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Following CEO's AI Doubts, Take-Two's AI Team Is Shrinking
Take-Two Interactive has reduced its artificial intelligence research and implementation team, including the departure of its head of AI, Luke Dicken. CEO Strauss Zelnick has expressed a belief that generative AI can aid game development by handling mundane tasks, freeing up creators for more complex work, though he dismisses the idea that it can independently create major titles like Grand Theft Auto 6.
Take-Two has seemingly laid off an unspecified portion of its AI team, including its Head of Artificial Intelligence
Take-Two Interactive has reportedly laid off its Head of Artificial Intelligence, Luke Dicken, and an unspecified portion of its AI team. This comes despite CEO Strauss Zelnick's recent statements about the company actively embracing generative AI and implementing numerous pilot programs across its studios.
Take-Two’s Head of AI Departs, Even Though Its CEO Was “Very Enthusiastic” About the Technology
Take-Two Interactive's Head of Artificial Intelligence, Luke Dicken, and his team have departed the company, despite CEO Strauss Zelnick's stated enthusiasm for AI in game development. While Zelnick believes AI tools can drive efficiencies, he also maintains they cannot create great entertainment properties on their own. The departure comes as Take-Two continues development on Grand Theft Auto 6, which is reportedly being handcrafted by Rockstar North.
GTA 6 Team “Probably Rebuilt the Entire RAGE Engine,” Says Former Rockstar Audio Engineer
Former Rockstar audio engineer Rob Carr speculates that Rockstar Games likely rebuilt the entire RAGE Engine from scratch for Grand Theft Auto 6 due to its extended development cycle. He notes significant advancements in technology since Grand Theft Auto 5, which was released across three console generations. The article also touches on potential mechanics carried over from previous titles and Grand Theft Auto Online.
Slay the Spire 2 devs were caught off guard by 13,000 negative Steam review spike: "It was much more extreme than…
Mega Crit co-founder Casey Yano addressed a recent spike of over 13,000 negative Steam reviews for Slay the Spire 2, noting that while he is accustomed to harsh feedback, newer team members were surprised. The negative reviews were reportedly tied to a specific balance change rather than external factors, and Yano highlighted efforts to improve communication channels with players, particularly in China.
GTA 6 Bets Reveal Fan Anxiety Over Another Delay
Fans are expressing anxiety over a potential third delay for Grand Theft Auto 6, with a significant portion betting on a postponement past its November 19, 2026 release date on PlayStation 5 and Xbox Series X. Despite reassurances from Take-Two Interactive CEO Strauss Zelnick, recent betting markets show a notable percentage of people believe the game will be delayed again. However, the percentage of those betting on a delay has decreased over the past three months, and new hires at Rockstar Games' Bangalore studio suggest the game may be entering its final testing phases.
Rockstar said GTA 6 marketing wouldn't start until the summer, but the wait for Trailer 3 has been so long that…
Fans are eagerly anticipating the third trailer for Grand Theft Auto 6, with speculation intensifying despite Rockstar Games stating that official marketing would begin in the summer. The game is set to release on November 19, and players are discussing potential release windows for new promotional content.
Grand Theft Auto 6 Development Costs May Have Exceeded $2 Billion
Rockstar North has reportedly spent approximately $2.11 billion on the development of Grand Theft Auto 6, according to filings with UK company registrar Companies House. Take-Two Interactive Software confirmed that marketing for the game will begin this summer, maintaining confidence in its November 19 release date. CEO Strauss Zelnick expressed optimism about the launch and denied rumors of delays for the physical edition.
Buy This Amazing Borderlands 4 Art Print To Support A Veterans Charity
Gearbox Software has partnered with artist Erik Thor Sandberg and GameStop to release a Borderlands 4-themed art print, with 100% of profits benefiting the Stack Up charity, which supports veterans' mental health through gaming. The 18 x 24 prints are available for $50, with sales contributing to care packages and event travel for military personnel. Despite softer-than-expected initial sales for Borderlands 4, Take-Two Interactive believes the game will be a long-term success.
Grand Theft Auto 6 Development Costs May Exceed $2 Billion, Per UK Public Records
Public records from the UK indicate that Rockstar North may have spent approximately $2.11 billion on Grand Theft Auto 6 development as of March 31, 2025, primarily on employee wages since March 2019. This figure does not include marketing costs and could exceed $3 billion by the game's November 19th launch, potentially making it the most expensive game ever developed.
Ancient version of GTA 4 with a cut zombie mode, ferry assets and DJ lines reportedly found at car boot sale
An early development build of Grand Theft Auto IV, dating from November 2007, has reportedly been discovered on an Xbox 360 development kit. Former Rockstar North technical director Obbe Vermeij confirmed the existence of cut ferry assets and commented on potential zombie minigame content. The build, found at a car boot sale, has been uploaded to the Internet Archive and is being scoured for unearthed assets, including unused radio lines and character models.
New numbers show GTA 6 development might cost more than previous estimates, which were already staggering
New financial analysis suggests Grand Theft Auto 6's development costs may exceed $3 billion, making it the most expensive entertainment product ever created. Rockstar Games has reportedly spent over $2.1 billion on personnel wages alone since 2019. The game is scheduled to launch on November 19.
Xbox Games Showcase 2026 Followed by Gears of War: E-Day Direct Airs June 7 – Xbox Fanfest Returns
Microsoft announced the Xbox Games Showcase 2026 and a Gears of War: E-Day Direct for June 7, alongside the return of Xbox Fanfest. The article speculates on the future of Xbox exclusives potentially releasing on PlayStation, citing examples like Forza Horizon 5 and Helldivers 2. Take-Two Interactive CEO Strauss Zelnick commented on rising game development costs and the potential benefits of broader platform releases.
GTA 6 Budget Rumors Escalate as “$3 Billion” Claim Circulates Online
Rumors circulating online suggest that Grand Theft Auto 6's development budget could exceed $3 billion, potentially making it the most expensive entertainment product ever created. These claims are based on analysis of Rockstar Games' financial documents, though neither Rockstar nor Take-Two Interactive have confirmed an official budget. The speculation highlights the immense anticipation for the game, with expectations of it setting new standards in open-world design and content.
Were PC gamers right to take against Syndicate's FPS reboot? Only one man with an ancient disc copy can find out
This article examines the 2012 first-person shooter reboot of Syndicate, exploring how EA's attempt to adapt the beloved strategy IP into a blockbuster shooter alienated PC fans. Despite its flaws and a challenging difficulty that frustrated players, the game is analyzed for its strong world-building, voice acting by Michael Wincott, and contributions from developers who later founded MachineGames, creators of the Wolfenstein reboot.
The Expanse: Osiris Reborn’s Development Involved Generative AI For Prototypes, Placeholders
Owlcat Games has confirmed that its upcoming RPG, The Expanse: Osiris Reborn, utilized generative AI for early-stage development, including prototyping and placeholder assets. The studio emphasizes that no AI-generated assets will be present in the final game, with all final content being human-made. This approach contrasts with some industry figures like Todd Howard of Bethesda Game Studios, who expressed caution about AI's role in game development, and Strauss Zelnick of Take-Two Interactive, who stated Rockstar Games is not using AI for creative aspects of Grand Theft Auto 6.
GTA 6 Bets Show Fans Doubt Its $70 Price Tag
A significant portion of Grand Theft Auto 6 fans anticipate a price point above $70, with many betting on an $80 release. While some rumors suggested even higher prices, recent sentiment and comments from Take-Two Interactive CEO Strauss Zelnick suggest a price closer to $70-$80 is more likely, though the possibility of higher-priced special editions and continued microtransactions in its online component remains.
Metacritic Names Top Game Publishers of 2025 With Square Enix Leading
Metacritic has released its annual ranking of top game publishers for 2025, based on the critical reception of their released titles. Square Enix secured the number one spot, driven by strong performances from Final Fantasy VII Rebirth and other titles. Capcom and Gamirror Games followed in second and third place, respectively, with Microsoft rounding out the top five.
Nintendo Misses Out On Top 10 In Metacritic's 16th Annual Game Publisher Rankings
Metacritic's 16th annual Game Publisher Rankings for 2025 show Square Enix taking the top spot, with Nintendo improving to 12th place. Despite releasing more games and having titles score 90 or above, Nintendo's average score was impacted by lower-rated Switch 2 exclusives.
Metacritic's 2025 Rankings Show A Major Shift In Top Publishers
Metacritic's 2025 publisher rankings reveal significant shifts, with Square Enix topping the list followed by Gamirror Games and Capcom. Nintendo saw a notable rise, while Sony dropped from fourth to 21st place. The rankings are based on critical reviews, excluding sales and user scores, and consider factors like average Metascore and the percentage of good and bad reviews.