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Strauss Zelnick

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My Nintendo News

Take-Two CEO talks about the possibility of a new LA Noire game

Take-Two Interactive CEO Strauss Zelnick discussed the potential for future installments in the LA Noire franchise, stating that the company is always considering its intellectual properties. While no specific announcements were made regarding LA Noire, Zelnick indicated that development teams are open to revisiting legacy titles if there is passion for them.

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Gamespot

GTA 6 Price Commented On By Rockstar's Owner

Strauss Zelnick, CEO of Take-Two Interactive, commented on the pricing of Grand Theft Auto 6, suggesting it will be "reasonable" despite immense hype. He noted that major game prices have remained relatively stagnant for a decade, considering inflation. Zelnick also expressed confidence in Rockstar Games' ability to deliver an "amazing" product for Grand Theft Auto 6, which is set to release on November 19 for PlayStation 5 and Xbox Series X|S.

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Cyberockk

Take-Two CEO Talks GTA 6 Pricing Strategy, Hints at Future for L.A. Noire

Take-Two Interactive CEO Strauss Zelnick discussed the pricing strategy for Grand Theft Auto VI, suggesting it will be premium but not extreme, focusing on delivering value to players. He also addressed the possibility of a return for L.A. Noire, stating that while not confirmed, the company is open to revisiting legacy franchises if a passionate development team is available.

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IGN

Take-Two CEO Addresses Grand Theft Auto 6 Price, and the Possibility for More L.A. Noire

Take-Two Interactive CEO Strauss Zelnick stated that the company is carefully considering the price for Grand Theft Auto 6. He also mentioned that Rockstar Games is focused on creating a spectacular entertainment experience. The discussion also touched upon the possibility of more content for L.A. Noire.

Gaming Bolt

Grand Theft Auto 6’s Price Will Depend on What Consumers Want to Pay, Says Take-Two CEO

Take-Two Interactive CEO Strauss Zelnick discussed the pricing strategy for Grand Theft Auto 6, emphasizing that consumers pay for value and that games have become cheaper when adjusted for inflation. He also highlighted the immense development costs, potentially exceeding $2 billion, and the focus on creating a spectacular entertainment experience. The game is slated for release on November 19th for PlayStation 5 and Xbox Series X/S.

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Gamespot

Take-Two Boss Gives Hope For LA Noire 2 And Other Sequels

Take-Two Interactive CEO Strauss Zelnick has expressed optimism about future sequels for the company's franchises, including L.A. Noire and Bully, though no concrete announcements were made. Zelnick stated that Take-Two is constantly evaluating its intellectual properties for potential future installments. The company also aims to become the number one entertainment company globally, with Grand Theft Auto 6 set for release in November.

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Gamespot

GTA 6 Fans Are Circling This Date For More News, But That's Probably Just Wishful Thinking

Fans are anticipating news regarding Grand Theft Auto 6 during Take-Two Interactive's upcoming quarterly earnings call on May 21. While these calls primarily focus on financial results for investors, there's a slim possibility of new details emerging, though official announcements are expected directly from Rockstar Games. Take-Two CEO Strauss Zelnick previously confirmed that marketing for the game would begin in summer, indicating confidence in its release schedule.

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Tech Radar

'If AI were to take anyone's job, wouldn't it take Elon Musk's job? The richest guy on Earth?' — Take-Two CEO says AI won't get rid of jobs, but allow artists to do 'higher quality work' instead

Take-Two CEO Strauss Zelnick believes artificial intelligence will enhance, not replace, creative jobs in game development, allowing artists to focus on higher-quality work. He humorously suggested that if AI were to take any job, it would be Elon Musk's, given Musk's deep involvement and resources in AI. Zelnick also dismissed the notion that AI could independently create a hit game like Grand Theft Auto 6, emphasizing that tools assist but do not guarantee success.

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Tech Raptor

Take-Two CEO Strauss Zelnick Says "Woe Is Me" AI Narrative Is Overstated

Take-Two Interactive CEO Strauss Zelnick believes the negative narrative surrounding generative AI in the gaming industry is overstated, suggesting it will ultimately benefit humanity and enhance creative work. While acknowledging potential risks, Zelnick argues that AI will boost productivity and employment, rather than replace artists, citing the need for human creativity to generate new content. His comments come as Take-Two prepares for the highly anticipated release of Grand Theft Auto 6.

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PC GamesN

Two weeks after laying off AI team, GTA 6 boss says we must embrace the technology

Take-Two Interactive CEO Strauss Zelnick has expressed a shifting stance on artificial intelligence, recently stating that new AI tools are exciting for the company's business, despite previously laying off its AI team. While Zelnick claims generative AI has played "zero part" in Grand Theft Auto 6's creation, he believes the technology will ultimately be beneficial for the industry by automating mundane tasks.

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IGN

Take-Two Boss Strauss Zelnick Suggests AI Could Take Elon Musk's Job

Take-Two Interactive CEO Strauss Zelnick commented on Elon Musk's suggestion that artificial intelligence could generate Grand Theft Auto 6. Zelnick humorously implied that AI might even pose a threat to Musk's own job.

PC Gamer

Elon Musk is more at risk of losing his job to AI than artists are according to Take-Two's CEO: 'If AI were…

Take-Two Interactive CEO Strauss Zelnick believes Artificial Intelligence poses a greater risk to high-profile figures like Elon Musk than to artists in the game development industry. He suggests AI can handle mundane tasks, freeing up human creators for more innovative and complex work, and argues that technological advancements historically lead to increased productivity and employment.

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Retro Gamer

Take-Two CEO says if AI replaces anyone, it should be Elon Musk after his claim GTA 6 could come from gen-AI before Rockstar: "The richest guy on Earth, wouldn't that be job number one for AI to take?"

Take-Two Interactive CEO Strauss Zelnick responded to Elon Musk's claims about generative AI creating Grand Theft Auto 6 before Rockstar Games. Zelnick suggested that if AI were to replace anyone's job, it should be Musk's, questioning why the billionaire is still busy if AI is so capable. He also stated that AI can assist in game development but is not revolutionizing or replacing the intense work required for titles like Grand Theft Auto 6.

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Gamespot

GTA 6 Company Boss Says AI Can Be Used For Evil, But "Woe Is Me" Risk Is Overblown

Take-Two Interactive CEO Strauss Zelnick believes the 'woe is me' narrative surrounding AI's impact on employment is overblown, while acknowledging its potential for misuse. He suggests AI will primarily serve as a tool to enhance productivity and creativity in game development, allowing employees to focus on more engaging tasks rather than leading to mass layoffs. Zelnick cited Elon Musk's continued busy schedule despite extensive AI use as evidence that AI does not eliminate human jobs.

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PC Gamer

Yes, Take-Two's share price rose after the stolen Rockstar data was released, but don't read too much into it

Despite a short-term rise in Take-Two Interactive's share price following a data leak from Rockstar Games, the article cautions against overinterpreting the impact. The leak revealed details about Grand Theft Auto Online's revenue streams but did not significantly affect the company's year-to-date stock performance, which remains down. Future financial reports and potential game delays are highlighted as more significant factors for investors.

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Gamespot

Dead Space Creator Talks GTA 6's Effect On Other Games: "You Don't Wanna Be Near It"

Dead Space creator Glen Schofield believes Grand Theft Auto 6's November 19 launch date will cause many other games to shift their release windows to avoid its impact. He also discussed the growing importance of AI in game development, advocating for artists to embrace it as a tool for creativity and efficiency, while acknowledging potential cost concerns.

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Eurogamer

Leaked GTA Online revenue data boosts publisher Take-Two's stock

Leaked revenue data for Grand Theft Auto Online, showing daily earnings of approximately $1.3 million, has positively impacted Take-Two Interactive's stock value. Despite a security breach by hacker group ShinyHunters, the publisher's stock saw a significant increase. The article also touches on Take-Two CEO Strauss Zelnick's comments regarding AI and the company's decision to lay off its AI team.

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Rock Paper Shotgun

If these leaked GTA Online sales figures are legit, you can see why Rockstar are holding off GTA 6's PC release

Leaked sales data allegedly shows Grand Theft Auto Online generates significantly more revenue from console players, particularly on PlayStation platforms, compared to PC. This information, purportedly stolen from Rockstar Games, may explain the delayed PC release for Grand Theft Auto VI. The data also indicates a substantial weekly revenue for GTA Online, with PlayStation 5 and PlayStation 4 players contributing the largest shares.

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Games Industry

ESA's iicon conference expands speaker lineup, with EA's Andrew Wilson joining CEOs of Ubisoft, Take Two, Riot, Savvy Games and more

The Entertainment Software Association's new iicon conference has expanded its speaker lineup, adding Electronic Arts CEO Andrew Wilson. He will join other industry leaders including Yves Guillemot of Ubisoft, Strauss Zelnick of Take-Two Interactive, Dylan Jadeja of Riot Games, and Brian Ward of Savvy Games Group. The event focuses on interactive entertainment and its expansion opportunities across various industries.

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Gamespot

After Johnny Cage, Karl Urban Wants To Play Another Famous John In A Video Game Movie

Actor Karl Urban, who will play Johnny Cage in the upcoming Street Fighter movie, expressed his desire to portray John Marston in a potential Red Dead Redemption film or TV adaptation. Urban cited Red Dead Redemption as one of his favorite games and mentioned his past role in the Doom movie. The article also touches on Take-Two Interactive's cautious approach to licensing its intellectual properties for adaptations, citing past successes and failures.

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