Deus Ex
News, coverage and analysis tracking Deus Ex across the outlets.- Deus Ex Dev Eidos-Montréal Announces Mass Layoffs Alongside Departure of Head of Stuido David AnfossiEidos-Montréal, the studio behind Deus Ex and Tomb Raider, has announced significant layoffs. The departure of studio head David Anfossi was also confirmed alongside the workforce reduction.
- Eidos Montreal Layoffs Due to Cancellation of “Wildlands,” In Development Since 2019 – RumorEidos Montreal has laid off 124 employees following the cancellation of its internal project codenamed "Wildlands," which had been in development since 2019. The cancellation is also reportedly responsible for the shelving of a new Deus Ex title. Sources indicate "Wildlands" was nearly complete and in the debugging phase, with development plagued by engine changes, a massive budget, and narrative conflicts.
- Deus Ex game studio Eidos Montreal cuts 124 jobsEidos Montreal has laid off 124 employees due to changing project needs, with studio head David Anfossi also departing. The studio, owned by Embracer Group, has worked on titles like Deus Ex and Marvel's Guardians of the Galaxy. This follows a period of significant restructuring for Embracer Group.
- It Never Ends: Eidos Montreal Confirms Mass Layoffs Including Veteran Studio HeadEidos Montreal has confirmed a reduction in workforce affecting 124 employees, including the departure of studio head David Anfossi. The layoffs are attributed to changing project needs and follow several rounds of job cuts and project cancellations since the studio's acquisition by Embracer Group in 2022.
- Rumour: Mass Eidos Montreal Layoffs Caused by Cancellation of Key Project 'Years' in the MakingEidos Montreal has confirmed layoffs affecting 124 employees, reportedly due to the cancellation of a major original game project that had been in development for several years. The studio, acquired by Embracer Group in 2022, has faced multiple project cancellations and rounds of layoffs since its last release.
- Eidos Montreal continues 3 straight years of layoffs as the Deus Ex studio fires 124 devs and 12-year studio head…Eidos Montreal, known for the Deus Ex series, has announced another round of layoffs, impacting 124 employees and marking the third consecutive year of workforce reductions. Studio head David Anfossi, who has been with the company for 12 years, is also departing. The studio cited changing project needs and the need to concentrate efforts as reasons for the cuts.
- Eidos Montreal Lays Off Over 100 Employees, Studio Head LeavesEidos Montreal has laid off 124 employees, citing "changing project needs" and a need to focus efforts where the studio can be "most effective." Additionally, studio head David Anfossi is departing the company after many years. This news comes amidst a wave of layoffs impacting the broader video game industry.
- Deus Ex Dev Eidos-Montreal Conducts Mass Layoffs Affecting 124 PeopleEidos-Montreal has conducted mass layoffs, resulting in 124 employees losing their jobs and studio head David Anfossi departing. The developer cited changing project needs as the reason for the cuts, which affect various disciplines. This follows recent downsizing trends in the industry, including over 1,000 job cuts at Epic Games.
- Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the…Alexander Brandon, audio director for Deus Ex: Invisible War, expressed that while there was room for improvement, he remains proud of the game's soundtrack and overall content. He highlighted the main theme and the thematic expression in the music, despite acknowledging the game's divisive reception and simpler systems compared to its predecessor.
- Deus Ex: Human Revolution could've had a track from the original game's composer but it was rejected for not being the 'right fit,' and in hindsight he says they were rightDeus Ex composer Alexander Brandon revealed that a track he composed for Deus Ex: Human Revolution was rejected by Eidos Montreal because it wasn't considered the 'right fit.' Brandon, who also discussed not being able to score Deus Ex: The Fall, ultimately agrees with the decision in hindsight, acknowledging Michael McCann's great work on Human Revolution.
- Game Music Legend Can’t Find Work: 50 Applications, 1 InterviewA veteran composer with credits on classic games like Deus Ex and Unreal has reportedly applied to 50 jobs in the last year and received only one interview, highlighting significant challenges in the current game industry hiring market. This situation reflects broader trends of layoffs and cost-cutting measures impacting experienced professionals across various development roles, raising concerns about the sustainability of innovation and talent retention.
- It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in…Composer Alexander Brandon, known for his work on Deus Ex and Unreal, has experienced significant difficulty finding employment in the game industry, submitting 50 resumes with only one interview. Brandon also co-hosted a Game Developers Conference roundtable discussing the impact of AI on game audio production, highlighting concerns about job displacement and the ethical implications of AI in development.
- Xbox Partner Preview March 26: S.T.A.L.K.E.R. 2 and The Expanse Lead Sci-Fi Gaming ShowcaseXbox announced an upcoming Partner Preview event for March 26th, highlighting S.T.A.L.K.E.R. 2: Heart of Chornobyl and The Expanse: Osiris Reborn as key sci-fi titles. The showcase will also feature Stranger Than Heaven and new Xbox Game Pass announcements, aiming to deliver a significant sci-fi gaming experience.
- Embracer studio Crystal Dynamics continues steady stream of layoffsEmbracer Group-owned studio Crystal Dynamics has laid off 20 employees, impacting development and central operations staff. This follows previous rounds of job cuts in November 2025 and earlier in 2025 and 2023. The studio reiterated its commitment to upcoming titles Tomb Raider Catalyst and Tomb Raider: Legacy of Atlantis.
- Nvidia’s DLSS5 gives me existential dread, but the Internet’s response to it fills me with hopeNvidia's new DLSS 5 AI upscaling technology is drawing criticism for its perceived negative impact on character models, particularly female characters, making them appear less lifelike and more artificial. While Nvidia CEO Jensen Huang claims developers can fine-tune the AI to maintain artistic control, the internet's response has been largely negative, with many users sharing humorous and critical reactions to the technology's output.
- "You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulatorCampo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.
- Deus Ex's maligned sequel was the most 2026 game of 2003: It clocked the 21st century even harder than Metal…This article argues that Deus Ex: Invisible War, despite its critical reception, was a prophetic game that accurately reflected the socio-political landscape of the early 21st century. It draws parallels between the game's narrative of societal collapse and inequality with real-world events and political figures, suggesting the game's themes resonate more strongly now than at its release.
- Project Shadowglass – se läckert gameplay i pixlig 3dProject Shadowglass is an upcoming immersive sim combining stealth and role-playing elements set in castle environments. The developers have released new gameplay footage and aim to launch an early demo version this year, drawing inspiration from titles like Thief, Deus Ex, and System Shock.
- Project Shadowglass Drops New Gameplay Trailer at the Future Games Show 2026Project Shadowglass, developed by Starhelm Studios, released a new gameplay trailer at the Future Games Show Spring Showcase 2026. The game is described as a love letter to immersive first-person stealth sims like Thief, Deus Ex, and System Shock, featuring a unique 3D pixel art rendering approach. The trailer showcases the game's visual style and hints at its narrative about a thief in an oppressive seaside kingdom, with the game available on Steam.
- Rooftops are jumped, skulls are thumped and a man falls on his wet bum in Thief-esque Project Shadowglass' latest trailerStarhelm Studios has released a new trailer for their pixel art immersive heist sim, Project Shadowglass, showcasing stealth gameplay inspired by Thief, Deus Ex, and System Shock. The game is set to receive a demo in 2026 and is available to wishlist on Steam.