How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Sandfall Interactive's CTO Tom Guillermin details the development process for Clair Obscur: Expedition 33, emphasizing how the team leveraged Unreal Engine's Blueprint visual scripting to grant designers maximum creative freedom. This approach allowed for efficient iteration and asset reuse, enabling the small studio to achieve its creative vision for the RPG, which is available on PlayStation 5.
Playstation US
- Entities
- Guillaume Broche
- Sandfall Interactive
- Unreal Engine
- Florian Torres
- Tom Guillermin
- PlayStation 5
- Game Design
- Game Development
- Clair Obscur: Expedition 33
- Kepler Interactive
Original source
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