Game Engines
Ongoing coverage on Game Engines.
Latest coverage
GameMaker's GMRT runtime will soon be free for all developers
GameMaker, owned by Opera, will make its GMRT runtime free for all developers starting January 1, 2027, removing the need for professional licenses to ship games on PC, mobile, and browser platforms. This move aims to increase accessibility for indie game development. The announcement comes amidst industry-wide shifts in game engine business models, with competitors like Unity and Epic Games also exploring new features and pricing strategies.
Future Capcom games will have Onimusha to thank for RE Engine's gnarly dismemberments
Capcom's Onimusha: Way of the Sword features advanced combat animations and a dynamic dismemberment system that director Satoru Nihei hopes will be integrated into future Capcom titles using the RE Engine. The technology allows for realistic cuts on enemies that react to player attacks, enhancing the impact of combat. This system was a significant development effort, leveraging the company's existing assets and in-house engine capabilities.
Football Manager 27 will be free to play for five days before its full release, in "industry first" for a game of its kind
Sports Interactive will offer Football Manager 27 for free on PC and Mac for five days starting October 29th, an initiative they describe as an industry first. This free period precedes the pre-order launch preview and the full game release on November 10th. The move comes after a challenging year for the franchise with the release of Football Manager 26, which transitioned to the Unity engine.
RocketWerkz' C# framework 'BRUTAL' is now available to all developers
RocketWerkz has open-sourced its C#-based game development framework, BRUTAL, offering an alternative to engines like Unity and Unreal Engine. The framework, which combines C# with C++ libraries and low-level graphics access, is free for commercial use with attribution requirements. This release comes amid growing developer concerns over the stability of third-party engine policies.
"Our industry is rotting" and AI "pushed things over the edge," so the creator of DayZ wants to change how games are made with some of the smartest devs in the industry
DayZ creator Dean Hall believes the game industry is fundamentally flawed and that AI development has exacerbated these issues. To combat this, Hall and his studio RocketWerkz have released "Brutal," an open-source C# framework intended to offer an alternative to mainstream engines like Unity and Unreal Engine, empowering developers with more control and independence.
DayZ creator Dean Hall releases open-source game development framework Brutal
Industry veteran Dean Hall, known for DayZ, has launched Brutal, a free, open-source C# game development framework developed by his companies Ahwoo and RocketWerkz. Hall criticizes major engines like Unity and Unreal for failing to be accountable to developers and potentially exploiting them through restrictive licensing as agentic workflows emerge. Brutal aims to offer developers more control and options, with several projects already utilizing it.
DayZ creator Dean Hall says "our industry is rotting from its core" because of big-company "greed", aiming shots at Epic's Unreal and Unity
DayZ creator Dean Hall has strongly criticized the current state of the game industry, citing
Rockstars nästa spel kommer inte att dröja åtta år
Rockstar Games stated that their next title, Grand Theft Auto VI, will not take as long to develop as previous games due to the reusable engine and tools from its development. The studio aims to build upon the foundation of GTA VI to create future content more rapidly, potentially leading to new releases within 4-5 years.
Rimworld migrerar från Unity till en egenutvecklad spelmotor
Ludeon Studios is migrating its long-running colony simulation game Rimworld from the Unity engine to its proprietary Waylith Engine, starting with update 1.7. This move is expected to significantly improve game performance, with the developers citing examples of drastically reduced loading times and improved frame rates, especially in late-game scenarios with many mods. The studio also confirmed they are developing a new game using the Waylith Engine.
Rockstar says its next game after GTA 6 won’t take as long to develop
Rockstar Games stated that its next title after Grand Theft Auto 6 will not require as long a development period, leveraging the new tools and engine built for GTA 6. The studio plans to use these foundational changes to accelerate future game development, aiming to build more compelling content more efficiently.
Rockstar’s Next Game Won’t Take 8 Years, as GTA 6 Tools Allow Team to “Do Things More Quickly”
Rockstar Games technical director Phil Hooker stated that the development tools and team built for Grand Theft Auto 6 will allow for quicker content creation in future projects, potentially reducing the long wait times between major releases. The game is set to launch on November 19th for Xbox Series X/S and PlayStation 5, with a PC version reportedly planned for early 2027.
RimWorld drops Unity for its own in-house engine, says your saves still work, so do most mods, and the whole thing runs…
Ludeon Studios announced that RimWorld is moving from the Unity engine to its proprietary Waylith Engine, promising significant performance improvements of 2-4x. Early tests show drastically reduced loading times for large modpacks and improved frame rates, with save games and most mods remaining compatible between versions. The studio also teased a new game being developed on the Waylith Engine.
RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow
Ludeon Studios is switching RimWorld from the Unity engine to their in-house Waylith Engine in update 1.7, promising significant performance improvements of 2-4x. Remarkably, community mods and saves will remain compatible, though some older PCs may not run the new version. This move is seen positively, especially in light of Unity's past controversial fee changes.
Capcom’s REX engine will use AI to improve performance, QA, and overall efficiency
Capcom plans to integrate Artificial Intelligence into its next-generation REX engine to enhance performance, streamline quality assurance, and improve overall development efficiency. While AI will not be used for art generation, it will assist in debugging, performance optimization, and simplifying programming processes, addressing challenges posed by larger-scale games and a diverse development team.
Capcom Aiming to Make RE Engine Into an AI Gaming Engine
Capcom is aiming to evolve its in-house RE Engine into an AI-generation game engine, dubbed the REX engine, to improve development efficiency and iteration times. The company hopes to make REX open-source for other developers, with initial tools like RE:Dox and RE:Log focusing on data translation and log streamlining. The author expresses skepticism about AI's role in game development, particularly regarding AI-generated content.
Capcom plans to evolve RE Engine into an "AI-generation game engine"
Capcom plans to evolve its in-house RE Engine into an "AI-generation game engine" as part of its REX Project. This overhaul aims to address challenges with game scope, development times, and the need for better multilingual support, by integrating AI directly into the development pipeline for tasks like code generation and automated testing.
Games Inbox: Will Naughty Dog make a new Uncharted game?
Readers discuss Naughty Dog's potential future projects, including a new Uncharted game or The Last of Us Part III, alongside speculation about upcoming console generations. Other topics include criticisms of Football Manager's engine change, Grand Theft Auto VI's lack of theme park parody, and the state of the video game industry.
Panduan Lengkap Patch Notes Roblox & Minecraft 2026: Blok Baru, Biome Misterius, dan Upgrade Engine Visual
This comprehensive guide details the 2026 updates for Roblox and Minecraft, focusing on new functional blocks, mysterious biomes, and significant visual engine upgrades. Mojang Studios and Roblox Corporation have introduced new building blocks with advanced mechanics and physics, alongside exclusive flora, fauna, and environmental features in new biomes. The updates also bring substantial graphical enhancements, including improved lighting, reflections, and atmospheric effects, alongside performance optimizations and scripting improvements.
Rebellion confirms Alien Deathstorm uses the same engine as Atomfall, but it's 'a more advanced version' that offers a new lighting system, 'which for an action horror game is actually a must'
Rebellion has confirmed that Alien Deathstorm utilizes an advanced version of the Atomfall engine, featuring a new lighting system crucial for its action horror gameplay. Developers Ben Fisher and Martin Willingham highlighted the engine's role in creating dynamic, replayable sandbox experiences with unscripted enemy encounters. The game is slated for a Spring 2027 release on PlayStation 5, Xbox Series X/S, and PC.
'We want to keep it very simple:' How Nex Playground is beating expectations during a hardware crisis
Nex Playground is exceeding expectations in a challenging hardware market, expanding globally and securing significant funding. The motion-controlled console has seen strong sales velocity in the UK, driven by an omni-channel strategy including platforms like TikTok Shop. Despite supply chain issues and component costs, Nex is committed to affordability and profitability through a sustainable hardware and subscription model.