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Deus Ex

News, coverage and analysis tracking Deus Ex across the outlets.

Latest coverage

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Gamedeveloper.comVery negative

Embracer studio Crystal Dynamics continues steady stream of layoffs

Embracer Group-owned studio Crystal Dynamics has laid off 20 employees, impacting development and central operations staff. This follows previous rounds of job cuts in November 2025 and earlier in 2025 and 2023. The studio reiterated its commitment to upcoming titles Tomb Raider Catalyst and Tomb Raider: Legacy of Atlantis.

DestructoidNegative

Nvidia’s DLSS5 gives me existential dread, but the Internet’s response to it fills me with hope

Nvidia's new DLSS 5 AI upscaling technology is drawing criticism for its perceived negative impact on character models, particularly female characters, making them appear less lifelike and more artificial. While Nvidia CEO Jensen Huang claims developers can fine-tune the AI to maintain artistic control, the internet's response has been largely negative, with many users sharing humorous and critical reactions to the technology's output.

Rock Paper ShotgunPositive

"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator

Campo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.

PC GamerVery positive

Deus Ex's maligned sequel was the most 2026 game of 2003⁠: It clocked the 21st century even harder than Metal…

This article argues that Deus Ex: Invisible War, despite its critical reception, was a prophetic game that accurately reflected the socio-political landscape of the early 21st century. It draws parallels between the game's narrative of societal collapse and inequality with real-world events and political figures, suggesting the game's themes resonate more strongly now than at its release.

FZ.seVery positive

Project Shadowglass – se läckert gameplay i pixlig 3d

Project Shadowglass is an upcoming immersive sim combining stealth and role-playing elements set in castle environments. The developers have released new gameplay footage and aim to launch an early demo version this year, drawing inspiration from titles like Thief, Deus Ex, and System Shock.

GamezeboPositive

Project Shadowglass Drops New Gameplay Trailer at the Future Games Show 2026

Project Shadowglass, developed by Starhelm Studios, released a new gameplay trailer at the Future Games Show Spring Showcase 2026. The game is described as a love letter to immersive first-person stealth sims like Thief, Deus Ex, and System Shock, featuring a unique 3D pixel art rendering approach. The trailer showcases the game's visual style and hints at its narrative about a thief in an oppressive seaside kingdom, with the game available on Steam.

Rock Paper ShotgunVery positive

Rooftops are jumped, skulls are thumped and a man falls on his wet bum in Thief-esque Project Shadowglass' latest trailer

Starhelm Studios has released a new trailer for their pixel art immersive heist sim, Project Shadowglass, showcasing stealth gameplay inspired by Thief, Deus Ex, and System Shock. The game is set to receive a demo in 2026 and is available to wishlist on Steam.

PC GamerNegative

You can blame some of Deus Ex: Invisible War's console limitations on the publisher's 'weird theories that FPS games don't sell or RPGs don't sell'

Former Deus Ex: Invisible War developer Warren Smith attributes some of the game's console limitations on the original Xbox to publisher Eidos's belief that RPGs and FPS games did not sell well. These limitations resulted in smaller, more confined levels compared to the original Deus Ex, impacting exploration and problem-solving opportunities.

PC GamerNegative

Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

Former Ion Storm director Harvey Smith discusses the development challenges of Deus Ex: Invisible War, citing the decision to move the studio to an engine built for Thief: Deadly Shadows as a major setback. Pressure from Eidos to make the game a console title for the original Xbox also exacerbated technical issues, leading to a product that fell short of the original Deus Ex's ambition and disappointed fans.

PC GamerPositive

Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was…

Fallout 3 lead designer Emil Pagliarulo aimed to incorporate as many immersive sim elements as possible, drawing heavy inspiration from Deus Ex. He discussed how the team supported diverse playstyles and mechanics like the limb damage system, which was directly influenced by Deus Ex. Pagliarulo noted that this design DNA has spread to studios like Arkane, who also have roots in immersive sim development.

Gaming YeeterVery positive

Top Games Depicting Political Assassinations

This article lists and discusses top video games that feature political assassinations as a central theme or gameplay mechanic. Games like Assassin's Creed III, Hitman, Dishonored, Fallout: New Vegas, and Deus Ex are highlighted for their use of assassination to drive narrative, strategy, and world-building, often within political or dystopian settings.

Rock Paper ShotgunPositive

Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"

Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.

GamespotVery positive

15 Great Total-Conversion Mods To Make Your Old Games Feel Brand New

This article highlights 15 total-conversion mods that breathe new life into older PC games. These mods, created by amateur developers, can introduce new stories, worlds, or even act as sequels to beloved titles. Examples include Star Wars Genesis for Starfield, Enderal: Forgotten Stories for Skyrim, and Fallout London for Fallout 4.