John Buckley
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Palworld publishing boss thinks "we're a few years away" from a AAA survival crafting game, and he was "super excited" for the one Blizzard canceled
John Buckley, head of publishing for Palworld, believes AAA companies are a few years away from attempting another survival crafting game, but expects them to increasingly borrow elements from the genre. He expressed excitement for a potential AAA survival crafting title, referencing a canceled Blizzard project.
All those upcoming spin-offs aside, Pocketpair apparently aren't all that interested in a Palworld "media empire"
Pocketpair, the developer behind Palworld, has stated they have no desire to become a media empire despite announcing several spin-off games. Publishing head John Buckley explained that these projects, including a dating sim and a card game, are created in response to direct player requests. While acknowledging Palworld's success, Pocketpair aims to focus on making fans happy rather than expanding into a large media franchise.
"We have no desire to be a media empire," says Palworld publishing head, but Pocketpair would be stupid to let…
Pocketpair's head of publishing, John Buckley, stated that the company has no intention of creating a "media empire" with Palworld. He clarified that any spinoffs are a direct response to player demand rather than a strategic expansion.
"This is my dream game": After 7 hours, Palworld publishing chief delivers a glowing Crimson Desert verdict:…
Palworld publishing lead John Buckley shared a glowing review of Crimson Desert after seven hours of gameplay, calling it his "dream game" despite acknowledging criticisms. Pearl Abyss's open-world title has received mixed to mostly positive reviews, with GamesRadar+ awarding it 4/5 stars for its explorable world but noting a lackluster story.
Pocketpair comms lead says Palworld 1.0 will be ‘the survival crafting game everyone always wanted’
Pocketpair's communications lead, John Buckley, stated that Palworld's 1.0 update aims to be the definitive survival crafting experience for all players. While details remain scarce, Buckley indicated the update will surprise players and improve the overall game flow, potentially including new features and content beyond the endgame.
"Apologies, Palworld gamers," but Pocketpair communications lead says an underwater level will never happen: "You're pushing the game to its absolute limits"
Pocketpair's head of publishing and communications, John Buckley, has stated that an underwater level for Palworld is not feasible due to the significant restructuring it would require. He apologized to fans but explained that implementing such a feature would push the game's current architecture to its absolute limits.
Palworld and Ori devs offer Crimson Desert support, suggesting players give it "some time" and remember…
Developers from Palworld and the Ori series have offered support for Crimson Desert amidst mixed reviews, suggesting players give the game time to evolve. Thomas Mahler of Moon Studios and John Buckley of Pocketpair commented on the subjectivity of game scores and the potential for future updates to improve the RPG's reception.
Palworld 1.0 is Going to Shock Players With How Much Content it Adds, Says Publishing Head
Pocketpair's publishing head John Buckley stated that Palworld's 1.0 release will significantly surprise players with its extensive content additions, aiming to be the ultimate survival crafting experience. While details remain secret, the update will polish nearly every aspect of the game, with a recommendation to start fresh due to substantial changes, though existing saves will be compatible with new end-game content.
"Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead
Pocketpair's publishing lead, John Buckley, stated that Palworld's upcoming 1.0 launch aims to be the "survival crafting game everyone always wanted." He hinted at significant changes and surprises for players, recommending a fresh start despite allowing existing characters to transfer.
Palworld's Bucky got off a plane to find 'about 8,000 Discord messages from Palworld fans' who really wanted him to know about Pickmon: 'God bless their little hearts'
Palworld's Head of Publishing & Communications, John Buckley, received approximately 8,000 Discord messages from fans alerting him to the newly announced creature-collecting game, Pickmon. Buckley, who was en route to the Game Developers Conference, acknowledged the fan enthusiasm and the comparisons being made between Pickmon and games like Pokémon and Palworld, though he had limited time to investigate the new title and its developer, Pocketpair.
Palworld publishing lead is "more determined than ever" to make things "a little less sh*t" for cool devs struggling to find funding: "The West continues to stumble"
John Buckley, publishing lead for Palworld developer Pocketpair, expressed a strong commitment to supporting indie developers struggling to secure funding. He highlighted the challenges faced by smaller studios in the Western market, noting that many promising games may never be released due to a lack of financial backing.
Pocketpair lead says "apologies to all the professional Palworld haters," but "it's not really our problem" – the studio is going to continue "doing what the players want"
Pocketpair publishing head John Buckley stated that criticism from "professional Palworld haters" does not significantly impact the studio's development direction. He emphasized that the company prioritizes player feedback, citing examples from Over Dungeon, Craftopia, and Palworld itself, and will continue to make the game they and their fans want.
Palworld devs would be "happy to hand the IP over" to the right studio for a spin-off, unless it was a Balatro or Clair Obscur-like: "As long as it's something that the players want"
Pocketpair, the developer of Palworld, is open to the idea of spin-off games based on the IP, provided they align with player desires and the game's nonsensical world. Publishing director John Buckley stated that while they don't aim to become a large media empire, they are happy to see "fun little Palworld stuff" emerge, excluding genres like Balatro or Clair Obscur.
Pocketpair publishing head reacts to Pokemon and Palworld ripoff Pickmon for the first time: "Someone is a fan of…
Pocketpair's publishing lead, John Buckley, reacted to the game Pickmon, which bears striking resemblances to Palworld, Pokemon, and The Legend of Zelda: Breath of the Wild. Buckley expressed curiosity about the developer Pocketgame and the origins of Pickmon, noting the proliferation of similar games since Palworld's release and the potential for legal issues.
Slay the Spire 2 has delayed Palworld 1.0 "at least a whole day," jokes publishing head: "Pocketpair is…
Pocketpair Publishing lead John Buckley jokingly stated that the release of Slay the Spire 2 has delayed Palworld 1.0 by at least a day. He explained that Pocketpair CEO Takuro Mizobe, a fan of Slay the Spire, has been heavily playing the new release, impacting his availability. The article also touches on the success of Slay the Spire 2 and its potential for "Indie of the Year."
Pocketpair Suggests 'A Decade of Continuous, Massive Updates' Is 'Probably Not On the Cards,' But Teases It 'Wouldn't Rule Out A Palworld 2.0' - IGN
Pocketpair, the developer of Palworld, has indicated that a decade of continuous, massive updates is unlikely due to engine limitations and the nature of survival crafting games. Publishing head John Buckley suggested that while a 'Palworld 2.0' is not being ruled out, the focus is on expanding the current game without making it feel like a chore for players.
Palworld Updates Will Continue After 1.0, But Not Like No Man’s Sky, Says Publishing Head
Pocketpair's publishing head John Buckley stated that while Palworld will continue to receive updates after its 1.0 release, it will not follow the decade-long, massive update model of games like No Man's Sky. He cited engine limitations and the game's linear progression system as reasons why such extensive, long-term support is unlikely. Buckley also mentioned the possibility of a Palworld 2.0 in the future, but emphasized that the studio's current focus is on the 1.0 release.
"I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates"
Pocketpair publishing head John Buckley stated that while major updates for Palworld will continue after its 1.0 release, the game is unlikely to receive a decade of continuous, massive updates like No Man's Sky. He cited engine limitations and the nature of survival crafting games as reasons why such an extensive update model is not feasible for Palworld.