Greg Foertsch
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"What if Larian had shut down after Divine Divinity?": Star Trek Online exec scorns publishers who close teams like BioWare in favour of "AAA veteran" start-ups and AI "magic beans"
Star Trek Online executive producer Thomas Marrone criticizes the industry practice of shutting down established development teams in favor of new studios led by "AAA veterans" or relying on emerging technologies like AI. He argues this approach is irresponsible and self-sabotaging, highlighting that successful studios like Larian and Blizzard often achieve breakthroughs after multiple titles and years of team collaboration. Marrone suggests that publishers prioritizing short-term financial gains should exit game development entirely.
The studio behind Star Wars Zero Company is hiring back some of its furloughed staff
Developer Bit Reactor, the studio behind Star Wars Zero Company, has begun rehiring some of the staff it furloughed earlier this year due to sales uncertainty. The company had previously furloughed over 80% of its employees, but has now increased its payroll to over half of its pre-furlough levels. Despite initial launch issues, the game received positive reviews and performed well on Steam.
Star Wars Zero Company studio start to bring back devs furloughed prior to launch, with "more than half" of previous headcount reportedly returning to payroll
Star Wars Zero Company developer Bit Reactor is rehiring some of the staff it furloughed before the game's launch, with over half of its previous headcount reportedly returning to payroll. Studio boss Greg Foertsch stated the difficult decision was necessary to bring back as many people as possible, expressing pride in the team's accomplishments and thanking fans for their support.
Star Wars Zero Company team teases DLC as it rehires staff
Developer Bit Reactor has teased continued support for Star Wars Zero Company, indicating potential DLC and patches to address bugs. The studio has begun rehiring staff after facing financial difficulties, with estimates suggesting the game has sold over a million copies. CEO Greg Foertsch plans to share more updates soon.
Star Wars Zero Company Studio Brings Back Furloughed Staff
Bit Reactor has begun rehiring employees who were previously furloughed, according to CEO Greg Foertsch. The studio attributes its current stability and ability to bring staff back to the success of Star Wars Outlaws, which has been described as more than just a 'Star Wars skin' on an XCOM-like formula.
Star Wars Zero Company developer Bit Reactor begins bringing furloughed staff back
Star Wars Zero Company developer Bit Reactor has begun rehiring staff that were previously furloughed. CEO Greg Foertsch stated that the studio is bringing "more of our team back to work," though the exact number of returning employees is unconfirmed. Sources indicate that over half of the pre-furlough team is now back on the payroll.
Star Wars: Zero Company studio is bringing "as many people back as possible" after furloughing "most" of its developers
Star Wars: Zero Company developer Bit Reactor has begun bringing back employees who were furloughed ahead of the game's launch. Studio CEO Greg Foertsch stated that navigating unexpected business developments necessitated the difficult decision to furlough most of the staff, but the company is now working to rehire as many as possible. The game has been a commercial success, selling over 1 million copies.
Bit Reactor has returned some furloughed employees to work after success of Star Wars Zero Company
Developer Bit Reactor has rehired the majority of its staff after the successful launch of Star Wars Zero Company, which sold over a million units in its first month. The studio had previously furloughed most employees due to funding issues leading up to the game's release. CEO Greg Foertsch expressed gratitude for the support and indicated future news regarding the studio and the game.
Star Wars Zero Company developer Bit Reactor brings back 'over half' of furloughed staff
Star Wars Zero Company developer Bit Reactor has begun rehiring over half of the employees it previously furloughed. CEO Greg Foertsch stated this is an important step forward for the studio and the game's continued support. The article notes that while many employees are returning, a significant number remain furloughed, and discusses the nuances of labor regulations regarding furloughs versus layoffs.
Star Wars Zero Company Developer Sees Portion Of Furloughed Workers Return
Bit Reactor, the developer of Star Wars Zero Company, has begun the process of bringing back a portion of the staff that were furloughed after the game's release. CEO Greg Foertsch confirmed the return, though specific numbers were not disclosed. The studio is currently involved in an ongoing lawsuit.
Star Wars Zero Company studio is "returning" furloughed developers after the strategy RPG's…
Star Wars Zero Company developer Bit Reactor is bringing back furloughed staff after unexpected budget issues led to temporary layoffs before the game's launch. Over half of the team has returned, with the studio's CEO expressing pride in the team's accomplishments and gratitude for fan support. The strategy RPG has received strong reviews.
Why Star Wars Zero Company Keeps Pulling You Back In
Star Wars Zero Company has surprisingly found an audience, achieving the franchise's second-biggest launch on Steam despite performance issues and Electronic Arts' current focus away from single-player narrative titles. Developed by Bit Reactor, a studio comprised of former Firaxis employees, the game succeeds by not directly cloning XCOM 2, but by leveraging its core gameplay loop and strong Star Wars universe integration to create an addictive experience.
Strategically making Star Wars Zero Company, ft. Greg Foertsch
Bit Reactor CEO Greg Foertsch discusses the development of Star Wars Zero Company, his passion for in-game cameras, and inviting team members into the development process. The interview was recorded before news broke of significant layoffs at the studio.
How Bit Reactor took its original concept and turned it into Star Wars Zero Company
Bit Reactor's Greg Foertsch and Hector Antunez discuss how their strategy game evolved into Star Wars Zero Company, particularly its focus on the Clone Wars era. They explain how the Star Wars IP helped shape the game's narrative and mechanics, and express hope that characters like Runa will leave a lasting legacy.
Star Wars Zero Company studio Bit Reactor reportedly furloughed 80% of staff prior to release
Despite the critical and commercial success of Star Wars Zero Company, its developer Bit Reactor reportedly furloughed 80% of its staff shortly before launch. This decision, made by the studio itself rather than EA or Disney, has led to a lawsuit from a former COO seeking $20 million in damages over alleged contract breaches.
Star Wars Zero Company Developers Were Furloughed Before The Game Even Released
A significant portion of the development team for Star Wars Zero Company at Bit Reactor was furloughed before the game's August 28 release, with sources indicating around 80% of the team was impacted. The studio operated on a tight $50 million budget, and co-founders are involved in a lawsuit alleging mismanagement and wrongful termination.
Star Wars Zero Company studio furloughed staff right before the strategy game launched due to reportedly running low on…
Star Wars Zero Company developer Bit Reactor reportedly furloughed most of its staff just weeks before the strategy game's launch due to financial difficulties. The studio claims it intends to rehire employees if sales are strong, but former staff have accused management of concealing the furloughs. Despite these issues, the game is performing well on Steam and has received positive reviews.
Star Wars: Zero Company devs left without pay, report claims, with "most" staff furloughed prior to launch
Developers at Bit Reactor, the studio behind Star Wars: Zero Company, were reportedly furloughed without pay weeks before the game's launch, with "most" of the team impacted. A spokesperson for Bit Reactor stated the decision was theirs alone and expressed hope to rehire staff if the game's launch is successful. The situation has emerged amidst ongoing legal action between the studio's co-founders.
"Most" of the developers behind critically acclaimed Star Wars Zero Company were furloughed ahead of launch
The majority of developers behind the critically acclaimed Star Wars Zero Company were furloughed weeks before its launch due to an ownership dispute between Bit Reactor's co-founders. This has led to a significant portion of the staff being placed on unpaid leave, with a skeleton crew remaining to address bugs. While the studio hopes to rehire staff, the ongoing legal battle over company ownership casts doubt on the future.
Bit Reactor furloughed "many of its workers" in the weeks before Star Wars Zero Company's launch
Star Wars Zero Company developer Bit Reactor furloughed a significant portion of its staff in the weeks leading up to the game's launch, reportedly due to financial difficulties. A skeleton crew remains to address post-launch bugs, with hopes of rehiring furloughed workers if the game proves successful. The article also touches on a lawsuit filed by a former COO regarding company ownership and alleged termination.