John Buckley
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As every other rival game flees from GTA 6's November release, Palworld lead jokes Pocketpair is going to launch "1.0, Palfarm and the dating sim right alongside" it
As many games are rescheduling their releases to avoid Grand Theft Auto 6's November launch, Palworld's lead John Buckley jokingly suggested releasing Palworld 1.0, Palfarm, and the dating sim simultaneously. This comes as the September and October 2026 release windows become increasingly crowded, leading some to question if releasing alongside GTA 6 might be a viable strategy for certain titles.
Palworld lead finally completes Crimson Desert after 189 hours, says only The Elder Scrolls 3: Morrowind comes close to making him feel the same "sense of wonder and adventure"
John Buckley, head of communications and publishing for Palworld, has completed Crimson Desert after 189 hours, describing it as a game that evokes a rare sense of wonder and adventure, comparable only to The Elder Scrolls 3: Morrowind. Despite completing all achievements, he noted there are still over 20 hours of side missions available, praising Pearl Abyss for the experience.
'I have 100% Crimson Desert': Palword's community manager completes every achievement after just 189 hours, and honestly, I'm surprised that's even possible
Palworld's community manager, John Buckley, has achieved 100% completion of Crimson Desert's achievements in just 189 hours, expressing a sense of wonder and adventure comparable to Morrowind. Despite completing all achievements, Buckley noted that there are still over 20 hours of side missions available in the game, which has sold over 5 million copies since its launch.
Palworld 1.0 is "still in the oven," Pocketpair publishing lead says, before teasing that the studio will "crack the oven open a little when it's nearly done"
Pocketpair's head of communications, John Buckley, stated that Palworld 1.0 is still in development and "in the oven." He confirmed that the team is focusing on the full release and will provide teasers as it gets closer to completion. Buckley also expressed confidence in Pocketpair's marketing strategy for the game's launch.
Palworld 1.0 is “Still in the Oven,” Says Pocketpair’s Head of Communications and Publishing
Pocketpair's Head of Communications and Publishing, John Buckley, stated that the 1.0 update for Palworld is still in development and not ready for release. He asked for patience from players, comparing the development process to baking and promising more information when the update is closer to completion. Buckley also discussed the game's potential as a definitive survival crafting experience and its post-launch content plans, suggesting it may not follow a decade-long update model like No Man's Sky.
Palworld dev wishes "nothing but the best" for new Temtem survival game and says Pocketpair "thought the trailer looked great," but he knows comparisons are inevitable
Pocketpair's communications head John Buckley expressed support for the newly announced survival game Temtem: Pioneers, acknowledging that comparisons to Palworld are inevitable. Buckley stated that the trailer looked great and wished the developers at Crema the best, while also noting that similarities are a natural part of the industry.
Palworld and No Man's Sky crossover seems more likely than ever as Pocketpair lead shoots his shot for a "fun collab idea" moments before Hello Games' Pokemon-style update is unveiled
Pocketpair, the company behind Palworld, has expressed interest in a collaboration with Hello Games' No Man's Sky. This comes shortly after Hello Games released a Pokemon-style update for No Man's Sky, with its boss Sean Murray stating they are fans of games like Palworld. The head of publishing for Pocketpair, John Buckley, publicly reached out to Murray for a potential crossover.
Crimson Desert's "enemy density issue is very real in the late game," says Palworld publishing chief, so…
John Buckley, publishing lead for Palworld, has acknowledged that Crimson Desert suffers from an "enemy density issue" in its late game, making it difficult for players to complete challenges. Players are reportedly spending an average of 20 hours per week in the game, leading to concerns about burnout and lack of content.
"Video games are cooked": Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened and "it's gonna get used now"
Mike Rose, founder of No More Robots, believes generative AI's integration into game development is irreversible, likening it to Pandora's box. He notes the increasing prevalence of AI-generated assets in game demos and the competitive pressure it creates for publishers. Despite player backlash, Rose asserts that the ease of AI tools will lead to their widespread adoption, fundamentally changing how games are made.
Crimson Desert players have a common foe, and his name is Yann: "An absolute disgrace to the Greymanes"
Players of Crimson Desert are expressing significant frustration with the character Yann, often describing him as a disgrace to the Greymanes faction due to his constant complaining and perceived lack of contribution. Despite the negative sentiment, the article suggests Pearl Abyss is unlikely to change the character soon.
"It would just be Palworld 2": Pocketpair lead says adding a best-in-class feature from the viral pirate game…
Pocketpair's head of publishing, John Buckley, stated that incorporating Windrose's building system into Palworld would essentially require remaking the game. While Pocketpair is handling Japanese publishing for Windrose, Buckley praised its building mechanics as the best in the survival genre. He also teased that Palworld's upcoming 1.0 release will be the "survival crafting game everyone always wanted."
Palworld dating sim "obviously" isn't NSFW, Pocketpair publishing boss clarifies: "We might be goofy…
Pocketpair's head of publishing, John Buckley, clarified that the upcoming dating sim "More Than Just Pals," set in the Palworld universe, is not intended to be an 18+ adult game. Despite its suggestive premise and a trailer that made it seem very real, the studio aims for a more lighthearted, albeit potentially quirky, experience rather than explicit content.
"Slay the Spire 2 is a masterpiece," Palworld lead says, but Crimson Desert "makes me feel a sense of wonder I've not felt since Oblivion"
Pocketpair's communications lead John Buckley has praised Crimson Desert, calling it his "dream game" and a source of wonder not felt since Oblivion. While acknowledging Slay the Spire 2 as a masterpiece, Buckley's enthusiasm for Crimson Desert, despite its initial mixed Steam reviews, remains high following recent patches. He also mentioned Blossom: The Seed of Life and Mr Farmboy as other notable March releases.
Palworld: More Than Just Pals Dating Sim Is Also a Horror Game
Pocketpair has announced Palworld: More Than Just Pals, a dating sim spin-off that began as an April Fools' joke and is now slated for a 2025 release. A new gameplay video reveals horror elements, including a time loop and strange memories, alongside romance options with human and Pal characters. The game is in development for PC, while the main Palworld title is in early access for PC, PlayStation 5, and Xbox Series X.
Palworld Dating Sim 'Pal world! More Than Just Pals' Gets New Trailer Featuring Horror, Time Loops, and
Pocketpair has released a new trailer for Pal♡world! ~More Than Just Pals~, a spin-off dating sim based on Palworld, which is planned for PC via Steam. The trailer showcases a blend of romance, horror, puzzles, and time loop mechanics, featuring familiar Palworld characters reimagined as classmates and staff. The game is currently available for wishlisting on Steam, though a release date has not yet been announced.
Cursed Palworld dating sim "is real" and just got another trailer as Pocketpair publishing boss says it's our fault for asking for it: "You will carry this burden for the rest of your days"
Pocketpair has released a new trailer for Palworld ~ More Than Just Pals, an official dating simulator spin-off that is confirmed to be in development for PC. Publishing head John Buckley stated that the game is being made due to fan demand and will carry a "burden" for players. The trailer hints at dark undertones, including horror and mystery elements, suggesting a subversion of typical dating sim tropes.
Palworld funny guy John Buckley threatens more April Fool's shenanigans, but I'm not joking when I say we need…
Pocketpair publishing lead John Buckley is hinting at more April Fool's jokes, potentially leading to real game releases like the Palworld dating sim, Pal♡world! ~More Than Just Pals~, which received a Steam page after its initial joke announcement. The article discusses the possibility of this dating sim becoming a full release, noting its detailed Steam description and system requirements.
"Slay the Spire 2 is the obvious call" for March's biggest banger, Palworld publishing boss says, but "don't sleep" on this cute open-world survival game quietly crushing it on Steam
John Buckley, head of publishing at Pocketpair, recommends players check out the survival crafting game Blossom: The Seed of Life, which he believes is being overlooked amidst major releases like Slay the Spire 2 and Crimson Desert. While acknowledging Crimson Desert's janky controls, he praised it as a significant release for March.
Palworld dev reluctantly goes back to work instead of playing more Crimson Desert, after sinking dozens of hours into…
John Buckley, head of publishing at Palworld developer Pocketpair, expressed his enjoyment of Crimson Desert after sinking 26 hours into the game over a weekend. Despite finding some aspects like the narrative weaker, he praised the combat and voice-over work. Buckley humorously noted his reluctance to return to work on Palworld instead of continuing to play Crimson Desert.
Palworld devs are "still bad at spending money and we're still bad at saving money" according to Pocketpair publishing head, as the studio "can take risks others can't"
Pocketpair's head of publishing, John Buckley, stated that the studio is "still bad at spending money, and we're still bad at saving money," a situation he attributes to the success of Palworld. This financial approach allows Pocketpair to take risks that other companies cannot, while they continue to work on Palworld 1.0 and publish other titles.