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Grand Theft Auto 6

News, coverage and analysis tracking Grand Theft Auto 6 across the outlets.

Latest coverage

newest first, grouped by day
Metro UKPositive

GTA 6 will be a flop if it sells less than 10,000,000 in 24 hours says report

Analysts predict Grand Theft Auto 6 will sell at least 25 million copies in its first 24 hours, significantly surpassing Grand Theft Auto 5's launch sales. Take-Two Interactive CEO Strauss Zelnick reiterated that PC releases are not a priority at launch, as the company focuses on serving the core console player base first. Discussions around pricing suggest Grand Theft Auto 6 could launch at a standard $70 or potentially $80.

Retro GamerPositive

GTA 6 devs aim to "deliver perfection," Take-Two boss says, and the Rockstar owner tries "to give them unlimited financial, creative human resources" to do so

Take-Two CEO Strauss Zelnick stated the company is providing Rockstar Games with unlimited financial and creative resources to ensure Grand Theft Auto 6 achieves unparalleled quality. Zelnick expressed both excitement and trepidation due to the extremely high expectations for the game, which follows a 13-year wait. The company believes this investment is justified given the anticipated sales and potential for microtransaction revenue from Grand Theft Auto Online.

Tech RadarNeutral

Take-Two CEO admits GTA 6 expectations are 'so high' it's 'terrifying' — 'I think here our goal is to deliver to consumers something that’s never been experienced before'

Take-Two Interactive CEO Strauss Zelnick expressed that the immense expectations for Grand Theft Auto 6 are 'terrifying,' despite industry analysts predicting massive sales. Zelnick stated the company's goal is to deliver an unprecedented experience to consumers. He also indicated that Grand Theft Auto 6 will likely launch on consoles first, with a PC release to follow.

Tech RadarNegative

Take-Two CEO says GTA 6 isn't coming to PC day one because console players are the 'core consumer'…

Take-Two Interactive CEO Strauss Zelnick stated that Grand Theft Auto 6 will not launch on PC on day one, as Rockstar Games is prioritizing its 'core consumer' on consoles. This strategy, also seen with previous Rockstar titles, may encourage players to purchase the game again upon its eventual PC release.

IGNNeutral

Video Game Industry Would Have Difficulty Selling Games for $80 if GTA 6 Cost $70, Bank of America Says

Bank of America has weighed in on the potential pricing of Grand Theft Auto 6, suggesting that if the game costs $70, it would be difficult for the wider video game industry to justify selling other titles at $80. Rockstar Games and Take-Two Interactive have yet to confirm the price but have stated they aim to offer good value.

Rock Paper ShotgunNeutral

Please Rockstar and Take-Two, push GTA 6's price up to $80 for the good of "the entire industry", Bank of America beg

Bank of America analysts are urging Take-Two Interactive CEO Strauss Zelnick to price Grand Theft Auto 6 at $80, arguing it would benefit the entire industry. Zelnick stated that the decision will be based on the value delivered to consumers, while also explaining the strategy of prioritizing console releases before PC versions to serve the core audience first.

EurogamerNeutral

GTA 6 lands PlayStation 5 marketing deal, as Take-Two head implies PC is not Rockstar's "core" audience

Grand Theft Auto 6 has a marketing deal with PlayStation, and its developer Rockstar Games prioritizes console releases, according to Take-Two CEO Strauss Zelnick. While PC sales now represent a significant portion of revenue, Zelnick stated that serving the core console audience first is paramount. This strategy aligns with previous Rockstar releases like Grand Theft Auto 5 and Red Dead Redemption 2, which launched on PC after their console debuts.

GamespotPositive

Hitman Dev Talks GTA 6 Delay, First Light For Switch 2, And What's Up With Its Fantasy Game

IO Interactive CEO Hakan Abrak discussed the impact of Grand Theft Auto 6's delay on their upcoming game, 007 First Light, noting it provided more breathing room. The Switch 2 version of 007 First Light has been delayed to late summer, while the PlayStation 5, Xbox Series X, and PC versions will release on May 27. Abrak also confirmed that IO Interactive's fantasy RPG, Project Fantasy, is still in healthy development and financed by an unnamed partner, believed to be Microsoft/Xbox.

Shack NewsNegative

Why GTA 6 isn't coming to PC at launch

Take-Two Interactive CEO Strauss Zelnick explained that Rockstar Games will continue its strategy of launching games on consoles before PC, which includes Grand Theft Auto 6. This approach prioritizes console releases, with PC versions typically following later.

Metro UKNegative

Games Inbox: Is Saros on PS5 a disappointment?

Readers discuss their experiences and opinions on recent games and industry trends. One reader expresses disappointment with Saros despite enjoying Returnal, citing repetitive environments and a less engaging skill tree. Another reader laments the lack of a new Star Wars Battlefront game and questions the direction of Star Wars games. Other topics include concerns about the longevity of game companies, the potential for Grand Theft Auto 6 to include subscription services, and the ongoing buzz around Resident Evil.

Gaming BoltNeutral

Grand Theft Auto 6 is Coming to Consoles Before PC to Serve “Core Audience” First, Says Take-Two CEO

Take-Two Interactive CEO Strauss Zelnick stated that Grand Theft Auto 6 will launch on consoles first to prioritize the "core audience," a strategy consistent with Rockstar Games' past releases. This decision is not due to any deals with platform holders like Sony or Microsoft. The company acknowledges the immense pressure and high expectations surrounding the game's November 19th release.

Gaming BoltNeutral

Grand Theft Auto 6 Should be Priced at $80 For the Good of the Industry, Says Bank of America

Bank of America analyst Omar Dessouky suggests that Grand Theft Auto 6 should be priced at $80, arguing that a higher price point would benefit the entire video game industry by allowing other AAA titles to also break the $70 barrier. This suggestion has sparked debate, with other analysts like Michael Pachter and Matthew Ball also discussing potential higher price tags, while Mat Piscatella and Take-Two Interactive CEO Strauss Zelnick express caution about alienating players with increased base prices.

Gaming BoltNeutral

Borderlands 4 Studio Has a “No AI in Any Work That Could Ever be Seen by Any Customer” Policy

Gearbox Entertainment CEO Randy Pitchford stated that the studio has a strict policy against using generative AI in any work that could be seen by customers. This comes amid broader industry discussions about AI in game development, with figures like Todd Howard from Bethesda Game Studios also expressing caution. While some studios are exploring AI for prototyping, Gearbox maintains a firm stance on artistic intention and customer-facing content.

Gaming BoltNegative

Xbox is Exploring “a Range of Options” to Reach 30 Percent Profit Margins by 2030 – Rumor

Xbox is reportedly exploring various strategies to achieve a 30 percent profit margin by 2030, including potential cost-saving measures and a shift towards being more software-focused. These efforts are influenced by pressure from Microsoft and a desire to capitalize on upcoming hardware sales, such as for Grand Theft Auto 6. The company has also adjusted its Game Pass strategy, with new Call of Duty titles no longer launching day one on the service.

DestructoidNegative

GTA 6 not coming to PC at launch because console gamers are the ‘core consumer,’ CEO says

Take-Two CEO Strauss Zelnick stated that Grand Theft Auto 6 will not launch on PC, as console gamers are considered the 'core consumer' by Rockstar Games. While PC releases have historically followed console launches for Rockstar titles, Zelnick emphasized prioritizing the console experience first. The game is scheduled for release on PlayStation 5 and Xbox Series X|S on November 19.

Retro GamerNegative

GTA 6 skipping PC at launch not due to PlayStation deal, but because Rockstar focuses on "the core consumer,"…

Take-Two Interactive CEO Strauss Zelnick stated that Grand Theft Auto 6 will launch on consoles first, with no PC version immediately available, due to Rockstar Games' focus on the "core consumer." He denied that this decision is influenced by any marketing agreement with Sony.

PC GamerNegative

PC players aren't Grand Theft Auto 6's 'core' audience, Take-Two CEO says, and that's why we…

Take-Two CEO Strauss Zelnick stated that console players are the 'core' audience for Grand Theft Auto 6, explaining the decision to initially launch the game on consoles and not PC. While PC releases now account for a significant portion of sales for titles like NBA 2K, Zelnick emphasized prioritizing the console market for the company's biggest releases.

Push SquarePositive

PlayStation Seemingly Lands GTA 6 PS5 Marketing Deal

Sony has reportedly secured a marketing deal for Grand Theft Auto 6, according to Bloomberg journalist Jason Schreier. Take-Two CEO Strauss Zelnick indicated that console exclusivity windows are not tied to marketing deals with platform holders like Sony. Marketing for the highly anticipated game is set to begin this summer ahead of its November 2026 release.

Retro GamerNegative

Gearbox head Randy Pitchford says Borderlands maker won't use AI for "any work that could ever be seen" after posting ChatGPT-generated image of a Gearbox employee

Gearbox CEO Randy Pitchford clarified the company's policy on artificial intelligence, stating that AI will not be used for any work that could be seen by customers. This statement follows Pitchford's own use of ChatGPT to generate an image of a Gearbox employee, which sparked discussions about AI in game development. The company, a subsidiary of Take-Two Interactive, aims to prevent accusations of AI-generated content, especially after some players perceived AI-like text in recent Borderlands patch notes.

Blues NewsVery negative

Rumor Mill

A rumor from PCGamesN claims that Grand Theft Auto 6 developers at Rockstar Games are experiencing crunch conditions, with employees reportedly working until 3 AM to meet a potential November launch. The report highlights concerns about the development environment as the game nears its anticipated release.