
Union claims Bethesda developers were laid off the day Xbox announced new Fallouts—after being told they would…
The Bethesda Game Studios Union has filed a legal complaint against Bethesda, alleging violations of Canadian labor laws. The union claims that Bethesda prematurely terminated Canadian employees on July 17, the same day Xbox announced remasters of Fallout 3 and Fallout: New Vegas, and confirmed Fallout 5 is in early development. Union representatives stated that affected employees were initially told they would remain employed until September while severance was negotiated, but instead received termination letters with the bare legal minimum severance and immediate loss of benefits.
Laid off Bethesda Montreal staff allegedly told they'd get "smallest severance legally possible" the same day as those Fallout announcements
Laid-off employees at Bethesda Montreal have claimed they were informed of receiving the minimum legal severance on the same day Xbox announced new Fallout projects. The union representing Bethesda Game Studios staff alleges that Canadian employees received termination letters stating they would get eight weeks of pay in lieu of notice and lose health insurance immediately. The union has filed a legal complaint against Bethesda for violating labor laws.
Fallout 3's gunplay is "not good," admits former Bethesda designer, and we'll probably see "a lot of that work" that went into Fallout 4 when it comes to the remaster
Former Bethesda designer Bruce Nesmith admits that Fallout 3's gunplay was not good, even for its time, and expects that work done for Fallout 4's improved combat will be incorporated into a potential Fallout 3 remaster. He also mentioned that Fallout 5 is in pre-production and that Obsidian Entertainment is returning to the series for a new entry.
Pentiment director emphasizes the importance of RPG players not controlling everything
Pentiment director Josh Sawyer believes role-playing games are at their best when players have significant agency but cannot control every aspect of the world. He argues that limitations on player control can lead to more meaningful choices and a deeper connection to the game's narrative, citing examples from Pillars of Eternity II: Deadfire and Pentiment itself.
Reported lead of Obsidian's new Fallout game wants you to feel a "sense of agony" when playing an RPG, rather than being an all-powerful god-splatterer
Josh Sawyer, reportedly leading Obsidian's new Fallout game, aims to create RPG experiences that evoke a "sense of agony" through difficult choices, contrasting with Bethesda's philosophy of player freedom. This difference in design approach, exemplified by Fallout: New Vegas and Bethesda's mainline titles like Fallout 4 and Skyrim, is expected to set their upcoming Fallout entries apart.
Modders remastering Fallout 3 in Fallout 4 are not bothered by Bethesda's official version: "Our project has been a community-driven passion project for almost a full decade"
A modding team known as the Fallout 4: Capital Wasteland Team has stated they will continue developing their Fallout 3 remaster within Fallout 4, even after Bethesda announced official remasters for Fallout 3 and Fallout: New Vegas. The team emphasized that their decade-long project is a community-driven passion and will proceed independently.
Fallout: New Vegas director says RPGs should be messy and force players to make hard decisions: "No person can fix…
Fallout: New Vegas and Pentiment director Josh Sawyer believes RPGs should present players with difficult, imperfect choices rather than allowing them to fix every problem. He argues that restricting players and forcing them to confront the consequences of their decisions is more engaging and encourages introspection about values. Sawyer cites examples from Pentiment and Pillars of Eternity 2: Deadfire to illustrate his design philosophy.
It’s A Bad Time To Be A New Fallout Fan, But Things Are Looking Up
Bethesda has announced that four Fallout games are currently in production, including Fallout 5 in pre-production and remasters of Fallout 3 and Fallout: New Vegas. Additionally, Obsidian is developing a new Fallout title. This news aims to capitalize on the popularity of the Fallout television show and provide new and modernized experiences for fans.
Elder Scrolls 6 and Fallout 5 fans might dread the return of Creation Engine, but New Vegas lead Josh Sawyer once called it "incredibly easy" to work with, even if it is "buggy and unstable"
New Vegas lead Josh Sawyer described Bethesda's Creation Engine as "incredibly easy" to work with, despite its known issues with bugs and instability. His past comments resurfaced amid fan concerns about the engine's use for The Elder Scrolls 6 and Fallout 5, suggesting it could facilitate faster development cycles.