Ken Levine
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Judas reportedly not releasing intil 2028
The narrative-driven FPS Judas, developed by Ghost Story Games and led by Ken Levine, is now projected to release in Take-Two Interactive's 2028/2029 fiscal year, indicating a potential launch in late 2028. This is a significant delay from earlier expectations of a 2025 release. The game is planned for PC, Xbox Series X|S, and PlayStation 5.
Take-Two to launch seven sequels and three new IP by 2029 – but what are they?
Take-Two Interactive has outlined its release strategy through April 2029, planning to launch seven sequels, three new intellectual properties, and numerous sports and mobile titles. This includes the Max Payne 1+2 remakes expected around 2027, Bioshock 4, and the new IP Judas. The publisher also anticipates releasing Grand Theft Auto 6 in November 2024.
BioShock Will Never Escape Ken Levine, and Levine Will Never Escape BioShock
Director Ken Levine's long-standing thematic focus means his new game, Judas, shares similarities with his previous work, particularly BioShock. The article suggests that the BioShock franchise has struggled in his absence, highlighting the deep connection between the creator and his iconic series.
Ken Levine says he had to leave Bioshock behind because 'things can own you if you hold them too tightly'
Ken Levine reflects on his career and the decision to move on from the BioShock franchise after the closure of Irrational Games. He discusses how he felt he had nothing more to say in that world and the importance of challenging himself with new projects like Judas, which he notes shares DNA with BioShock but is also radically different.
BioShock Creator: Switch 2 Proves Graphics Have Reached "Diminishing Returns"
BioShock creator Ken Levine believes that hardware like the Nintendo Switch 2 and Valve's upcoming Steam Machine indicate a point of diminishing returns for graphical realism in video games. He argues that stylized visuals age better than ultra-realistic graphics, which are also more expensive to develop and don't necessarily enhance the player experience.
BioShock creator: Nintendo Switch 2 and Steam Machine prove graphics have reached “diminishing returns”
BioShock creator Ken Levine believes that graphics have reached a point of diminishing returns, citing the Nintendo Switch 2, Steam Deck, and Steam Machine as evidence that current hardware is sufficient. He suggests that stylistic visuals age better than hyper-realism and that players increasingly prefer accessible hardware over raw graphical power.
Killing a main character in Baldur's Gate 3 on his second playthrough had a massive impact on how BioShock creator…
BioShock creator Ken Levine discussed how his experience with Baldur's Gate 3, particularly losing a main character in a second playthrough, has influenced his approach to player choice in his upcoming game, Judas. He highlighted the power of emergent narrative possibilities and how this contrasts with the more linear storytelling of his previous works like BioShock.
Steam Machine and Switch 2 aren't "massive technological upgrades," says BioShock creator – but they prove we've hit "diminishing returns" with cutting-edge graphics tech
BioShock creator Ken Levine believes that focusing on cutting-edge graphics technology leads to diminishing returns and doesn't age as well as stylistic choices. He argues that platforms like the Nintendo Switch 2 and Steam Machine are not massive technological upgrades, and that strong art direction is more important than being on the technological cutting edge. Levine also stated that his upcoming game, Judas, will prioritize narrative design over CPU intensity.
BioShock creator says Nintendo Switch 2 proves gaming graphics are hitting “diminishing returns”
BioShock creator Ken Levine believes the gaming industry is experiencing diminishing returns in graphics, using the Nintendo Switch 2 as an example of hardware that prioritizes artistic style over photorealism. He argues that unique art direction and creative vision are more important for a game's longevity than cutting-edge technology.
"I can only tip my hat to those guys" - BioShock creator Kevin Levine praises Baldur's Gate 3 amid fresh talk about his ambitious plans for next game Judas
BioShock creator Ken Levine praised Larian Studios' Baldur's Gate 3 for its complex narrative engineering, drawing parallels to the challenges his studio faces with the upcoming immersive sim Judas. Levine highlighted that while Baldur's Gate 3 wasn't technologically demanding, its intricate branching narrative required immense organizational effort. He also shared his views on ultra-realism in games, suggesting that effective art direction can be more impactful than cutting-edge technology.
The Bioshock series has some of gaming's best intros because lead dev Ken Levine knows 'if you have a mediocre…
Lead developer Ken Levine believes the BioShock series features some of the best intros in gaming because of a deliberate focus on immediately immersing players in mystery and intrigue. He emphasizes that a strong opening is crucial for player retention in today's competitive market, where games are easily accessible and players have many alternatives.
Ken Levine says Steam Machine shows we're hitting 'diminishing returns' with bleeding-edge graphics tech—just look at BioShock to see why art is more important
Ken Levine believes the industry is hitting diminishing returns with cutting-edge graphics technology, citing BioShock's enduring art style as more important than hyper-realism. He argues that strong art direction, rather than the latest tech, is key to creating visually striking games. Levine also mentioned that his current project, Judas, focuses on intensive narrative work rather than demanding CPU resources.
Bioshock lead's fears about Judas were banished by Baldur's Gate 3 gibbing a main character on his second…
Ken Levine, the lead designer of BioShock, discussed the development of his upcoming game, Judas, highlighting its focus on branching narratives and player choice. He drew inspiration from Baldur's Gate 3's reactive storytelling, emphasizing Judas's high replayability compared to his previous titles.
Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone…
Blue Manchu is developing Godzone 6, an immersive sim roguelike that offers players unprecedented choice in character customization and gameplay approaches. Director Jonathan Chey highlights the game's focus on emergent gameplay and player-driven solutions, drawing inspiration from classic immersive sims and deckbuilders. The studio plans to engage the community early through demos and beta testing.
Ken Levine Says Judas Is Nearing the Finish Line and Will Be Far More Reactive Than BioShock
Creator Ken Levine has stated that the game Judas is nearing the end of its development cycle, though a release date remains unannounced. Levine emphasized that the team has focused on making the game highly reactive to player choices, aiming for significantly more replayability than his previous titles like BioShock. The extended development time was attributed to refining the story and systemic framework rather than graphical advancements.
Quoteworthy
Ken Levine, creator of BioShock, explains his decision to prioritize stylized graphics over realism for the original game and his upcoming title Judas. He believes realistic graphics age poorly and prefers a distinct artistic vision. The article also briefly mentions a producer from Dead Space casting doubt on a potential remake.
Morning Interviews
Ken Levine discusses the decade-long development of his upcoming game, Judas. He shares insights into the creative process and challenges faced during its extensive production cycle.
"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either
BioShock director Ken Levine prioritizes artistic style over photorealistic graphics in his upcoming game Judas, arguing that realism is expensive and ages poorly. He believes that strong art direction, rather than cutting-edge technology, is key to a game's lasting appeal, citing the Nintendo Switch and Steam Deck as examples of platforms focusing on form factor over raw power. Levine also draws parallels between Judas's complex narrative branching and Larian Studios' work on Baldur's Gate 3, emphasizing the engineering and organizational challenges over technological demands.
Ken Levine Explains Why Judas Isn't Focused on Cutting-Edge Tech
BioShock developer Ken Levine discussed his upcoming game Judas, explaining that his creative focus is not on cutting-edge technology or ultrarealism. He emphasized his preference for prioritizing other aspects of game development over pushing graphical boundaries.
Bioshock creator Ken Levine Reveals Why Judas Took a Decade to Develop: 'We Kissed Many Frogs'
Ken Levine, the creator of Bioshock, explained in a recent interview that his new game, Judas, has been in development for a decade. He described the long development process as 'kissing many frogs,' implying extensive experimentation and iteration.