Star Wars Zero Company’s Characters Will Have Friction, is “Not a Personal Fantasy Game”
Star Wars Zero Company, developed by Bit Reactor, will feature character friction and avoid a "chosen one" narrative, focusing instead on the team of operators. Narrative director Aaron Contreras stated it's a tactical strategy game about managing diverse personalities and dealing with moral ambiguity during the Clone Wars era. Studio founder Greg Foertsch highlighted Respawn Entertainment and Lucasfilm Games' courage in funding a new studio for a niche genre.
Gaming Bolt
- Entities
- Star Wars: Zero Company
- Lucasfilm Games
- Greg Foertsch
- Character Relationships
- Aaron Contreras
- Clone Wars
- PlayStation 5
- Xbox Series X
- PC
- Bit Reactor
- Turn-based Tactics
- Respawn Entertainment
Original source
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