"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
Former Thief designer Randy Smith Evergreen argues that photorealistic graphics in video games reached their peak with 2010's Alan Wake, suggesting further advancements are unnecessary and costly. He believes the visual fidelity achieved then was sufficient for immersion, and subsequent graphical arms races are a waste of resources, particularly for immersive sims.
Rock Paper Shotgun
- Entities
- PlayStation 1
- Randy Smith Evergreen
- Ghost of Tsushima
- Alan Wake 2
- Graphics
- Photorealism
- Thief: The Dark Project
- Dishonored
- Grand Theft Auto 6
- Remedy Entertainment
Original source
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