Naoto Oyama
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Dragon's Dogma 2 fans had given up, but Capcom says work on the RPG's Dark Arisen expansion started six months after launch to answer "incredibly passionate feedback"
Capcom has announced Dragon's Dogma 2: Dark Arisen, a major expansion for its RPG, set to launch on October 8, 2026. Development began six months after the base game's release in response to passionate player feedback requesting more content. Director Kento Kinoshita stated the expansion will feature a new area, a loot-based gameplay cycle similar to the original Dark Arisen, and a deep, mysterious story.
Capcom returns to its divisive RPG with Dragon's Dogma 2: Dark Arisen, and the dev leading the expansion says its friction will be preserved – "That is something that we offer so that players can make a decision on how to play"
Capcom's Dragon's Dogma 2 expansion, Dark Arisen, is set to launch on October 8, preserving the series' signature design friction. Director Kento Kinoshita emphasizes that this 'friction' offers players meaningful choices in how they approach the game. The expansion will introduce a new area, storyline, challenges, and enemies, aiming to provide great value and more combat opportunities while maintaining the freedom of adventure.
Dragon's Dogma 2 devs on the big fast travel U-turn, and wanting to "win back the trust" of RPG fans with the Dark Arisen DLC
Dragon's Dogma 2 producers Naoto Oyama and Kenta Kinoshita discuss upcoming updates and the Dark Arisen DLC, aiming to regain player trust after a rocky launch. Recent patches have addressed performance issues and removed microtransactions for fast travel and character editing, with further improvements planned for August. The developers are focused on balancing the game's hardcore nature with modern quality-of-life features, ensuring the expansion enhances rather than compromises the original experience.
"There are only so many buttons on a controller": How Pragmata overcame huge design challenges to deliver a…
Capcom producer Naoto Oyama discusses the design challenges and themes of the new IP Pragmata, a third-person shooter set on the moon. He highlights the game's 'hack n shoot' mechanics, uncanny environmental design inspired by AI, and the focus on intuitive controls. Oyama also addresses comparisons to Xbox 360-era action games and the potential for Pragmata to become a new series.
Pragmata had a team of "Diana Police" overseeing Capcom's development of the now-iconic android girl to ensure she wasn't "too cute," and I don't think they succeeded
Capcom implemented a special team nicknamed the "Diana Police," comprised of women, to oversee the development of the android character Diana in the game Pragmata. This team aimed to ensure Diana had a natural, childlike innocence without being "annoying" or "too cute," though the article suggests they may have ultimately succeeded in making her very endearing. The development process involved specific direction for voice acting and motion capture to achieve a realistic portrayal.
Pragmata's development team included a group of women known as the "Diana Police" to convincingly capture her child-like innocence
Capcom's space game Pragmata achieved significant success, selling 2 million copies by May. The development team, including a group of women nicknamed the "Diana Police," focused on capturing the child-like innocence of the android companion Diana. Director Cho Yonghee suggested women are better at detecting subtle "cunning" cuteness in female characters. A free "Scribble Suit" update for Hugh is now available, and the director has expressed interest in a sequel.
Capcom Celebrating Father’s Day With Pragmata in Japan
Capcom will host a special Pragmata live stream in Japan on June 18, 2026, to celebrate Father's Day. The stream will feature the game's Japanese voice actors and development team, but will not include any game announcements. Additionally, Capcom is distributing Father's Day-themed postcards at its stores and select retailers in Japan.
"I really couldn't sleep": In an absurd year for Capcom, Pragmata creators did not want to be the first…
Capcom director Yonghee Cho and producer Naoto Oyama discuss the development and launch of their new IP, Pragmata. Cho expressed significant pre-launch anxiety due to it being his directorial debut and his desire for the game to succeed for Capcom. Both were relieved when positive media and player reviews confirmed the game's success, comparing the pressure to a baton race within Capcom's strong 2026 lineup.
Pragmata Director Regrets Announcing it Too Early
Pragmata director Yonghee Cho expressed regret over announcing the game too early, citing the pressure from high player expectations following its initial 2020 reveal. Despite multiple delays from its original 2022 release, player interest has served as a significant motivator for the development team. The game is now available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Capcom did not expect people to like the first Pragmata trailer so much, and like Todd Howard wincing at The Elder Scrolls 6, kind of regretted announcing it so early
Capcom director Yonghee Cho and producer Naoto Oyama discussed the development of Pragmata, admitting they did not expect the initial trailer to generate such high player interest. This early reveal, despite leading to delays and internal reboots, ultimately served as a significant motivator for the development team. Cho also drew a parallel to Todd Howard's experience with The Elder Scrolls 6's early announcement, acknowledging a degree of regret but also the positive impact of sustained player anticipation.
Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the games industry imploded
Capcom director Yonghee Cho and producer Naoto Oyama discuss the challenging six-year development of the new IP Pragmata, including early announcement regrets and the evolution of its hacking and shooting gameplay. Despite production difficulties and the COVID-19 pandemic, the game achieved strong player satisfaction upon its 2026 release, with the developers highlighting the importance of strong character design and player feedback in its success.
Pragmata's developers take all your comparisons to Xbox 360 shooters as a 'huge compliment', though I'm not convinced by their theory for why players are making the connection
Developers of the upcoming game Pragmata are flattered by comparisons to Xbox 360 and PlayStation 3 era shooters, viewing it as a compliment to their innovative approach. Director Yonghee Cho and producer Naoto Oyama believe the similarities stem from that era's experimentation with new game types. The article also notes the game's blend of third-person shooting and hacking minigames, and suggests player hunger for linear, single-player action titles.
A Pragmata sequel? Well, "of course" Capcom's game director would love one, but alas, he is "not the only one who decides"
Capcom's Pragmata director Yonghee Cho expressed a desire for a sequel to the recently released space-based game, though he noted that the decision rests with multiple parties. Producer Naoto Oyama is currently focused on players experiencing the base game. Capcom USA COO Rob Dyer has previously hinted that Pragmata could become a franchise.
Pragmata Director Would “Love to See a Sequel”, But it’s Not Just His Decision
Capcom's Pragmata producer Naoto Oyama and director Yonghee Cho have expressed interest in a sequel, though the decision rests with Capcom. The game has achieved significant sales success since its April 17th release on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch, selling 2 million copies in 16 days. The game features a unique blend of third-person shooting and hacking mechanics.
"Of course" the director of Pragmata would love a sequel, but he's "not the only one who…
Pragmata director Yonghee Cho expressed his desire for a sequel to the recently released game, though he emphasized that the decision is not solely his. Producer Naoto Oyama stated his current focus is on ensuring players experience the existing game, while Capcom PR actively managed the discussion around potential future installments. The article highlights Pragmata as a rare example of a new, single-player IP from a major publisher.
Pragmata Crosses 1 Million Sales in Just Two Days
Capcom's new IP, Pragmata, has achieved over one million sales across Xbox Series X/S, PlayStation 5, PC, and the upcoming Nintendo Switch 2 within two days of its April 17th launch. The publisher attributed the success to marketing initiatives, including a playable demo and early availability on the Nintendo Switch 2. The game also set a new record for peak concurrent users on Steam, surpassing Resident Evil 3 Remake.
Capcom’s Sci-Fi Adventure PRAGMATA™ Blasts Off to the Moon Today
Capcom's sci-fi action-adventure game PRAGMATA is now available on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC. The game, developed by the studio behind Resident Evil and Devil May Cry, transports players to a mysterious lunar station where they must help spacefarer Hugh Williams and an android named Diana uncover the truth and survive hostile AI.
How Capcom's Pragmata blends puzzle-solving with sci-fi combat
Capcom's upcoming game Pragmata blends third-person sci-fi combat with real-time puzzle-solving, requiring players to manage both shooting and hacking mechanics simultaneously. The game director and producers discussed how they aimed to create a unique experience beyond a standard shooter, focusing on the bond between characters Hugh and Diana and a strategic combat flow.
Pragmata’s General Director Was Co-Director of Resident Evil 2 Remake, Resident Evil 4 Remake
Capcom has revealed that Yasuhiro Anpo, co-director of Resident Evil 2 Remake and Resident Evil 4 Remake, is the general director for the upcoming game Pragmata. The article also highlights discussions with director Yonghee Cho and producer Naoto Oyama about the game's AI-generated New York environment. Pragmata is set to release on April 17th for PC, PlayStation 5, Xbox Series X, and Nintendo Switch, with a free demo available.
Pragmatas New York setting was made by human developers to look AI generated
Pragmata director Cho Yonghee and producer Naoto Oyama discussed the creative process behind the game's New York setting, explaining how human developers intentionally designed it to appear AI-generated. The interview focused on the artistic choices made to achieve this unique aesthetic for the upcoming title.