Shigeru Miyamoto
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Shigeru Miyamoto reveals the Mario games that have impressed him the most
Shigeru Miyamoto revealed that Super Mario World and Super Mario 64 are the Mario titles that have impressed him the most. He described Super Mario World as mastering the 2D world, while Super Mario 64 brought him back to his childhood fascination with puppet theater. Miyamoto also briefly touched on the future of the Mario series on the Nintendo Switch and the upcoming Switch 2.
"Far more interesting than the RPGs we see today": Nintendo's Shigeru Miyamoto preferred casual physics sandboxes to cutting-edge graphics even in 1996
In a 1996 interview, Nintendo's Shigeru Miyamoto expressed a preference for simple physics-based games over graphically intensive RPGs, citing an old Macintosh game where players adjusted cannon launch angles. He felt that the focus on high production values and justifying price tags stifled creativity and the joy of player discovery, contrasting it with the more interactive potential he envisioned for games like Super Mario 64.
The 100-Yen Democracy: What Mario Gave Us
This article reflects on the legacy of Super Mario and Nintendo's philosophy, emphasizing the importance of sincerity towards players over mere efficiency. It argues that Nintendo's focus on mature technology and accessible design, championed by figures like Gunpei Yokoi and Hiroshi Yamauchi, fosters a unique form of democracy in gaming. The piece highlights how Shigeru Miyamoto's humanization of Mario encourages players to find courage within themselves, contrasting this with modern business models that risk diluting the value of entertainment.
Mobile game Mario Kart Tour is winding down
Nintendo is shutting down its mobile game Mario Kart Tour on September 29, ending service for the 2019 title. The company has ceased sales of in-game currency and subscriptions, and an offline version is not planned. This comes after a history of monetization controversies and statements from Shigeru Miyamoto about the challenges of mobile game development.
Say My Name: What it takes to make it to the Games Done Quick stage
The article details the author's experience preparing for and participating in an AGDQ speedrunning event, highlighting the challenges of performing a difficult kaizo ROM hack while navigating personal identity and community dynamics. It touches on the author's journey as a transgender woman in the speedrunning community, the harassment faced, and the eventual acceptance and support found.
"How much innovation can the end-user handle?" - Shawn Layden explains why he said Sony should have made PlayStation Portable 2 rather than PS Vita
Former PlayStation leader Shawn Layden argues that Sony's PlayStation Vita was over-innovated, leading to increased costs and lower sales compared to the successful PlayStation Portable. He suggests a simpler 'PSP2' with an added analog stick would have been more viable. Layden also discusses the broader industry challenge of game preservation across hardware generations and Sony's decision to close older digital storefronts.
Nintendo talks about how its preserving the Nintendo DNA while adding more staff
Nintendo president Shuntaro Furukawa addressed concerns about preserving the company's unique 'Nintendo DNA' as it increases headcount. He emphasized the importance of work experience, cooperation with senior colleagues, and training, including input from Shigeru Miyamoto, to ensure these values are passed on to new employees.
Miyamoto wants to bring “new characters to the world” outside of games
Nintendo's Shigeru Miyamoto expressed interest in developing new characters beyond Mario and The Legend of Zelda for media outside of traditional video games. The company is exploring opportunities for new intellectual property or existing characters in new forms of media.
2026 Nintendo approval ratings revealed for its directors, including Furukawa, Miyamoto, more
Nintendo has revealed the approval ratings for its directors following the company's 86th Annual General Meeting of Shareholders. Key figures like President Shuntaro Furukawa and Shigeru Miyamoto received high approval, with slight dips compared to the previous year. Outside director Chris Meledandri also maintained a similar approval percentage.
Nintendo is Raising Employee Salaries by 10% in Japan
Nintendo president Shuntaro Furukawa announced a 10% increase in base salaries for employees in Japan during the company's annual shareholder meeting. This decision aligns with the Japanese Prime Minister's call for wage growth and is intended to support Nintendo's long-term expansion. Furukawa also addressed concerns about RAM supply, the use of AI in game development, and expanding the company's intellectual property across various media.
Review: Elementallis (Nintendo Switch)
Elementallis is an action-adventure game for the Nintendo Switch that draws heavy inspiration from classic top-down Zelda titles, featuring exploration, puzzle-filled dungeons, and a heartfelt story. The game's elemental magic system and solid performance on the Switch make it a charming and worthwhile experience for fans of the genre.
Nintendo (NTDOY) President Furukawa addresses stock price collapse at annual shareholder meeting
Nintendo President Shuntaro Furukawa addressed shareholder concerns regarding the company's stock price decline at the annual shareholder meeting. He acknowledged the market's perception and reiterated the goal of expanding the Nintendo Switch 2 player base. Furukawa also confirmed sufficient component availability for near-term Switch 2 production, emphasizing the importance of software driving hardware sales.
Mario dev Takashi Tezuka not retiring from Nintendo, contrary to previous reports
Contrary to previous reports, Nintendo producer Takashi Tezuka will not be fully retiring from the company. While he is stepping down as an executive officer, he will continue his role as a production producer and remain involved in game development. Tezuka reflected on his 42-year career at Nintendo, highlighting the joy of creating new forms of play and working with new technologies.
Shigeru Miyamoto decided Zelda dungeons aren't "really that much fun" while making Ocarina of Time, but they're what I'm looking forward to in the remake
Shigeru Miyamoto expressed doubts about the fun factor of traditional Zelda dungeons even during the development of The Legend of Zelda: Ocarina of Time. Despite his reservations, the author finds the classic dungeon designs of Ocarina of Time to be memorable and looks forward to experiencing them with modern graphics in an upcoming remake.
Mailbox: Big-Screen Slippy, First-Party LEs, Wario/Waluigi Fanfic - Nintendo Life Letters
This month's Nintendo Life Mailbox features reader discussions on finding joy in modern gaming despite high expectations, the lengthy completion times of games like Digital Devil Saga, seasonal associations for Nintendo series, the post-victory state of Hyrule in Zelda games, the resurgence of Star Fox content, the scarcity of first-party limited editions, and a fan's Waluigi fan film.
The 100-Yen Democracy: The Hero with a Thousand Faces
This article analyzes how Nintendo's philosophy, exemplified by Mario and the "It's You" concept, democratized the Hero's Journey, making mythic experiences accessible to all. It contrasts this with modern business models like subscriptions and free-to-play, arguing they dilute game quality and introduce real-world inequality. The piece advocates for mature technology and a return to the creator-player dialogue championed by figures like Hiroshi Yamauchi to preserve gaming as a cultural cornerstone.
Fans crown Mario as top video game mascot in Game Awards poll on X
The Game Awards conducted a poll on X asking fans to vote for the ultimate video game mascot, with Mario emerging as the winner. Created by Shigeru Miyamoto, Mario was crowned the top mascot based on fan responses.
A complete history of Star Fox 64 retellings and differences between each one
This article analyzes the history of the Star Fox franchise, focusing on the numerous retellings and remakes of Star Fox 64 across various Nintendo platforms. It discusses the differences and similarities between these versions, from the Super Nintendo original to the upcoming Nintendo Switch title, and questions Nintendo's reliance on rehashed stories for the series.
Ori Dev CEO Says Xbox Was Too Focused On Protecting Its Legacy To Build Its Future
Moon Studios CEO Thomas Mahler believes Xbox's focus on legacy intellectual properties like Halo, Gears of War, and Forza hindered its ability to cultivate new talent and games. He suggests that Xbox should prioritize empowering creative individuals and teams who understand the gaming audience, rather than relying solely on nostalgia.
Talking Point: Switch 2 Console Special Editions - What Would You Like To See?
This article discusses the potential for special edition models of the upcoming Nintendo Switch 2 console. It contrasts the subdued launch colors with the more vibrant options of the original Switch and explores fan desires for themed consoles, citing examples like Animal Crossing and The Legend of Zelda. The piece also touches on the economic factors that might influence Nintendo's decision to release new hardware variants.