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Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'

Greg Foertsch, creative director for Star Wars: Zero Company, believes turn-based tactics games should not compromise on story, graphics, or controls. He argues that depth in strategy games does not necessitate sacrificing visual fidelity or narrative immersion, challenging the notion that fans must settle for less.

Article tone: Very positive
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