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Mikael Kasurinen

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Gamer HeroesNeutral

IGN Live 2026 Partner Lineup to Include Avatar: The Last Airbender and Control Resonant

IGN Live 2026 has announced its partner lineup, featuring "Avatar: The Last Airbender" Season 2, "Control Resonant," and "Poppy Playtime" Chapter 4. The event will also include appearances from "Tomb Raider: Legacy of Atlantis," "Rick and Morty," and WWE Superstar Kevin Owens, among others. The event takes place June 6-7 in Los Angeles.

Rock Paper ShotgunPositive

For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"

Remedy Entertainment's creative director Mikael Kasurinen views the Control series as the studio's unique take on the RPG genre, even for the original game which featured non-linear maps and dialogue choices. The upcoming sequel, Control: Resonant, will fully embrace action RPG mechanics like skill trees and class builds, aiming to deliver a distinct RPG experience.

PC GamerPositive

Control was destined to become an RPG franchise all along, says creative director: 'That's how Control was…

Control's creative director Mikael Kasurinen stated that the series was always intended to evolve into an RPG, with the first game laying the groundwork for future installments. He highlighted the introduction of side quests and dialogue choices in the original Control as new elements for the studio. The upcoming title, Control Resonant, is confirmed to be an RPG with mechanics similar to Diablo.

Gaming BoltVery positive

Control Resonant Team Wants to “Fully Commit” to RPG Elements: “We’re Gonna Kind of Embrace That”

Remedy Entertainment's Mikael Kasurinen revealed that the upcoming Control Resonant will fully embrace its action RPG elements, marking a significant step in the studio's vision for the franchise. While the original Control incorporated RPG mechanics, Control Resonant is explicitly being developed as an action RPG. The game is set to release this year for Xbox Series X/S, PlayStation 5, and PC.

Retro GamerPositive

Control is "Remedy's RPG franchise," says creative director, and it's been that way since long…

Remedy Entertainment's creative director Mikael Kasurinen revealed that the upcoming Control Resonant is intended to be a full action RPG, a departure from the original Control's action-adventure genre. The sequel will feature extensive buildcrafting, skill trees, and distinct character classes. Control Resonant is slated for release in 2026 on PlayStation 5, Xbox Series X, and PC.

Monster VinePositive

Tribeca Festival 2026 Reveals Games Lineup and Special Events

Tribeca Festival has announced its 2026 games program, featuring 12 official selections, world premieres, and special events focused on storytelling and sound design. The games gallery will be open to the public from June 10-14 at Pier 57 with free playable demos. Special events include discussions with Remedy's Mikael Kasurinen and Rockstar Games co-founder Dan Houser.

Games IndustryPositive

Gamescom Latam attendance up by 17.5% in 2026

Gamescom Latam saw a 17.5% increase in attendance in 2026, drawing 154,000 visitors. The event featured over 400 games and 175 exhibitors, with a significant rise in B2B meetings and generated business. Executives from Abragames and Brasil Games discussed the growth of Brazil's games industry, highlighting its potential for original IP development and the need for public funding and tax incentives.

PC GamesNPositive

Control Resonant dev Remedy didn't use other triple-A games for inspiration, because "nobody is taking risks"

Remedy Entertainment is developing Control Resonant, moving the series from the Oldest House to the streets of Manhattan. The team is intentionally avoiding inspiration from other triple-A games to prevent design homogenization, instead drawing from art, film, and nature. The sequel will feature a warped Manhattan, new enemy types, and a continued focus on the Hiss and the Mold.

Noisy PixelPositive

Control Resonant Reveals Twisted Manhattan Setting in New Developer Diary at gamescom LatAM; Game Launching

Remedy Entertainment revealed new details about Control Resonant at Gamescom Latin America, showcasing its twisted Manhattan setting. The sequel to Control is slated for a 2026 release on PlayStation 5, Xbox Series, and PC. The developer diary highlighted the shift from the confined Oldest House to a more open, surreal urban environment where reality bends.

Escapist MagazinePositive

Gamescom Latam opens today and we will be there to bring you all the good stuff

Gamescom Latam, formerly the Big Festival, has opened in São Paulo, Brazil, marking the expansion of the Gamescom brand into South America. The event will feature over 210 publishers, 100 partner institutions, 91 booths, and more than 60 confirmed game launches. Notable guests include composer David Wise, voice actor Maxence Cazorla, Remedy Entertainment's Mikael Kasurinen, and Brendan Greene, creator of PUBG: Battlegrounds.

Gaming BoltPositive

Control Resonant’s Hiss and Mold Are “Way More Complex” Than Before (and More Aggressive)

The Hiss and The Mold factions in Control Resonant have become significantly more complex and aggressive compared to the original game. Enemies now have distinct combat roles and varied appearances, with their behavior influenced by real-world events, posing greater challenges for players.

Monster VinePositive

Control Resonant Heads to Gamescom Latam With New Details Coming in May

Remedy Entertainment will reveal new details about Control Resonant at gamescom latam on May 1, featuring Co-Creative Director Mikael Kasurinen. The game, set in a warped Manhattan and starring Dylan Faden, is an open-ended action RPG scheduled for a 2026 release on PlayStation 5, Xbox Series X|S, PC, and Mac. Annapurna Pictures is co-financing and co-producing the sequel.

Gaming BoltVery positive

Control Resonant Has “The Biggest Gameplay Team in Remedy History,” Says Executive Producer

Remedy Entertainment has revealed that Control Resonant features the largest gameplay team in the studio's history. Executive producer Juha Vainio stated that while story remains central, the team is elevating the combat and traversal mechanics to new heights. The sequel, set seven years after the original, will feature Dylan Faden as the protagonist and is slated for release later this year on Xbox Series X/S, PlayStation 5, and PC.

Gaming BoltVery positive

Control Resonant is a Sequel and Connects to the Original, But Also “Stands On Its Own Feet”

Remedy Entertainment has confirmed that Control Resonant is a direct sequel to Control, taking place seven years later and starring Dylan Faden. While it is a sequel, creative director Mikael Kasurinen emphasizes that it is also an independent product with its own identity. The game will feature an open-ended world set in Manhattan, allowing for exploration beyond the main story.

Rock Paper ShotgunNeutral

Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant

Remedy Entertainment is defining what makes a 'Control' game for its upcoming sequel, Control Resonant. Creative leads Sergey Moho and Mikael Kasurinen discussed the challenges of establishing the game's identity, emphasizing an interplay between weapon attacks and combat abilities with an aggressive playstyle, differentiating it from the original's shooter mechanics.

Tech RadarPositive

Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'

Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.

EurogamerPositive

"We don't want to mislead players" - Control Resonant devs confirm Jesse Faden won't be playable, there's no parry, and it's definitely not a Soulslike

Remedy Entertainment has clarified that Jesse Faden will not be a playable character in Control Resonant, emphasizing that the sequel focuses on Dylan's story. The developer also confirmed that the game is an action-RPG with a focus on melee combat and supernatural synergy, and not a Soulslike, with no parry mechanic. Control Resonant is set to release in 2026 for PlayStation 5, Xbox Series X/S, PC, and Mac.

IGNVery positive

Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster - IGN

Control Resonant, the sequel to Control, will feature Dylan Faden as the protagonist and introduce a new transforming hammer weapon called the Aberrant, shifting combat to a closer, faster-paced style. Remedy describes it as a push-forward, action-driven game, not a Soulslike, with RPG elements like Talents and build customization. The game will feature a visually distinct Manhattan and a new dialogue system, aiming for a solid 60fps on all platforms.