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Greg Foertsch

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PC Gamer

Star Wars Zero Company is going all in on Clone customisation, but my favourite armour is restricted to the Deluxe…

Star Wars Zero Company developer Bit Reactor has detailed its extensive Clone Trooper customization options, including paint jobs, patterns, and helmet voice modulation. While most cosmetic options are available from the start, the classic Phase 1 ARC Trooper armor is exclusive to the Deluxe Edition's 'Grand Army of the Republic' pack. The developer confirmed there are no plans for monetization or microtransactions outside of this edition.

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XBOX

Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again

Star Wars Zero Company, the debut title from Bit Reactor, a studio founded by former Firaxis developers, is a turn-based tactics game set during the Clone Wars. Players will lead a company of mercenaries, customizing their protagonist Hawks and recruiting a diverse roster of characters. The game blends RPG storytelling with XCOM-style tactical combat, featuring a deep bond system between characters and a specialization system for combat roles.

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IGN

Star Wars: Zero Company Creators Talk Canon, Character Customization and More | IGN Live 2026

Star Wars: Zero Company Director Greg Foertsch and Lead Designer James Brawley discussed the upcoming single-player turn-based tactics game at IGN Live. Set during the twilight of the Clone Wars, the game will explore the political and behind-the-scenes conflicts occurring beneath the main war.

Retro Gamer

Star Wars Zero Company confirmed for August release as former XCOM devs debut action-packed gameplay trailer

Star Wars Zero Company, a new strategy game from XCOM veterans at Bit Reactor, will launch on August 27 for PC, PlayStation 5, and Xbox Series X. The game features turn-based tactical gameplay set during the Clone Wars, with players controlling a mercenary outfit called Zero Company.

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Niche Gamer

Star Wars Zero Company launches in August

Electronic Arts, Bit Reactor, and Respawn Entertainment have announced that Star Wars Zero Company, a new single-player turn-based strategy game, will launch on August 27th for Windows PC, Xbox Series X|S, and PlayStation 5. The game is set during the Clone Wars and features customizable characters and squad-based tactical combat.

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Rock Paper Shotgun

Star Wars Zero Company release date leaks ahead of Summer Game Fest, and its XCOM-ish star warring isn't too far, far away

Star Wars Zero Company, a turn-based strategy game from Bit Reactor and Respawn Entertainment, is reportedly set to release on August 27, 2026, according to a leak. The game will feature permadeath for units and is expected to cost $49.99 for the standard edition and $59.99 for the deluxe edition on PC.

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Gaming Bolt

Star Wars Zero Company’s Characters Will Have Friction, is “Not a Personal Fantasy Game”

Star Wars Zero Company, developed by Bit Reactor, will feature character friction and avoid a "chosen one" narrative, focusing instead on the team of operators. Narrative director Aaron Contreras stated it's a tactical strategy game about managing diverse personalities and dealing with moral ambiguity during the Clone Wars era. Studio founder Greg Foertsch highlighted Respawn Entertainment and Lucasfilm Games' courage in funding a new studio for a niche genre.

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Rock Paper Shotgun

"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

Greg Foertsch, director of Star Wars Zero Company and former art director on XCOM 2, emphasizes the importance of keeping development teams together to foster institutional knowledge and trust. He argues that this cohesion, demonstrated by Firaxis Games' work on the XCOM series, leads to better games and is a valuable lesson for an industry frequently impacted by layoffs.

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Gaming Bolt

Star Wars Zero Company Studio Founder Says Respawn Entertainment, Lucasfilm Are to Thank

Greg Foertsch, founder of Bit Reactor, credits Lucasfilm and Respawn Entertainment for taking a chance on the niche turn-based tactics game Star Wars Zero Company. Foertsch detailed how a call from Vince Zampella led to the project's inception. The game is set between Episode 2 and Episode 3 and is scheduled for release on PC, PlayStation 5, and Xbox Series X/S later this year.

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PC Gamer

Star Wars Zero Company studio founder praises Lucasfilm and Respawn for taking a chance on a tactics game

Bit Reactor founder Greg Foertsch credits Lucasfilm and Respawn Entertainment for taking a chance on Star Wars Zero Company, a turn-based tactics game. Despite the Star Wars IP, Foertsch acknowledges the niche genre's commercial challenges, citing the underperformance of Marvel's Midnight Suns, a game he and his team also worked on.

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Rock Paper Shotgun

"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

Firaxis Games initially struggled with procedural map generation for XCOM: Enemy Unknown, opting for handcrafted levels to ensure quality. For XCOM 2, the team prioritized cracking procedural generation, developing a 'plot and parcel' system to create varied and believable maps across different environments. Key figures like Garth DeAngelis, Jake Solomon, Greg Foertsch, and Brian Hess were instrumental in overcoming the technical and design challenges.

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PC Gamer

Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'

Greg Foertsch, creative director for Star Wars: Zero Company, believes turn-based tactics games should not compromise on story, graphics, or controls. He argues that depth in strategy games does not necessitate sacrificing visual fidelity or narrative immersion, challenging the notion that fans must settle for less.

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Gaming Bolt

Star Wars Zero Company Studio is All-In on Tactical Combat, but “Depth Doesn’t Cost You Elegance”

Star Wars Zero Company, developed by BitReactor and featuring former XCOM leads, is an upcoming tactical combat game for PC, Xbox Series X/S, and PlayStation 5. The game emphasizes deep tactical gameplay while also incorporating rich storytelling, character backstories, and environmental exploration. Permadeath is a core feature, designed to evoke the theme of loss central to the Star Wars universe.

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PC Gamer

'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:⁠' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance

Greg Foertsch, director of Star Wars Zero Company, theorizes that the resurgence of PC gaming genres like RTS and turn-based tactics is due to a difficult transition to consoles in the early 2000s. He believes that as more games successfully adapt to new platforms and embrace camera tools, innovation in these complex genres will continue to grow.

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Rock Paper Shotgun

Star Wars Zero Company forces you into permadeath so you can see "what's on the other side of the experience"

Star Wars Zero Company, a strategy game from Bit Reactor, features permadeath for its squadmates, a decision that sparked internal debate. Narrative lead Aaron Contreras explained that while some characters have narrative protections, most custom operators are vulnerable, and the developers believe permadeath aligns with the Star Wars theme of loss and encourages players to push through consequences.

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Eurogamer

The latest Star Wars Zero Company details tease Mass Effect DNA, hardcore turn-based tactics, permadeath, and new Clone Wars lore

Star Wars Zero Company, developed by Respawn Entertainment and Bit Reactor, will feature hardcore turn-based tactics, permadeath, and new Clone Wars lore. The game draws inspiration from XCOM and Marvel's Midnight Suns, with a story set during the Clone Wars and introducing a mysterious Dark Side cult. It is slated for a tentative 2026 release on PC, PlayStation 5, and Xbox Series X/S.

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PC Gamer

Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger

Developers at Bit Reactor discussed the narrative challenges of implementing permadeath in Star Wars Zero Company, ultimately deciding it strengthened the game's Star Wars themes of loss. While some characters have initial plot armor, most squadmates are vulnerable, requiring players to protect them to preserve the story.

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PC Gamer

Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based…

Star Wars: Zero Company, developed by Bit Reactor and published by Lucasfilm Games and Electronic Arts, blends turn-based tactics with RPG elements and a strong narrative. The game features third-person exploration and customizable characters, reminiscent of Mass Effect, alongside deep tactical combat inspired by XCOM. Developers emphasize high production values and an authentic Star Wars aesthetic, with a focus on character relationships and permanent consequences, including permadeath for squad members.

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