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An All-Digital Future Isn’t The Only Threat To Video Game Preservation

Dragon Age creator Mark Darrah explains that remasters of the first three Dragon Age games are unlikely due to a lack of developers familiar with BioWare's proprietary Aurora engine. This contrasts with the Mass Effect Legendary Edition, which benefited from using the more common Unreal Engine. Darrah also reveals his past plans for a "Champion's Edition" trilogy, which were hampered by studio layoffs and internal disagreements at BioWare.

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