Mikael Kasurinen
Reporting and statements that mention Mikael Kasurinen.
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Control Resonant Reveals Twisted Manhattan Setting in New Developer Diary at gamescom LatAM; Game Launching
Remedy Entertainment revealed new details about Control Resonant at Gamescom Latin America, showcasing its twisted Manhattan setting. The sequel to Control is slated for a 2026 release on PlayStation 5, Xbox Series, and PC. The developer diary highlighted the shift from the confined Oldest House to a more open, surreal urban environment where reality bends.
Gamescom Latam opens today and we will be there to bring you all the good stuff
Gamescom Latam, formerly the Big Festival, has opened in São Paulo, Brazil, marking the expansion of the Gamescom brand into South America. The event will feature over 210 publishers, 100 partner institutions, 91 booths, and more than 60 confirmed game launches. Notable guests include composer David Wise, voice actor Maxence Cazorla, Remedy Entertainment's Mikael Kasurinen, and Brendan Greene, creator of PUBG: Battlegrounds.
Control Resonant’s Hiss and Mold Are “Way More Complex” Than Before (and More Aggressive)
The Hiss and The Mold factions in Control Resonant have become significantly more complex and aggressive compared to the original game. Enemies now have distinct combat roles and varied appearances, with their behavior influenced by real-world events, posing greater challenges for players.
Control Resonant Heads to Gamescom Latam With New Details Coming in May
Remedy Entertainment will reveal new details about Control Resonant at gamescom latam on May 1, featuring Co-Creative Director Mikael Kasurinen. The game, set in a warped Manhattan and starring Dylan Faden, is an open-ended action RPG scheduled for a 2026 release on PlayStation 5, Xbox Series X|S, PC, and Mac. Annapurna Pictures is co-financing and co-producing the sequel.
Control Resonant is a Sequel and Connects to the Original, But Also “Stands On Its Own Feet”
Remedy Entertainment has confirmed that Control Resonant is a direct sequel to Control, taking place seven years later and starring Dylan Faden. While it is a sequel, creative director Mikael Kasurinen emphasizes that it is also an independent product with its own identity. The game will feature an open-ended world set in Manhattan, allowing for exploration beyond the main story.
Control Resonant Has “The Biggest Gameplay Team in Remedy History,” Says Executive Producer
Remedy Entertainment has revealed that Control Resonant features the largest gameplay team in the studio's history. Executive producer Juha Vainio stated that while story remains central, the team is elevating the combat and traversal mechanics to new heights. The sequel, set seven years after the original, will feature Dylan Faden as the protagonist and is slated for release later this year on Xbox Series X/S, PlayStation 5, and PC.
Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant
Remedy Entertainment is defining what makes a 'Control' game for its upcoming sequel, Control Resonant. Creative leads Sergey Moho and Mikael Kasurinen discussed the challenges of establishing the game's identity, emphasizing an interplay between weapon attacks and combat abilities with an aggressive playstyle, differentiating it from the original's shooter mechanics.
Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'
Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.
"We don't want to mislead players" - Control Resonant devs confirm Jesse Faden won't be playable, there's no parry, and it's definitely not a Soulslike
Remedy Entertainment has clarified that Jesse Faden will not be a playable character in Control Resonant, emphasizing that the sequel focuses on Dylan's story. The developer also confirmed that the game is an action-RPG with a focus on melee combat and supernatural synergy, and not a Soulslike, with no parry mechanic. Control Resonant is set to release in 2026 for PlayStation 5, Xbox Series X/S, PC, and Mac.
Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster - IGN
Control Resonant, the sequel to Control, will feature Dylan Faden as the protagonist and introduce a new transforming hammer weapon called the Aberrant, shifting combat to a closer, faster-paced style. Remedy describes it as a push-forward, action-driven game, not a Soulslike, with RPG elements like Talents and build customization. The game will feature a visually distinct Manhattan and a new dialogue system, aiming for a solid 60fps on all platforms.